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Postby Angelspit » Jun 6 2007, 1:49

<img src="http://mightandmagic.uk.ubi.com/images/Necropolis/HV_TE_Skeleton_Warrior_001s.jpg" align=right vspace=10 hspace=10>With the weekly upgrade updates and the occasional tidbits from Russia, we'll soon have a pretty good idea of what the Tribes of the East expansion will be like. At the <a href="http://www.heroescommunity.com/viewthread.php3?TID=22026&pagenumber=50">Heroes Community</a>, sfidanza links to an interview on CRPG.ru and provides a short translation:<ul>
<li>"Shamans (sort of witches) can cast Slow and Haste, and can sacrifice Goblins to replenish their mana. But globally, Orcs are oriented towards Might, not Magic, and know how to spoil the enemy spells, because of a special ability, that reduces the enemy [apparently hero and units] Spellpower by a certain percentage during battles."
<li>There was a debate between developers about the choice of the level 7 orcish unit. The Cyclops won over the Behemoth.
<li>Building the upgrade building in ToE will allow you to switch from one upgrade to another. "Some upgrades are intended to be more effective against neutral monsters, while others should be preferred for the fights against enemy heroes."
<li>When using his special ability, the Stalker will become invisible to the enemy for three turns.</ul>
Also, it appears that the June Chronicles of Ashan newsletter is being sent to subscribers. You can find one of the articles, the history behind Demons and Orcs, on the <a href="http://forums.ubi.com/eve/forums/a/tpc/f/1011074515/m/4651005465">official forum</a>. The rest should be in your inbox, although this time again I'm still waiting for my copy.

If you would like to take a look at the original page visit this link:
http://www.celestialheavens.com/viewpag ... 1181094554
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Postby Moragauth » Jun 6 2007, 2:28

What a pity that the behemoth was shunned. Luckily, neither Dungeon nor Necropolis will suffer much from this orcish ability to lower spellpower.

Invisibility sounds alright. I am wondering if it will be enough to bring the Shadow Mistress on par with other tier 6 units.
Edited on Tue, Jun 05 2007, 22:31 by Moragauth

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Postby Omega_Destroyer » Jun 6 2007, 2:40

They won't suffer from a % decrease in their spell power? Anybody who is geared towards magic will suffer.
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Postby Moragauth » Jun 6 2007, 2:59

At high levels their spellpower is so high that it is not a significant concern. Nonetheless, I wonder what excuse Ubival will conjure up for this ability. Imbeciles that cannot even use magic would scarcely know how to diminish its potency.
Edited on Tue, Jun 05 2007, 23:04 by Moragauth

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Postby ywhtptgtfo » Jun 6 2007, 3:28

>At high levels their spellpower is so high that it is not a significant concern. Nonetheless, I wonder what excuse Ubival will conjure up for this ability. Imbeciles that cannot even use magic would scarcely know how to diminish its potency.

Nival's not known for consistent and intelligent story-telling. Do you think they'd even bother with that?

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Postby arturchix » Jun 6 2007, 3:51

And again I still haven't received my copy of the newsletter, neither I got the previous one. :(

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Moragauth
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Postby Moragauth » Jun 6 2007, 4:11

"Nival's not known for consistent and intelligent story-telling. Do you think they'd even bother with that?"

Nah, I doubt it. They might say because they're half demons they suddenly have such fantastic powers, but that would make no sense given that not even full demons have this power.

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Postby winterfate » Jun 6 2007, 4:20

Of course...however, full demons can't exist indefinitely outside of Sheogh with their power...hence why Kha'Beleth wanted a child who could (Sareth). For all we know, full demons can completely inhibit spells...in Sheogh (their home territory).

But this is all theory, and I also agree that Nival isn't going to bother with fanciful details like that...:sad:

There's many ways you could explain the Orc ability...but I bet Nival will just take the cheap cop-out (they can weaken spells because they can!).
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Postby Moragauth » Jun 6 2007, 4:26

Perhaps so. Yet Orcs cannot even wield magic (besides the shaman). This kind of stuff is usually advanced metamagics in most fantasy worlds (the kind of abilities Academy, Dungeon or Necropolis would wield). I hope Nival makes the effort to tie this all together, but if to go by precedents this is unlikely.
Edited on Wed, Jun 06 2007, 00:27 by Moragauth

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Postby winterfate » Jun 6 2007, 4:36

I hope so too. :)

And, yes you're right about the complexity of weakening/countering spells. This is going to be hard to tie-in, from a logical point of view.

So...lemme throw Nival a bone. :devil:

Orcs can weaken magic because:

Their mixed blood gives them the power (demon) and the means (human) to do so. Over hundreds of years, they perfected this art, seeing how enemy spellcasters used their magics and the right times to interfere in such casting. Of course, the question remains...why did they not use this time to learn the magical arts instead? Such is their repulsion against magic? (the power of their hated human creators) Or...could it be something else?

My overactive imagination has calmed down...for now. :)
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Postby King Imp » Jun 6 2007, 4:53

Not exactly happy to hear that Behemoths were considered and then lost out, but oh well.

Glad to see that the Shamaness has Haste and Slow though. Two very important spells in this game.

Why do I have the feeling that since the AI "cheats" that it will be able to see our invisible units, even though they shouldn't?

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Postby theLuckyDragon » Jun 6 2007, 6:37

Moragauth wrote:At high levels their spellpower is so high that it is not a significant concern. Nonetheless, I wonder what excuse Ubival will conjure up for this ability. Imbeciles that cannot even use magic would scarcely know how to diminish its potency.
Edited on Tue, Jun 05 2007, 23:04 by Moragauth


They don't need to know how magic works to be able to inhibit it, why do you think they do? It can very well be a latent/racial ability that all Orcs have, just like Pegasi have that aura of magic resistance. This reduction of spell power is most probably not a conscious effort on their part, it just comes with the package, it's a consequence of how they were 'built' by the wizards.
Last edited by theLuckyDragon on Jun 6 2007, 6:46, edited 1 time in total.
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Postby Moragauth » Jun 6 2007, 6:45

Spell resistance is a passive ability, although you're right, it may be a latent ability too.
Edited on Wed, Jun 06 2007, 02:48 by Moragauth

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Postby Wraith » Jun 6 2007, 7:08

behomonth lost for cyclops.how to h**l that is possible? and behomonth cant be new neutral. f***k off

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Postby theLuckyDragon » Jun 6 2007, 7:33

Oh, and I forgot to say this: Poor Poor Goblins! Sacrificed, eaten, thrown at enemies... I hope their growth rate is adequate. Or maybe they're another Dark Energy type of mechanic: "choose carefully what you're going to do to me"...
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Postby jim strom » Jun 6 2007, 11:05

The Cyclops was the first high level creature the barbarians had in the Heroes of might and magic series, so i like that he is back on the throne, but i hope he has ditched the lasereye attack now.
Edited on Wed, Jun 06 2007, 07:05 by jim strom

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Postby Meandor » Jun 6 2007, 13:19

Orcs are oriented towards Might, not Magic, and know how to spoil the enemy spells, because of a special ability, that reduces the enemy [apparently hero and units] Spellpower by a certain percentage during battles."


How will this work? Will it work only against offensive spells which are cast on the orcs? Or will it work against anything?
...

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Postby Elvin » Jun 6 2007, 13:22

I think a Nival description specifically said hostile magic.
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Postby Marzhin » Jun 6 2007, 14:23

On the question of the orc immunity : According to the "Chronicle of Ashan" article in the newsletter (which, by the way, turns out to be pretty interesting, for a change) the orcs were created with human bodies, orc blood and also infused with elemental powers.

"Failures are numerous: burning bodies, madmen, and beastly freaks are born from their arcane laboratories in alarming proportions. But a breakthrough is made by a wizard named Ishizaar. He discovers that by increasing the concentration of elemental components, notably through augmenting and properly aligning the energetic prisms of gems and crystals, the conflicting forces are confined in a manner that remains stable."

That may explains where the orcs immunity to magic comes from.

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Re: More Tribes Details

Postby ThunderTitan » Jun 6 2007, 15:06

Moragauth wrote:"Spell resistance is a passive ability, although you're right, it may be a latent ability too."


Latent = an unused ability that needs something to activate it. It can be passive or active.

Passive = it's always on, with no effort required to make it work.

tLD's use isn't wrong if the presence of magic triggers it.
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