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Angelspit
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Postby Angelspit » Jul 6 2011, 0:15

If you would like to take a look at the original page visit this link:
http://www.celestialheavens.com/779
I'm on Steam and Xbox Live.

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Angelspit
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Postby Angelspit » Jul 6 2011, 0:15

Wow, this is amazing. I've been following the franchise for years, and many of these facts are new to me. Good work!
I'm on Steam and Xbox Live.

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Eon
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Postby Eon » Jul 6 2011, 0:37

Excellent article.

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Ya5MieL
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Postby Ya5MieL » Jul 6 2011, 0:48

Indeed. I consider myself quite familiar with M&M, but there is huge amount of new info for me here.

Great job Cepheus!

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Ryder
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Postby Ryder » Jul 6 2011, 0:51

Cracking read. Makes me dislike 3DO even more if that was at all possible. Thank god Nival got the flick too from H6.

Bring on MMX would ya!!!

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Postby jeff » Jul 6 2011, 1:55

I had only seen NWC's H-V Phoenix. Seeing the other drawings show how little the current trend has in common with the past. What may have been.
Mala Ipsa Nova :bugsquash:

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Postby YoshMaster » Jul 6 2011, 3:49

Too bad every publisher and developers always seem to want to "reinvent" what was almost perfected in HOMM3... I just want more of the same really...

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hellegennes
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Postby hellegennes » Jul 6 2011, 4:54

Why make another H3 game? One wasn't enough? And there are a lot of fans which think that H3 was far from perfect. I myself find H2 the best in the series and H4 would had that place had it been complete (let's say one more year of development). Of course I am not the only one with this opinion.

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XEL II
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Postby XEL II » Jul 6 2011, 5:41

One minor mistake, Darkside of XEEN was released in 1993, not 1995. Aside from that, great article.
Make you strong places to dwell and practice the evil of your arts. Build great monuments to stand through the ages and remind your followers of the task with which you have been charged. Use these halls of iniquity to perpetrate your schemes against the infestation that has taken the fields and lakes of this land from you, their rightful masters. Never forget the hatred that must finally overcome and consume mankind. Dwell in your dungeons and brood. - Sheltem the Dark

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Postby GreatEmerald » Jul 6 2011, 8:51

Very interesting read indeed. I never knew the original Forge graphics were discovered and the town is under development. Awesome news.

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Corlagon
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Postby Corlagon » Jul 6 2011, 10:02

XEL II wrote:One minor mistake, Darkside of XEEN was released in 1993, not 1995.


Goddammit! I knew I'd get a date wrong :P

Thanks very much to all for the kind comments - if you have any questions about validity, just ask.

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GreatEmerald
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Postby GreatEmerald » Jul 6 2011, 10:09

Why are you Corlagon here and Cepheus there? :P

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Corlagon
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Postby Corlagon » Jul 6 2011, 10:14

When I tried to join this forum, the "Cepheus" username was already taken.

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GreatEmerald
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Postby GreatEmerald » Jul 6 2011, 11:27

Can't admins do anything about it? Or, of course, update the forums already :D

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Kalah
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Postby Kalah » Jul 6 2011, 11:58

It's first come, first served. How'd you like it if I deleted or changed your account because someone else wanted your nick ...?
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.

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Postby GreatEmerald » Jul 6 2011, 12:04

I'd be fine if I was inactive here to begin with and/or asked first. :)

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JSE
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Postby JSE » Jul 6 2011, 16:57

***
If the current version of the game is not considered conservative enough by the fanbase, there is at least quite some solace in the fact that things haven't been shaken up beyond recognition.
***

I must say that as a fan of the original Heroes games, I feel quite mocked by the assumption that I would like Heroes 6 to be "conservative". There is a big and important difference between consistency -- which I would like to see -- and coservativeness. Like most fans, I would never want for a new Heroes game to be just a rehash of the originals (that's exactly why I didn't like Heroes 5). Instead, I would like to see the series explore new ways and incorporate new elements (that's why I liked Heroes 4 in spite of its flaws). At the same time, however, I also see the value of consistency: Change doesn't need to be radical, it can be subtle. Furthermore, it's important to keep certain vital elements alive that make up the essence of a series. The only part of that essence I see kept alive in Heroes 6 at this point is the music. Both the art style and the setting have been completely detached from all that was characteristic and specific in the original Heroes games.

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Corlagon
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Postby Corlagon » Jul 6 2011, 17:07

I certainly didn't mean to insert any snarky subtext there or anything - I was simply using conservative as an antonym to radical. Consistent might indeed have been a better word choice.

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Postby Marzhin » Jul 6 2011, 18:25

Great article Cepheus, you're like the Indiana Jones of Might & Magic :)
----------------------------
Might and Magic, baby !

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Postby CloudRiderX » Jul 6 2011, 19:27

Wow, I never knew 3DO was such a bunch of morons. Its a shame that NWC's creative capacity was sundered by such a company.
"A Guardian is always prepared." - Galio, the Sentinel's Sorrow


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