Masters of Magic → Mire of the Dead

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Masters of Magic → Mire of the Dead

Postby Angelspit » Jan 2 2005, 13:09


Click on map for larger image

The final scenario of Bohb's campaign begins in the
southwest corner with an Asylum containing a grail dwelling. Nice
start. That could mean baaaaaad things down the road. Anytime NWC
decides to give you something nice to start with, that means they're going to
make you pay for it later. This map had many difficult battles and is
nicely laid out. By far the most challenging of the campaign. So
let's get on with the walkthrough.
From your
starting position, head east. To your south looks to be a school of chaos
(that's definitely going to be one of your destinations, as are all the
"schools") but it's unreachable from here, so bypass it and continue
eastward. You'll soon come to a Black Dragon dwelling. Grab this
baby as soon as humanly possible. You're going to want it to start
generating Blackies as quickly as you can. After flagging the dragon
dwelling, continue heading east. Just north of the gem mine is a small
cul-de-sac with a red teleporter in it. Mine was guarded by a band of Bone
Dragons. I decided early on that I was going to play this campaign very I went for it and

attacked. A few Summon Mantis spells
and I was through the Bone Dragons. Inside I found
a tome of chaos. Nice. After picking up the goodies, head through the teleporter
to the school of death magic. This one is pretty much the same as
all the others throughout the campaign. 2 altars of
death magic, a university, a conservatory, a library, a tree of knowledge and
a few other minor powerups. Clear this out and head back
through the teleporter. After flagging some of the local mines, sweep
northward to the area above the teleporter and you'll find your second Asylum. This
one is going to be your main
staging point for your assault upon your enemy Lord Cardonis. After taking this
castle you'll notice a large stack of Bone Dragons and Vampires guarding a pass
in the north/south mountain range. LEAVE THESE ALONE! This is the only access from
your land to Cardonis' land. First things first. Clear out your
side of the map and grab all the castles.

There is a lot of tempting prizes to be won if you
head westward out of your new castle. Don't be fooled by this. The
way to go is north. You'll find 2 gold mines, a Nightmare dwelling, and
your third Asylum in short order (all situated along the dividing mountain
range). Once you've captured all of these locations, now you should
recover any lost spell points (you should be doing this at every opportunity)
and head west from your third castle. A day or two's march from your
castle will find you at another Nightmare dwelling. Take it. You'll
also find 2 more altars of chaos and a decent artifact. (mine was a
demonary). Slightly to the west from the Nightmare dwelling is your last
Asylum. Take it and recover your spell points. From here, sweep
around your new castle to the north and head through the blue teleporter (I
highly suggest that you kill the stack of monsters just outside the teleporter
entrance. Once you finish with the battles on the other side of the
teleporter, you'll exit right next to that guarding stack and by that time
you'll most likely be much weaker than when you entered it. So kill them
now.). The teleporter exits in the school of chaos that we saw at the
beginning of the map to the south of your starting town. Fight your way
past the guarding Hydra stack and grab the goodies. (this one's not a true
"school" but it's still got 2 altars of chaos and some nice artifacts. Definitely worth the effort)

After you've captured all 4 of your Asylums and
visited all the "schools" your next step is fairly obvious. Clear out all
the wandering stacks and grab all the nice artifacts, power-ups, dwellings,
treasure chests and resources. In my game this task took me until the
middle of month 2. (as you can see I wasn't going for a speed record
*grin*) Once I'd reached this point, it was time to start shuttling troops
to my staging castle near the pass between the mountain ranges. Let me
recap as to where I am at the current time of the game. I'd developed a
secondary hero early on in the scenario for the purposes of getting a tactics
hero. So I'd chosen a Death Knight and I'd been using this death knight to
pick up all the loose resources and to take ALL the treasure chest experience
that were scattered all over my side of the map. I'd have Bohb fight the
battles, take the power-ups and Altar, but leave the rest to the second
hero. By the time I'd cleared out my side of the map, my secondary hero
had reached level 12 and had decent levels of Tactics and Combat. My
castles had all dwellings (levels 1-3) built and my first castle had a dragon
dwelling too. After gathering all my troops and my 2 heroes I had a very
substantial army ready to sweep across the mountain pass. (mainly composed
of Dragons, Nightmares, Medusae, Orcs, and cannon fodder....err...I mean

That guarding stack of Bone Dragons and Vampires
looked VERY formidable, BEFORE I'd recruited my troops. Now they were just
a nuisance. After swatting the beasties away like bothersome flies, I
continue sweeping eastward. In a days march eastward I'm face-to-face with
my first enemy Necropolis. It's defended rather decently but it's heavily
outmatched by my forces. So taking it proved to be no difficult
thing. After taking the Necropolis, my larger scouting range detected an
enemy hero marching southward out of my view. How dare them let me see
them. The nerve! I'd better go teach them a lesson. :O)

Heading south to chase down that hero revealed a
couple of minor power-ups and in short order another Necropolis. THIS is
where he was heading. The protection of some walls. *rolls
eyes* Yeah, like THAT'S going to help him. =) Well, upon
reaching the walls I check out the defenses and to my surprise...there's Lord
Cardonis. Darn. I was hoping to explore this side a bit more with my
juggernaut of an army. Well, no point in delaying it. I
attack. Boy, this was a FUN battle. Cardonis is loaded. Tons
of arti's, tons of troops and he's a level 31 Dark Lord. This battle cost
me all of my Dragons, all my Nightmares, all my orcs, my Death Knight and 2
immortality potions. But in the end, those Implosions were a bit too much
for his army. Victory is mine...err...well Bohb's anyway. :O)

Here are the final totals for the campaign and how
Bohb ended up. This campaign can surely be beaten in a shorter amount of
time because I spent a lot of time exploring and sent out very few scouts. Plus, it's sure to put out a much better score on higher difficulty
levels. But the general route to victory will still be the same. Now
on to "Another Bard's Tale".

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Re: Masters of Magic → Mire of the Dead

Postby Wheeler Dealer » Feb 24 2021, 20:24

Playing on Champion.

Found out in game that there is a max level of 30 so I waited too long to use my ToK and Magic Coliseum. Hired a Thief on day one to police the areas so Bohb didn't have to slow down. I hired a Death Knight and a Sorcerer to clear the caravan routes. Once I started taking Necropolises I hired 4 Order Lords. Until I had 2 black dragons Bohb only used creatures to speed him up between battles.

Finished near the end of Month 2. My army was a Level 30 Bohb, Level 9 Reaver, a Level 8 Lich, 4 black dragons, 25 hydras, 97 nightmares, and 190 medusas. The enemy's best stack was 16 devils. Attacked Cardonus hard and often. He was putting out mass cursing spells. I lost 1 black dragon, 1 hydra and 1 potion of Immortality.

I was disappointed that Bohb didn't reach grandmaster in any school of magic. He was Master in all schools.

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Re: Masters of Magic → Mire of the Dead

Postby imsergei » Jul 27 2021, 10:42

Wow! This article is definitely worth your time reading it! Especially for gamers! You will not regret it! I am also Playing on Champion and the impressions are the same!
Erase my memory of how I played there because it was unforgettable and I want to play more!
I wish you all a good day and more quality games!
Last edited by imsergei on Jul 30 2021, 13:05, edited 1 time in total.
IF free game playing only demo slots uk online versions :)

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