Stronghold Creatures

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protecyon
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Postby protecyon » Feb 25 2005, 21:16

If you would like to take a look at the original page visit this link:
http://www.celestialheavens.com/177

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gravyluvr
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Postby gravyluvr » Feb 25 2005, 21:16

Is there any way to add the growth rates on these?
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If I were a flower, I'd be a really big flame-throwing flower with five heads.

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jeff
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Postby jeff » Feb 26 2005, 1:47

I am not sure what you are asking, but the growth rates were on the folded handout that came with the game.
Mala Ipsa Nova :bugsquash:

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gravyluvr
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Postby gravyluvr » Apr 4 2005, 21:40

Like I can ever find those anymore...
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If I were a flower, I'd be a really big flame-throwing flower with five heads.

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Khaelo
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Postby Khaelo » Apr 5 2005, 4:23

There should be an Adobe Acrobat version called "Quick Reference Poster" in the HoMM IV folder.
Cleverly disguised as a responsible adult.

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klaymen
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Postby klaymen » May 9 2005, 10:07

Growth rates? That's easy: Nobility, Breeding pens and Festival of life (grail building)
"The only good is knowledge and the only evil is ignorance."
-Ahzek Ahriman

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CloudRiderX
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Postby CloudRiderX » May 22 2005, 16:55

No Klaymen, he's asking for the weekly production. LoL
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george137
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Postby george137 » Aug 20 2005, 20:31

Might is great because of the growth rate! 3.0 (Normal lvl 6 growth rate) + 1.5 (Breeding Pens) + 1.5 (Master Nobility) = 6.0 growth rate per week! It's almost a behemoth a day!

DAMU
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Postby DAMU » Dec 30 2005, 23:21

might is useful for it's cunantity but it has no magic and thats bad

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Orfinn
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Stronghold Creatures

Postby Orfinn » Feb 23 2006, 12:09

You forgot the Frenzied Gnashers!!!!!!!!!!!!!!!!!!!!!!!!!! Helleu!!!!

Good theres no magic, great that its easy to build up the magic resistance, the puny magicians wont stand a chance, hah!

Oh and my favorite unit got to be the barbarian viking celts, they are the strongest 1st lvl unit but the small drawback is their berserk ability.
Edited on Thu, Feb 23 2006, 05:10 by Orfinn

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dallasmavs41
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Stronghold Creatures

Postby dallasmavs41 » Mar 27 2006, 11:39

Might can get strong, but the lack of magic hurts it big time...

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Blueman
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Postby Blueman » Mar 27 2006, 13:16

Did anyone try to fight sea monsters with vampires? I would like to know if the devoured vampire regenerates on the next attack...

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DungeonMaster
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Postby DungeonMaster » Jun 1 2006, 14:46

Most likely there will be a building to increase creature growth, I will tell you for sure when I get the game

DreadLord
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Postby DreadLord » Aug 8 2006, 19:41

what i didn;t like was some of the creatures art like behemoth. it looks like owergrown ape

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blackdrgonslyr
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Postby blackdrgonslyr » Aug 9 2006, 15:17

The Behemoth is technically a primate.

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soupnazii
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Stronghold Creatures

Postby soupnazii » Aug 9 2006, 15:38

"Might is great because of the growth rate! 3.0 (Normal lvl 6 growth rate) + 1.5 (Breeding Pens) + 1.5 (Master Nobility) = 6.0 growth rate per week! It's almost a behemoth a day!"

since when is there a level 6 in this game? i thought 3DO where too cheap and lazy to go over 4!

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blackdrgonslyr
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Stronghold Creatures

Postby blackdrgonslyr » Aug 9 2006, 17:43

Dude, First question: Homm 3 but techniccaly your right. And second question: THEY WENT OUT OF BUSSINESS A WHILE AGO.
Edited on Wed, Aug 09 2006, 11:44 by blackdrgonslyr

Inisto
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Stronghold Creatures

Postby Inisto » Mar 23 2007, 17:26

I love Might.I dont like it just because they kept true to old units and gained great new ones.But i also like it due to how simple it is to win with them.Rapid centaurs overcome geeky mages and slow orcs,berserkers cleave squires and dwarves(ranged tits are also finished when encountering them in meele=SPARTAN BLOODSHEED!etc.The only flaw is weak level 3s.The growth rate helps everyone to keep i' real and the festival of life is always good to have.(Especially because magic-improving Grail-structures are no good when fighting immune creatures)If you have a psychlop o'whateva growth-rate in your town boosted by breeding pens and FOL.And some Nobility=10 Cyc's per week sounds like:Hey!What a' those 8 venom spawns doi'n there against 30 cyclops???It woul' really suck.It woul' be li'h Sandro watchin 300 and to see how long his patience lasts until he lets out a battlecry and toasts somebo'y

1randomguy
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Stronghold Creatures

Postby 1randomguy » Jan 12 2008, 15:33

I've always love this faction ever since Heroes 2. Too bad it wasn't in Heroes 5. =(

oUcH
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Stronghold Creatures

Postby oUcH » Jul 9 2011, 17:09

Stronghold armies are native to the dry and rough terrain, while the neutral Might-aligned creatures belong in the deep oceans of the world.

Love the introduction :D


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