Tribes of the East: interview & new screens

Discussions about the latest news in the Might and Magic community.

Moderators: Moderators, Celestial Heavens Staff

User avatar
MistWeaver
Wraith
Wraith
Posts: 1277
Joined: 28 Feb 2006
Location: Citadel of Frosts

Tribes of the East: interview & new screens

Postby MistWeaver » May 31 2007, 0:39

Russian gaming portal "Battle People" <a href="http://games.cnews.ru/articles/3/617_1.html" >interviewed</a> Nival about upcoming Heroes of Might and Magic 5 addon - Tribes of the East.

Here is several new facts from it:

- There will be new global map buildings. Some of them are:
Spell Shop (to learn 4-5 lvl spells)
Sunken Temple (sea object: fight for gold/spells/artefacts)


- Example of combined artifacts :

Armor of Dwarven Kings (4 artifacts):
Bonus for 2 items: +40% magic proof for all creatures
Bonus for 2 items for Rune Mage: 10% Spell Power increase
Bonus for 4 items: Before battle your troops get Expert Stoneskin & Expert Deflect Arrows for 10 turns.

- New terrain (for orcs). Also its said that Ubi didnt want to create another terrain, but Nival insisted.

- Alt.upgrade and original upgrade will be available at the same time, for every creature individually. Also, player can re-train one to another.

- New campaigns:
1) Necromant Arantir campaign
2) Orc chief Gorthai (roughly spelling) campaign
3) Mage Zehir campaign
Also there will be prologue Orc campaign, to get familiar with this faction.

- There are no plans for sea creatures or any new neutrals.

- We can expect new multiplayer mode.

- There will be no "direct IP" multiplayer game support.

- There will be WAIT button. But when - is going to be surprise.


If you would like to take a look at the original page visit this link:
http://www.celestialheavens.com/viewpag ... 1180571954

User avatar
soupnazii
Genie
Genie
Posts: 1027
Joined: 06 Jan 2006

Tribes of the East: interview & new screens

Postby soupnazii » May 31 2007, 0:48

sounds pretty good, so far. nothing to be disappointed about, at least.

User avatar
MistWeaver
Wraith
Wraith
Posts: 1277
Joined: 28 Feb 2006
Location: Citadel of Frosts

Tribes of the East: interview & new screens

Postby MistWeaver » May 31 2007, 0:52

Well, few more neutrals wouldn't hurt.

User avatar
Moragauth
Demon
Demon
Posts: 305
Joined: 22 May 2007

Tribes of the East: interview & new screens

Postby Moragauth » May 31 2007, 0:52

Some comments:

-The combined artifact is nice, if not a bit too powerful (40% magic defence? sucks to be anything but a Warlock then)
-Why again is Academy the last campaign? Why not give the Necros the final say this time?

The rest seems cool. I am especially happy with the alt. upgrades. :) It will make the game a LOT more strategic.

User avatar
MistWeaver
Wraith
Wraith
Posts: 1277
Joined: 28 Feb 2006
Location: Citadel of Frosts

Tribes of the East: interview & new screens

Postby MistWeaver » May 31 2007, 0:58

>It will make the game a LOT more strategic.

Here I wanted to say that switching from one upgrade to another (and backwards) is not very realistic, but then recalled girls to boys upgrade, so .. whatever.
Edited on Wed, May 30 2007, 21:25 by MistWeaver

User avatar
Kareeah Indaga
Archlich
Archlich
Posts: 1137
Joined: 06 Jan 2006

Tribes of the East: interview & new screens

Postby Kareeah Indaga » May 31 2007, 0:59

Random speculation: Gorthai will bite it, probably against Zehir, and Aratok (?? the DM Orc Chieftain) will take over.
Image Image Image

User avatar
jerseys
Peasant
Peasant
Posts: 56
Joined: 06 Jan 2006

Tribes of the East: interview & new screens

Postby jerseys » May 31 2007, 1:04

Too bad there won't be any new neutrals. I remember Amrageddon's Blade had this unique fun feeling because of lots of neutrals. I liked it.

User avatar
jerseys
Peasant
Peasant
Posts: 56
Joined: 06 Jan 2006

Tribes of the East: interview & new screens

Postby jerseys » May 31 2007, 1:07

@mistwalker: YAS because a fantasy game about ors, and dragons, and magicks and stuff should be as realistic as possible. Hay, I think that Necro's castle breaks some architectal laws.

/sarcasm
Edited on Wed, May 30 2007, 21:07 by jerseys

User avatar
PhoenixReborn
Round Table Hero
Round Table Hero
Posts: 2014
Joined: 24 May 2006
Location: US

Tribes of the East: interview & new screens

Postby PhoenixReborn » May 31 2007, 1:18

Thanks Mistweaver, awesome info.

I've really wanted to know how the alternate upgrades will work and now I do!

Seems pretty flexible.

User avatar
MistWeaver
Wraith
Wraith
Posts: 1277
Joined: 28 Feb 2006
Location: Citadel of Frosts

Tribes of the East: interview & new screens

Postby MistWeaver » May 31 2007, 1:34

> YAS because a fantasy game about ors, and dragons,
> and magicks and stuff should be as realistic as possible.

First of all, total realism isnt good for gameplay. So I think game at least shouldn't be rediculous. And upgrading Scout(girl) to Assassin(boy) - is rediculous.

World of dragons and magic can be realistic nevetheless

>I think that Necro's castle breaks some architectal laws.
There are no architectural laws :)

Edited on Wed, May 30 2007, 21:40 by MistWeaver

User avatar
soupnazii
Genie
Genie
Posts: 1027
Joined: 06 Jan 2006

ToE: Interview & New Screens

Postby soupnazii » May 31 2007, 2:04

hmm well you have to agree though that without the ability to switch between upgrades it might be very frustrating when you capture a town with different upgrades or something. actually, that was the one thing that worried me about alternate upgrades and i am very relieved to see that they took care of it.

User avatar
Moragauth
Demon
Demon
Posts: 305
Joined: 22 May 2007

ToE: Interview & New Screens

Postby Moragauth » May 31 2007, 2:10

The scout isn't female, is it? Besides, Dungeon females wear their hair long. The only female to male transition is the Raja Rani IIRC.

http://www.the-battlefield.com/screens/mm5/Scout.jpg

Doesn't look female at all.
Edited on Wed, May 30 2007, 22:27 by Moragauth

User avatar
Ya5MieL
Marksman
Marksman
Posts: 428
Joined: 06 Jan 2006
Location: Kutjevo, Croatia

ToE: Interview & New Screens

Postby Ya5MieL » May 31 2007, 3:14

On those new screenshots i see both male and female orc hero models roaming the land... hope its not just for campaign, and that we will get 2 models per faction...

User avatar
soupnazii
Genie
Genie
Posts: 1027
Joined: 06 Jan 2006

ToE: Interview & New Screens

Postby soupnazii » May 31 2007, 3:56

i doubt it, otherwise it wouldve been announced already.

lisqr
Leprechaun
Leprechaun
Posts: 10
Joined: 22 Dec 2006

ToE: Interview & New Screens

Postby lisqr » May 31 2007, 4:22

> Hay, I think that Necro's castle breaks some architectal laws.

Like the acadamy one doesn't?

smith-b-d
Peasant
Peasant
Posts: 52
Joined: 10 Apr 2007

ToE: Interview & New Screens

Postby smith-b-d » May 31 2007, 5:19

"...Ubi didn't want to create another terrain, but Nival insisted"

This sort of attitude can only be good for the series, i guess nivals getting sick of the limitations put on development by ubi.

User avatar
Monteniger
Peasant
Peasant
Posts: 78
Joined: 17 Mar 2007
Location: Karthal :P

Re: Tribes of the East: interview & new screens

Postby Monteniger » May 31 2007, 8:25

Moragauth wrote:Some comments:



-The combined artifact is nice, if not a bit too powerful (40% magic defence? sucks to be anything but a Warlock then)

-Why again is Academy the last campaign? Why not give the Necros the final say this time?



The rest seems cool. I am especially happy with the alt. upgrades. :) It will make the game a LOT more strategic.


Chances of collecting them on normal scenario are not that big... They'll be usefull in campaigns though...
And Academy is last because it will feature all good Heroes once again fighting against Necromancers...
Image

User avatar
MistWeaver
Wraith
Wraith
Posts: 1277
Joined: 28 Feb 2006
Location: Citadel of Frosts

ToE: Interview & New Screens

Postby MistWeaver » May 31 2007, 10:34

@soupnazii
> when you capture a town with different upgrades or something

As I understand, there will be no new town buildings.


@Moragauth
>The scout isn't female, is it? Besides, Dungeon females wear
>their hair long. The only female to male transition is the
>Raja Rani IIRC.
>http://www.the-battlefield.com/screens/mm5/Scout.jpg

Thats concept art. Look at screenshots:
http://img105.imageshack.us/img105/1198/scoutte3.jpg
http://img359.imageshack.us/img359/6258/assassinea9.jpg

However that may be, Raja Rani still proves the point.

User avatar
MuadDib
Leprechaun
Leprechaun
Posts: 24
Joined: 06 Jan 2006

ToE: Interview & New Screens

Postby MuadDib » May 31 2007, 10:40

> "...Ubi didn't want to create another terrain, but Nival insisted"
>
> This sort of attitude can only be good for the series, i guess nivals getting sick of the limitations put on development by ubi.

It must be a translation mistake, because its actually the other way round ;)
Edited on Thu, May 31 2007, 06:41 by MuadDib

User avatar
Pol
Admin
Admin
Posts: 9241
Joined: 29 Nov 2005
Location: IN SOMNIS VERITAS
Contact:

Postby Pol » May 31 2007, 10:46

Wow, welcome back :D
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet


Return to “News”

Who is online

Users browsing this forum: No registered users and 7 guests