Spin the Skill Wheel

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SageShadowbane
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Unread postby SageShadowbane » 01 Nov 2006, 17:25

If I recall correctly it's an active ability (aka you select an enemy creature on your hero's turn, costs no mana). You can only mark one target at a time.



Example: You fight one stack of skeleton archers and one stack of plague zombies. You mark the plague zombies. Next turn you fire an eldritch arrow (spell) at the skeleton archer. You will now cast 2 arrows. One at the plague zombies and one at the skeleton archers. Had you marked the skeleton archers they would be taking 2 eldritch arrow hits.



Errr. hope that made it any clearer
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Mytical
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Unread postby Mytical » 01 Nov 2006, 18:24

It also works on your friendly troops much the same. If you mark a friendly and bless, phantom force, ect another stack then the one your marked also gets the benifit of that spell. However I am not sure how it 'doubles' bless. If you cast say Phantom Force on the marked stack then two copies instead of 1 are made.
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Jinno
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Unread postby Jinno » 09 Nov 2006, 20:09

Cool...

Thanks for the explenation...

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Shad0WeN
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Unread postby Shad0WeN » 10 Nov 2006, 18:30

Aside from adding a wheel for the Dwarven faction, the skill wheel needs to be updated to account for the following (introduced with patch 1.4):



- perk "Power of speed" was changed and grants "Mass Haste" spell now



- perk "Power of Endurance" was changed and grants "Mass Endurance" spell now



- perk “Imbue Ballista” (Ranger) can't be obtained by the hero without perk “Imbue Arrow” now.



- Warlock can get "Resistance" and "Counterspell" perks now. (appears to be a fix - change in requirements)
Edited on Fri, Nov 10 2006, 11:40 by Shad0WeN

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Grumpy Old Wizard
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Unread postby Grumpy Old Wizard » 21 Nov 2006, 03:35

In trying to download the new version I am getting 404 Not Found





The requested URL /homm5/skillwheel/en/en=2.0.zip.zip does not exist
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Angelspit
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Unread postby Angelspit » 21 Nov 2006, 03:38

Please try again, I just changed the links. :)
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DaemianLucifer
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Unread postby DaemianLucifer » 21 Nov 2006, 03:39

It worked for me.

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theGryphon
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Unread postby theGryphon » 21 Nov 2006, 05:27

I thought the Weakening Strike for Knights was kind of a bug, and they corrected it in 1.4. But it's there still?!! Really, what's the point? It improves the Mark of the Damned, which is a Demon Lord specialty. Is there a catch that I miss people? 8|
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theGryphon
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Unread postby theGryphon » 21 Nov 2006, 06:04

Oh, Aurelain, there's a small bug. There are two "Arcane Brilliance" perks for the Demon Lord, I forgot what one of them should be though.
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DaemianLucifer
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Unread postby DaemianLucifer » 21 Nov 2006, 07:16

The other one is explode corpse.

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Aurelain
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Unread postby Aurelain » 21 Nov 2006, 08:36

It amazes me how bugs keep creeping in :). The Arcane Brilliance bug is new, because I re-imported all the text. Once a handful of bugs is spotted, I'll fix them.



Other than that, all that Shad0WeN mentioned is already implemented (all text are extracted directly from the game files, so, hopefully, all mistakes belong to Nival).

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Aurelain
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Unread postby Aurelain » 21 Nov 2006, 08:42

What I would like is hear your opinion on the following two new features:



1. reverse mode: upon clicking a skill, you would see all skills that derive from it. It answers the question: "Where does this skill lead me to?"



2. build-up mode: skills are additive, so you can build your hero just like in the game.



Keep in mind that it might clutter the interface and the usage.

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Lepastur
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Unread postby Lepastur » 21 Nov 2006, 09:17

There's a little mistake with the Demon SkillWheel. The Urgash's Call is wrong, instead of that it shows the Warlock's ultimate ability. There's also an obsolete info about the quantity of gated creatures.
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SageShadowbane
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Unread postby SageShadowbane » 21 Nov 2006, 10:13

Wow! Great job once more Aurelain! Thanks a lot.

Build up mode sounds really good and I think it'd go a long way to preparing your "ultimate hero".



I don't think reverse mode would serve much purpose though. It's pretty clear already what skills lead to by the arrows.
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Corelanis
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Unread postby Corelanis » 21 Nov 2006, 10:15

My opinions for the first one reverse mode I dont think I personally would use it much if at all. The second one build up mode I really like the idea I would use that if it was made. I also would like to thank you for all your hard work. So thank you Aurelian.

benefactor
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Unread postby benefactor » 21 Nov 2006, 17:22

Thanks for the great job! I have one naive question? How does ignite really work? It says it will inflict 100% of the current fire damage over the next 3 rounds to the affected creature(s). That sounds very overpowered. If you cast armageddon, do the opponents' creatures take armageddon damage for the next 3 rounds???

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Elvin
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Unread postby Elvin » 21 Nov 2006, 17:30

Great job as always! Thanks:)
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Zilonite
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Unread postby Zilonite » 21 Nov 2006, 21:48

Indeed one of the best and usefull fan-made features for the game! My sincere thx to creator!

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Gnoll_Mage
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Unread postby Gnoll_Mage » 21 Nov 2006, 22:39

Nice work, very nice!!



On a slightly different note, why is there no Ultimate RL icon in HoF?

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theGryphon
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Unread postby theGryphon » 21 Nov 2006, 22:44

;| Noone cared to answer my question... Is it a bug to have the "Weakening Strike" for a Knight? I mean is it really in the game, and if so what is the point? I don't want to open a new thread for this :D
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