Masters of Magic → The Isle of Pyre

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Phate
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Masters of Magic → The Isle of Pyre

Postby Phate » Jun 8 2015, 17:16

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Phate
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Masters of Magic → The Isle of Pyre

Postby Phate » Jun 8 2015, 21:01

Champion difficulty:

You won't be able to take out most of the neutral stacks without horrible losses - don't bother. Use single berzerker stacks to take the chest/campfire, pick up the crossbow and handbook (don't forget to give it to Bohb), recruit all the units you can and take everything south towards the sawmill. You can capture this mill without fighting the neutral stack as long as you leave the chest.

From here just immediately run south to the red barbarian town. While traveling there get a city hall/tavern in your town and recruit another hero. His job is to flag the undefended mercury mine in the snowy north-eastern area, then the woodcutter's cottage to the west of the magical ground area. Also hire more single-berzerker stacks to suicide-bomb loose resources/scout.

Red will probably lose a few units fighting neutrals before you get there and it will be an easy victory. Now you have a citadel and nomad tents, your next job is to build the cyclops dwelling in the southern town. Pick up any crystal you see and trade (probably mercury and wood) until you have 10. With two cyclopses head directly west to the 3rd might town and take it out. Your priority now is to build up cyclops dwellings in all 3 cities. When you have around 5 cyclopses in your army you can begin taking out slower neutral stacks, by 20 you will be able to clean out everything. Just use precision, bless, etc.

Green only has 2 towns and will fight neutrals poorly, so at this point I cleaned up the map of all stat/magic enchancers and got level 12 using just centaurs/cyclopses. Then you can roll over green at your leisure.

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Wheeler Dealer
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Re: Masters of Magic → The Isle of Pyre

Postby Wheeler Dealer » Feb 17 2021, 3:37

Playing on Champion

Those neutral stacks are brutal. You need lots of money to build a big army. Your two heroes with your biggest army still needs to pick their battles. I even had to do some hit and run to get past a very large stack of squires and peasants to get to the ore mine. I had no chance to get past the phoenixes early on.

I had to use the poor man's town portal to keep red from capturing my home city. Much later when I took the western Might City it turned out that the hero with the Boots was defending it. I hadn't even done the Nature boost area. Last time I accidentally finished before I was ready and reloaded, I couldn't finish the scenario so I killed the game before the results resolved.

I had 6 Order Lords to generate gold. I finished in Month 4 week 2!


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