Necropolis Creatures

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protecyon
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Postby protecyon » May 4 2005, 0:57

If you would like to take a look at the original page visit this link:
http://www.celestialheavens.com/172

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CloudRiderX
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Postby CloudRiderX » May 4 2005, 0:57

Poor Death armies, they aren't really spectacular. In 2 +3 they were great, but the lack of good spells and real advantages in IV have kind of left them in the dirt. Vampires are pretty cool, and Vampiric Touch is effective on a stack of Bone Dragons. D. Champions are neat, but I'm afraid Death just isn't what it used to be. I hope it's better in V. I have to ask - what happened to Liches? And also, remember Death Ripple and Death Wave from II? Where did it go? Man this is tough....
"A Guardian is always prepared." - Galio, the Sentinel's Sorrow

Pyro
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Postby Pyro » Jun 22 2005, 9:11

Pff, why did they have to put the demonthingies and undead to the same team? I like more the old way. I've always liked the Necromancers, but these weren't so great than in 1-3.

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Postby Pyro » Jun 22 2005, 9:12

Ah, I mean 2-3. There weren't any necros in HoMM1, sorry.

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Postby Pyro » Jun 22 2005, 9:14

Sorry for postin' three times in a row, but this could have an Edit-feature... One more thing. Those Venom Spawns. Ugh. Theyre disgusting, I hate them. Liches were better.

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Postby Marcus333 » Jun 22 2005, 12:11

Yeah, why would you want a Venom Spawn? They're just plain lack of idea, while the Lich is a much better choice for an undead shooter.

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gravyluvr
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Postby gravyluvr » Jun 22 2005, 15:08

HOMM4 would have been ended up not alienating folks is they would've had both death and demon towns. Demon could've been opposite of Nature. Creatures could have been 1. Skellies and Zombies 2. Ghosts and mummies 3. Vampires or (fill in unchosen here) 4. Liches and Bone Dragon. Demon could have had 1. Imps and gogs 2. Cerbari or Demons 3. Efreeti or Venom Spawn (or Pit Lords) 4. Devils or Death Knights
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Postby Pyro » Jun 22 2005, 15:58

Maybe:

Lv. 1: Skeletons and Zombies
Lv. 2: Mummies or Wraiths (from HoMM3)
Lv. 3: Vampires or Ghosts (but the Ghosts would have their "we-kill-you-and-then-there-is-more-of-us"-ability back, like in HoMM2)
Lv. 4: Liches or Bone Dragons.

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CloudRiderX
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Postby CloudRiderX » Jul 5 2005, 16:45

Or possibly:
Lv. 1= Skeletons + Zombies
Lv. 2= Mummies + Wraiths (ghosts,wraiths, whatever same thing)
Lv. 3= Vampires + Liches
Lv. 4= Bone Draks + Dread Knights/Dark Champions
"A Guardian is always prepared." - Galio, the Sentinel's Sorrow

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CloudRiderX
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Postby CloudRiderX » Jul 5 2005, 16:45

heh we could go on like this forever lol
"A Guardian is always prepared." - Galio, the Sentinel's Sorrow

sirgaj
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Postby sirgaj » Aug 14 2005, 20:54

about necros... i'm playing with them all the time and i also feel sorry for liches... and if you think that venoms suck... i wouldn't agree with you... in the begining you choose venoms and later when you get grandmaster necromancy for each battle you get few vampires... than you have venoms and vampires... two best death creatures... maybe you know all that... but you didn't write so i had to (:

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Postby Darth_Nihilus » Aug 28 2005, 7:12

I think Heroes 3 better
Necropolis Creaturs info:

Level 1: Skeleton, Zombie
Level 2: Wight, Mummy
Level 3: Vampire, Lich
Level 4: Dread Knight, Bone Dragon

What is this? Inferno and Death as a one Castle! Oh, Jesus!

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Postby Darth_Nihilus » Aug 30 2005, 8:34

I don't understand of your choice. Venom spawn is not a good idea. Where is my Lich? There is a lack in choice, Vampire and Venom Spawn????? Vampire is better than Venom. What thou think?

apalm
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Postby apalm » Sep 2 2005, 1:27

why did they leave out the dongoen things with the manticores and stuff like that from homm3 in homm4

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Akul
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Postby Akul » Oct 14 2005, 6:06

Inferno and Necropolis would destroy the balance in H4. What aligment should the demons be? I can't think of any normal aligments then:
Life vs. Death
Order vs. Chaos
Nature vs. Might

Also, every level has one undead and one demonic unit. Venom Spawns are demons and a lich should have been an neutral unit.
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CloudRiderX
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Postby CloudRiderX » Oct 14 2005, 19:56

Who cares about balance? It would mean the demons would be an extra castle, but it would make the spell guilds equal. Death has many great creatures, and they shouldn't be mixed with demons. Demons are alive, the undead and living aren't supposed to mix. I mean, don't get me wrong, they look good together on the battlefield, but the so-called Heroes spirit is somewhat off here. It all goes back to the fact that they rushed h4 out and didn't put the full meaning into h4. H4 was a good game, but it could have been a great game.
Also, Might shouldn't necessarily go against nature. Might has nothing against nature morally. Demons would be much more enemy-like, they represent fire, which destroys wildlife and trees and stuff. Might represents barbarians, who technically don't care who they fight, they just conquer. They would've made a great neutral faction.
Edited on Thu, Oct 27 2005, 17:41 by CloudRiderX
"A Guardian is always prepared." - Galio, the Sentinel's Sorrow

supersanctus
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Postby supersanctus » Oct 14 2005, 23:26

Well, it could be argued that demons are not truly alive, but I agree that I would prefer to see demons and undead in separate factions. I am not that concerned about symmetry of good vs evil; in terms of gameplay, does it *really* matter if there are 4 evil factions vs 3 good? I don't think so, mainly because there really is no concept of automatic alliances between like-aligned factions - they all must compete against each other.

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Orfinn
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Postby Orfinn » Nov 3 2005, 21:37

This town seems to be the Heroes version of the coorporating demons and undeads from Warcraft 3.Stinks does it.
Im very happy they got divorced in H5 =P

darklord david x
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Postby darklord david x » Dec 21 2005, 23:54

This stinks Necropolis is mixed with inferno thats so sad lol

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Psychobabble
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Postby Psychobabble » Dec 21 2005, 23:56

Ummm, dude, the game came out three years ago - complaining about it is kind of old :)


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