Patch 1.4 is coming...

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Marzhin
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Patch 1.4 is coming...

Unread postby Marzhin » 09 Nov 2006, 11:24

Heroes V producer Fabrice Cambounet made an <a href="/http://forums.ubi.com/eve/forums/a/tpc/ ... ncement</a> in the forums of the <a href="http://www.mightandmagic.com">official Might and Magic portal site</a> : patch 1.4 will be released today. We can assume it will be avaialble around 6 PM in France like the previous patches.



Complete list of changes :



Features added:

***************



"Paper doll" in Hero inventory interface

Support for p2p network in the game and in the editor (now maps can be loaded from shared folders without downloading, check the map editor documentation for more details)



Note: If you have maps with same name in "C:\Program Files\Ubisoft\Heroes of Might and Magic V\Maps" folder and in the p2p's folder then the game will activate the map from game's folder.



Bugs repaired and changes made:

*******************************



Stability:



- Game no longer freezes on sending results to ubi screen

- Game no longer freezes on Ubi rating games when host is disconnected

- Game results will not be submitted to ubi.com situation is no longer present

- Placing the "entry point object on the map no longer causes the editor to freeze"



Interfaces:



- 'Move Hero' button disabling at turn start in some situations no longer present

- Hero movement path plotting on Puzzle Map seen no longer

- In the Wait interface players default names now change with player color change

- Select spell region difference with spell icon exists no longer

- Showing more then 1k creatures in one stack now is correct

- the big icon of Random Hero in Duel creation interface now is correct

- option changes now may be saved by clicking 'Apply' button

- the “Clear” button in Hall Of Fame no longer erases all results including the default ones

- not all the upgrades performed are updated correctly bug exists no more

- no movement path after exiting whirlpool bug fixed

- Vital information no longer displayed after player presses 'End Turn' button in Hot Seat Mode

- icons of Shadow Matriarch, Cavalier, Spectre, Wraith, Silver Unicorn, Emerald Dragon now are in accordance with their models

- icon of Sack of Endless Gold now is accordance with model

- mission results screen has been improved

- the Alt+F4 shortcut works correctly now in multiplayer duel mode

- many text bugs have been fixed



Gameplay, Mechanics, Balance:



- Duel 3x3 concept has been improved

- the problem with incomplete army positioning in Duel 3x3 mode exists no longer

- Gremlins can repair machines and construct creatures only once per combat in all situations

- Mages no longer damage themselves from casting

- the ability "Guardian Angel" no longer gives an extra turn to the hero after the stack resurrected by the "Guardian Angel" has died

- Vampires no longer regenerate when attacking undead creatures

- Pendant of Mastery and Artificier manipulating exploit fixed

- specialization for dungeon hero Eruina now works correctly

- changes in cost of buildings in Sylvan town

- creatures now are collected in dwellings

- all levels of Magic Guild cost equally in all towns

- now creatures don’t disappear in combat when splitting stacks

- skill Gating now is more balanced and improved

- perk "Power of speed" was changed and grants "Mass Haste" spell now

- perk "Power of Endurance" was changed and grants "Mass Endurance" spell now

- building "Dragon Tombstone" (Necropolis) now requires Dragon Graveyard to be built first.

- building "Library" (Academy) now requires Magic Guild to be built first.

- perk “Imbue Ballista” (Ranger) can't be obtained by the hero without perk “Imbue Arrow” now.

- Warlock can get "Resistance" and "Counterspell" perks now.



Map Editor:



- functionality of the Map Editor has been improved

- Hero Editor Tool has been improved



Other:

- wrong camera behavior when a Paladin attacked by the range attack creature now fixed

- wrong camera behavior when a unit is "scared" by the attack of the Hell Charger now fixed

- wrong camera behavior when a creature attacked by the attack of Ranger now fixed

- the auto-combat button doesn't have a correct refreshing of its icon in hot seat when 2 human players are carrying the combat bug exist no longer

- the delay between clicking on a hero's destination and his actual movement on the adventure map now fixed

- wrong system resolution after system went to standby bug exists no more

- sky in Necropolis town has been improved



...and some more.





If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/1163071444
----------------------------
Might and Magic, baby !

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arturchix
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Patch 1.4 is coming...

Unread postby arturchix » 09 Nov 2006, 11:46

Great news!

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MistWeaver
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Patch 1.4 is coming...

Unread postby MistWeaver » 09 Nov 2006, 12:00

And as always in the end of the change list is:
"..and some more".

Why wont they put ALL changes ? All of them are present in their patch-plans or something .. Is it so hard to make copy/paste ?

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CloudRiderX
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Patch 1.4 is coming...

Unread postby CloudRiderX » 09 Nov 2006, 12:48

Yes! The Paper Doll is back! That's a smart move on Ubi's part, because that was one of my top reasons for being slightly bored with H5. Glad they brought it back.



One other thing: "creatures now are collected in dwellings"



What does this above statement mean? At first glance, it makes me think that the creatures will be growing gradually per day, like in H4. But that would be a radical change, not a bug fix. Can anyone fill me in?
"A Guardian is always prepared." - Galio, the Sentinel's Sorrow

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addicted
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Unread postby addicted » 09 Nov 2006, 13:12

Great News!
Wish they would have listed the "some more" info with the list, instead of making us wonder what the "some more" is! hmmmm

And I don't quite understand what does Fabrice meant, Quote, "You will be able to open the maps created with the previous map editor version. You wont be able to do that the other way round (save with the new map editor and open with the old one)." Unquote? Is the editor going to be part of the one in the expansion or what?

Also, I don't want to sound too asinine, but please someone explain to me, "What is Paper Dolls"? I never have understood what it is..

But all in all I am so glad they finally got patch 1.4 finally being released, better late than never! :D
How you Treat people & what You Do or Don't Do will someday come back to "Bite You" or "Bless You". The Choice is Yours & will Affect You Today & Everyday of Your Future. Granny

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Rion
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Patch 1.4 is coming...

Unread postby Rion » 09 Nov 2006, 13:19

CloudRiderX, I think it means that if you forget visiting a creature dwelling before the week ends (weekends :p), the old creatures will no longer be "kicked out" by the new ones. I sincerely hope it is so, because that was one of the things I hated about HV.

The Paper Doll is back! Great News!
Edited on Thu, Nov 09 2006, 06:20 by Rion
Please inform me if my sentences contains grammatical mistakes.

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Wurtzel
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Patch 1.4 is coming...

Unread postby Wurtzel » 09 Nov 2006, 13:54

@addicted Proabably means that while you can open and edit earlier maps you won't be able play them unless you've updated the whole game to 1.4 ......
I THINK SO THEREFORE I AM

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Romanov77
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Unread postby Romanov77 » 09 Nov 2006, 13:55

Yay! good job ubi!!!
And with the passing of strange eons, even death may die.

H.P. Lovecraft - gentleman, writer and dreamer.

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Vokial
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Patch 1.4 is coming...

Unread postby Vokial » 09 Nov 2006, 14:02

"good job ubi!!!"



Hmmmm, no!!!!! Good job Nival!!!!!



And, hm oh! The Paper Doll is back! Great!



Now I want to see Sandro and the Orgs in the game, and everything will be OK :P
Edited on Thu, Nov 09 2006, 07:06 by Vokial

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AngelEyes
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Unread postby AngelEyes » 09 Nov 2006, 14:15

I myself am curious as to how Gating changed and the Sylvan building costs changed.

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DaemianLucifer
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Re: Patch 1.4 is coming...

Unread postby DaemianLucifer » 09 Nov 2006, 16:16


"Paper doll" in Hero inventory interface

Support for p2p network in the game and in the editor (now maps can be loaded from shared folders without downloading, check the map editor documentation for more details)
These are excelent news.

- 'Move Hero' button disabling at turn start in some situations no longer present
Well,they had to screw up something,so this is the smallest thing they could screw up.

- Vampires no longer regenerate when attacking undead creatures
It was about time.

- Pendant of Mastery and Artificier manipulating exploit fixed
Wasnt this done in 1.3 already?

- creatures now are collected in dwellings
Good news.

- skill Gating now is more balanced and improved
Details people,details.

- perk "Power of speed" was changed and grants "Mass Haste" spell now

- perk "Power of Endurance" was changed and grants "Mass Endurance" spell now
Again,details.Does it give them for free?Does it give them imidiatelly?

- building "Dragon Tombstone" (Necropolis) now requires Dragon Graveyard to be built first.
It took them long enought

- building "Library" (Academy) now requires Magic Guild to be built first.
It couldve been done without? :| And it again took them 4 patches to fix it :disagree:

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Gaidal Cain
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Unread postby Gaidal Cain » 09 Nov 2006, 17:02

They actually fixed the Dungeon Defense tree? :|

There's some good stuff in there - accumulating creatures yay! Now all we need is flaggable windmills and there won't be a need to have level 1 heroes running aorund your territory doing nothing but collecting stuff...
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett

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The Mad Dragon
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Unread postby The Mad Dragon » 09 Nov 2006, 17:06

Yea, I always did hate having other heroes running around. Hell, I hate having more than one because I hate splitting up units, but that's just me

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soupnazii
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Patch 1.4 is Out

Unread postby soupnazii » 09 Nov 2006, 17:58

@addicted:

"And I don't quite understand what does Fabrice meant, Quote, "You will be able to open the maps created with the previous map editor version. You wont be able to do that the other way round (save with the new map editor and open with the old one)." Unquote? Is the editor going to be part of the one in the expansion or what?"



it means that a new version of the map editor is now out, and while you will be able to open and edit maps from the old version using the new one, you will not be able to edit maps from the new version using the old one.

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Vokial
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Patch 1.4 is Out

Unread postby Vokial » 09 Nov 2006, 18:43


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Akul
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Patch 1.4 is Out

Unread postby Akul » 09 Nov 2006, 19:15

I like this patch :)

Can't wait to see H5 once all patches are out and expansions are released. And user-made maps. And fan-made mods. And...



@Addicted:



Paperdoll: picture you see when you open heroes inventory. H4 and H3 had it, but H1, H2 and H5(!) didn't so you just had a whole lot slots without some picture in background.
I am back and ready to... ready to... post things.

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CloudRiderX
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Patch 1.4 is Out

Unread postby CloudRiderX » 09 Nov 2006, 19:25

Yeah, the paper doll is just a model of your hero, and you match the artifacts up with the appropriate slots located on the body of the hero. For example, a sword would go into the Right Hand slot, which is actually at the right hand posistion of the hero picture. The way Nival had it before was travelling back in time a bit, so its a good thing they've included it now.
"A Guardian is always prepared." - Galio, the Sentinel's Sorrow

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Vokial
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Patch 1.4 is Out

Unread postby Vokial » 09 Nov 2006, 19:34

The Paper Doll in H5 sux! And the black screen in Hot seat sux!



Do not download the patch!



Heroes 3 4ever!
Edited on Thu, Nov 09 2006, 12:36 by Vokial

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The Mad Dragon
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Unread postby The Mad Dragon » 09 Nov 2006, 19:35

Ummm...what?

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SageShadowbane
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Patch 1.4 is Out

Unread postby SageShadowbane » 09 Nov 2006, 19:36

d'oh It's out. And I actually emailed Angelspit about it >_<

Missed the update and didn't see a new post about it.



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