Spin the Skill Wheel

Feedback for the articles that appear on Celestial Heavens.

Moderators: Moderators, Celestial Heavens Staff

User avatar
Labyrinth
War Dancer
War Dancer
Posts: 378
Joined: 06 Jan 2006
Location: Germany

Skill Wheel

Postby Labyrinth » May 8 2006, 16:47

This is indeed a thing with the BIG WOOOOW effect - congrats for that.

The idea for presenting the skills and abilities is really a new, fresh and foremost *great* idea. Unfortunately, though, this thing is hardly usable.

For short ability-chains, you can easily catch those lines and arrows on one sight, but finding out what you need for stuff like Urgash's Call, Arcane Omniscience or Howl of Terror is practically impossible. You just can't track down all those lines, twisting, turning and crossing each other, going in totally different directions and distracting your clear eye.



I think this could be optimized - so there is still hope ;) :). For example, moving Eternal Servitude to the right, Raise Archers to the left and Banshee Howl to the bottom would shorten those paths to their prerequisites drastically and make things clearer.



Furthermore, I'd increase the size of the arrows and darken their color for better contrast.



I hope, you can make top-down tracing as easy as the way up from the bottom!
What the #$*! do we know?

Vision
Conscript
Conscript
Posts: 206
Joined: 06 Jan 2006

Skill Wheel

Postby Vision » May 8 2006, 16:49

Click on one of those skills. For example, clicking on Urgash's Call will highlight everything you need to acquire it, using both the normal methods and the "center" optional starting points.



For Urgash's Call, it will highlight the prerequisites in the outer rings as well as Mark of the Damned and Consume Corpse, which can be used to hit the third circle skills.



=)
Edited on Mon, May 08 2006, 10:51 by Vision

User avatar
Aurelain
Leprechaun
Leprechaun
Posts: 23
Joined: 06 Jan 2006

Skill Wheel

Postby Aurelain » May 8 2006, 17:01

Gnoll_Mage wrote: "Wizards and Warlocks can get destructive magic skills of the inner circle without learning destructive magic at all?"



I am aware of this discrepancy. I guess you are right, but the files I used didn't show it. For example, Sap Magic (Wizard) is inside Destructive Magic, but doesn't supposedly require Basic Destructive Magic. Once we know how it is, I will fix it.



Top-down tracing, as mentioned by Jerrie, might be useful if your're wondering: "which skills depend on this one?". But I guess it would complicate the interface.

User avatar
Zombie_Inc
Pixie
Pixie
Posts: 128
Joined: 06 Jan 2006
Location: Israel

Skill Wheel

Postby Zombie_Inc » May 8 2006, 17:24

Regarding Guardian Angel: I think it has to be at least one Archangel, since it disappears after combat. If it doesn't resurrect anything, then your hero will vanish even if it wins...
"Patching Eternal!"

User avatar
scorch
Leprechaun
Leprechaun
Posts: 40
Joined: 23 Jan 2006
Location: Mighty Moo's Town!

Skill Wheel

Postby scorch » May 8 2006, 18:06

I got a Q about "Twilight" in demon lord.

how i can get "twilight" that belong to light magic if i don't learn even "vasic light magic" ??????

User avatar
Orfinn
Round Table Hero
Round Table Hero
Posts: 3325
Joined: 06 Jan 2006
Location: Norway

Skill Wheel

Postby Orfinn » May 8 2006, 18:24

You see theres no arrow pointing to twilight, it requires either dark or light magic to be avaiable. But with the warlock and necromaner, the story is another. So my guess is that stand alone abilities require either of other or no prequires at all.
Edited on Mon, May 08 2006, 12:27 by Orfinn

User avatar
umfridus
Leprechaun
Leprechaun
Posts: 38
Joined: 05 Jan 2006

Skill Wheel

Postby umfridus » May 8 2006, 18:36

Some skills' prerequisites are just insane. For something as useless as Mana Burst, you need to sink 11 points into three other schools which otherwise contribute NOTHING specific to Demon Lords. Hey, at least make some efforts to make all the skills at least somewhat useful and obtainable.

User avatar
Akul
Round Table Hero
Round Table Hero
Posts: 1543
Joined: 06 Jan 2006

Skill Wheel

Postby Akul » May 8 2006, 18:42

My congratulatios to you :)

This is even better thene the H4 spellbook. I just hope that I'll be able to download it.
I am back and ready to... ready to... post things.

User avatar
ThunderTitan
Perpetual Poster
Perpetual Poster
Posts: 23266
Joined: 06 Jan 2006
Location: Now/here
Contact:

Re: Skill Wheel

Postby ThunderTitan » May 8 2006, 19:00

"Regarding Guardian Angel: I think it has to be at least one Archangel, since it disappears after combat. If it doesn't resurrect anything, then your hero will vanish even if it wins..."
Nope. And Archangel appears on the BF and ressurects ur last stack, then disapears.

You basicaly just get a free ressurect, and that's it.
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti

Alt-0128: €

Image

User avatar
Aspiriins
Leprechaun
Leprechaun
Posts: 46
Joined: 06 Jan 2006
Location: Aspiriins

Skill Wheel

Postby Aspiriins » May 8 2006, 19:04

Trully impresive and as I am also a Flash programmer, I can give even a big bonus for little protection for hidding the exact location of the swf file ;)



https://www.celestialheavens.com/homm5/skillwheel.swf



this is the URL, what You need to enter in order to download. You need Firefox or Flash Capture to download (Internet Explorer will not copy it).

In addition, You will need Macromedia Flash Player Installed OR just put this file into any Internet Browser



P.S. I hope this will not ban me from this web-page :((

User avatar
Kalah
Site Admin
Site Admin
Posts: 20047
Joined: 24 Nov 2005

Skill Wheel

Postby Kalah » May 8 2006, 19:30

Man, this thing rocks.
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.

User avatar
Amgor II
Leprechaun
Leprechaun
Posts: 44
Joined: 06 Jan 2006
Location: Lisbon CT USA

Skill Wheel

Postby Amgor II » May 8 2006, 21:53

The amount of time and work to put that together must of been a labor of love, and sure one great job.
In the world of the Dead, its nice to be alive,I think.

User avatar
Ethric
Round Table Hero
Round Table Hero
Posts: 4583
Joined: 27 Nov 2005

Postby Ethric » May 8 2006, 22:01

Yeah, nice chart. Looks very useful.
Who the hell locks these things?
- Duke

User avatar
Psychobabble
Spectre
Spectre
Posts: 706
Joined: 06 Jan 2006
Location: Melbourne, Australia
Contact:

Skill Wheel

Postby Psychobabble » May 8 2006, 22:41

Wow!

User avatar
Malicen
Pixie
Pixie
Posts: 130
Joined: 06 Jan 2006
Location: Niš, Serbia

Skill Wheel

Postby Malicen » May 8 2006, 23:24

This is so COOL! Man, GREAT job!
The prayers of the soul tend towards the helping angels discovering the griefs of the heart when pains are consuming it burning.

User avatar
socketboy
Conscript
Conscript
Posts: 232
Joined: 06 Jan 2006
Location: Colorado

Skill Wheel

Postby socketboy » May 9 2006, 2:39

AWESOMENESS

User avatar
Pol
Admin
Admin
Posts: 9557
Joined: 29 Nov 2005
Location: IN SOMNIS VERITAS
Contact:

Skill Wheel

Postby Pol » May 9 2006, 7:25

Tremendously wonderful (& useful) ;-)



-- Many Thanks for it
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet

User avatar
Milla aka. the Slayer
Round Table Hero
Round Table Hero
Posts: 6274
Joined: 05 Apr 2006
Location: Where Luna is: in the jacket

Postby Milla aka. the Slayer » May 9 2006, 7:54

Uhh, goody! This is way too good :D
An hour of reading straight ahead..
This minor magical charm captures the viewer's attention and distra... ooo, pretty...
- Dragon Age Origins

User avatar
Labyrinth
War Dancer
War Dancer
Posts: 378
Joined: 06 Jan 2006
Location: Germany

Skill Wheel

Postby Labyrinth » May 9 2006, 10:32

[quote by="Vision"]Click on one of those skills. For example, clicking on Urgash's Call will highlight everything you need to acquire it, using both the normal methods and the "center" optional starting points.



For Urgash's Call, it will highlight the prerequisites in the outer rings as well as Mark of the Damned and Consume Corpse, which can be used to hit the third circle skills. [/quote]



Oh wooooow! Yes, I totally missed that feature! (Maybe a hint needed?)



So finally I regard this thing as pretty easily usable :) EDIT: This is not enough said. With the click-feature, the prerequisites of each ability are so clearly laid out, and additionally so perfectly arranged in terms of 2d-space - it's really striking. How did you get this idea of using circles?



Kind remarks:

- Could the tooltip popup timeout be reduced a bit? Or even set to zero?

- For some Abilities (Elemental Balance, Mark of the Damned), the description does not fit into the popup window. Any plans to make them dynamic-sized?
Edited on Tue, May 09 2006, 04:44 by Jerrie
What the #$*! do we know?

User avatar
theLuckyDragon
Round Table Knight
Round Table Knight
Posts: 4883
Joined: 06 Jan 2006

Skill Wheel

Postby theLuckyDragon » May 9 2006, 20:29

Superd work! But there's a little mistake in the Wizard part: Tears of Asha Vision is switched with Spoils of War.
"Not all those who wander are lost." -- JRRT


Return to “Articles”

Who is online

Users browsing this forum: No registered users and 1 guest