Enough is Enough → The Sacred Vale

Feedback for the articles that appear on Celestial Heavens.
User avatar
Angelspit
CH Founder
CH Founder
Posts: 6720
Joined: 18 Nov 2005
Location: Angelspit
Contact:

Enough is Enough → The Sacred Vale

Unread postby Angelspit » 02 Jan 2005, 13:19

He you are again, on the West side of the map, with a small army and a serious shortage of wood. Get ready for another very open map where speed is the key. The difference this time is that there is no Ore around, which makes the development of your starting city even more difficult than in the previous scenario. Notice the prison close to your starting position, which will soon provide you with a strong ally. Based on the difficulty level you selected, you can rush to it immediately or be more careful and wait a little for reinforcements.

Image
The map has the shape of a 9. There is a Preserve to the East of your starting position defended by a small squad of Elves, Wolves and Sprites. To the North, a Haven and two Strongholds can be found. To the South you will find two additional Havens surrounded by a river. The computer player might use the bridges or boats to attack you later on. To the Eastern side of the map lies a heavily defended Haven, which should be your final objective. I suggest you have Erutan focus on the Combat and Nature skills. Other skill development paths might be difficult to achieve and not very effective anyway.

Don't even try building a Fort in your starting city for now. Even with the pile of woods found to the south of your city, you should focus on improving your Mage Guild or another support structure. I was able to capture the Preserve to the right using range attacks and a stack of summoned white tigers. Fortunately, that city offers more development opportunities, but because of its uncomfortable position, you might want to save your resources for later. By the time I went back to my hometown for some exploration, two level 16 heroes appeared and got dangerously close and left me with no other choice than to attack them. I managed to beat them, but if you should fail, don't despair. The open map will allow you to quickly hit and run the enemy until the opposition is weak enough. Don't forget about the ferry located in the center of the map; the computer player will use it at times, and so should you!

No matter what the computer player does, you need to proceed to the North and capture the smaller towns, which unfortunately have limited development potential. I always carried a large army around and did not bother defending the towns at all. After you secure the three towns surrounding your starting city, the computer player will have a much harder time attacking you. Your next targets are the two Haven towns on the south part of the map. The towns are defended by high-level heroes, but getting those two cities is not only a requirement to complete the map, it will reduce the size of the garrison protecting the carryover artifact found in the Vale mentionned in the scenario's plot. For me, capturing the towns was much easier than originally expected, since a larger inside a boat was stuck on a bridge nearby. I doubt you will be as luck as I was.

Getting the Emerald Longbow in the Vale is critical to your success in the final map of the campaign, and will also make the conquest of the final city easier. If you manage to capture all enemy heroes, the final fight should not be very difficult.

Read full article...
I'm on Steam and Xbox Live.

User avatar
Wheeler Dealer
Conscript
Conscript
Posts: 215
Joined: 19 Jul 2009
Location: Dallas, Texas

Re: Enough is Enough → The Sacred Vale

Unread postby Wheeler Dealer » 22 May 2023, 16:43

The Sacred Vale, Champion, Max 22

There is one Coliseum of Might, 4 Trees of Knowledge and 5 Learning Stones, L22 is a piece of cake.

Week 1, Beat 48 Crusaders on day one. Tactics: Lots of Quicksand, Terrain Walk, Speed, Myrth (Summon Satyr). Rescued Esmerelda. Cleared a Forest Glen. Hired a thief who quickly earned stealth from a learning stone and a chest (always take advanced scouting first). Sprites join weekly.

Week 2, Captured a neutral preserve near the middle of the map. Not sure how this happened but after I beat the defenders there were 45 elves and 15 white tigers left for my army. Yahoo!! This Magic Guild provided Quicksand and Summon Water Elemental! A Phoenix joined here about once a month.

Week 3, Captured the Blue haven in the north, eliminating Blue.

Week 4, my thief reached L10 and acquired Master Stealth. Captured Purple's eastern haven.

Week 5, My thief has GM Stealth! Lost Middle Tree.

Week 6, Took the last two Purple Havens. The south central has a shipyard. Purple holds one of my preserves. Lost Belg but took back Middle Tree. Got the Emerald Bow.

Week 7, Rovel reached L22. Took the last town @ 2,3,6. Had to hold towns 3 days, pretty easy when your enemies have no heroes.

neighbortaunt
Leprechaun
Leprechaun
Posts: 1
Joined: 17 Jul 2023

Re: Enough is Enough → The Sacred Vale

Unread postby neighbortaunt » 17 Jul 2023, 08:17

One strategy that can help you keep track of those roving troops is to place one monster in each mine you conquer. In the beginning, attack a neutral stack and retreat to use the poor man's town portal. For the first thirty days, development was incredibly sluggish while Spazz and two other heroes foraged for mines.
Orange Preserve with just Revol and a Beastmastemini crosswordr


Return to “Articles”

Who is online

Users browsing this forum: No registered users and 15 guests