Patch 1.2 Tomorrow

Discussions about the latest news in the Might and Magic community.
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Campaigner
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Patch 1.2 Tomorrow

Unread postby Campaigner » 19 Jul 2006, 19:34

Nothing about A.I....looks bad. And what's wrong with faction balance?

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HodgePodge
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Unread postby HodgePodge » 19 Jul 2006, 19:45

YaY! About time for some good news. :-D
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DaemianLucifer
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Re: Patch 1.2 Tomorrow

Unread postby DaemianLucifer » 19 Jul 2006, 20:13

Shad0WeN wrote:
I suspect it means that only the top creature will regenerate to full health. That is how the regeneration ability has always worked. Why is that bad anyway? If it were to regenerate slain Hydras that would make it too powerful. As it is they already have a no-retaliation ability that can hit multiple creatures and boatload of hitpoints for their level.
Edited on Wed, Jul 19 2006, 10:08 by Shad0WeN
But they are sooooo slow.Nah,raising the slain with regeneration is a nice addition,and it should always work.

JessieLC
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Patch 1.2 Tomorrow

Unread postby JessieLC » 20 Jul 2006, 01:08

This is all well and good but what about a timetable for Patch 1.3 that should have the Map Editor?????This is what makes this series so good.........to be able to be creative!!!!Also will there be a way to make Campaigns( linking maps together with background)? I agree the list of fixes is impressive............what about AI improvements???????

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LordErtz
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Re: Patch 1.2 Tomorrow

Unread postby LordErtz » 20 Jul 2006, 01:13

JessieLC wrote:This is all well and good but what about a timetable for Patch 1.3 that should have the Map Editor?????This is what makes this series so good.........to be able to be creative!!!!Also will there be a way to make Campaigns( linking maps together with background)? I agree the list of fixes is impressive............what about AI improvements???????
Yes it will have scenario linkers, at least that is what I've heard. Also, I believe they said they won't give any timetable so there's no disappointment when it isn't met lol.

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Patch 1.2 Tomorrow

Unread postby Sir Charles » 20 Jul 2006, 02:10

@ Jeff "Also if the map editor is ready, then why delay its release. 8|"



Well, it's not ready. It's "getting" ready. :O) It's been going thru the testing phase for a few weeks now. The first incarnation was quite bulky and buggy but with the tons of feedback they're getting it looks quite promising.
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Patch 1.2 Tomorrow

Unread postby Xenofex.XVII » 20 Jul 2006, 06:32

So it is tomorow now ;|
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Unread postby stijn » 20 Jul 2006, 10:16

The patch will be realesed today at 18:00 hours German board time. Here are the Read-Me in english Language:

Heroes of Might & Magic V
Patch version 1.2

July 2006

Contents of Readme
==================

1. System Requirements
2. Installation
3. Changes in patch 1.2
4. Known issues
5. Troubleshooting
6. Technical Support
7. Legal information

1. System Requirements
======================

Minimum
-------

- OS: Windows 2000/XP, DirectX 9.0C
- CPU: Pentium 4 / Athlon 1.5 GHz or higher
- RAM: 512 MB or higher
- Video: 128 MB AGP GeForce4 Ti4200 / RADEON 8500 or higher video card
- CD/DVD-ROM speed: 32x
- Sound: DirectX compatible PCI 16-bit sound card


Recommended
-----------

- OS: Windows 2000/XP, DirectX 9.0C
- CPU: Pentium 4 / Athlon 2,4 GHz or higher
- RAM: 1024MB or higher
- Video: 256 MB AGP 8x GeForceFX 6600 / RADEON x800 or higher video card
- CD/DVD-ROM speed: 32x
- Dolby Surround 5.1 sound processor

2. Installation
===============

Please may sure that you installing a right patch for you game version.

1. Please close all other programs before installing Heroes of Might & Magic V patch 1.2

2. Run patch installation file.

3. Follow the instructions.

Upon installation, you can run game either from windows start menu ('Start' -> 'All Programs' -> 'Ubisoft' -> 'Heroes of Might and Magic V' -> 'Heroes
of Might and Magic V') or use 'Heroes.exe' file from the game installation directory (By default, the game will be installed into
"C:\Program Files\Ubisoft\Heroes of Might and Magic V").

Note: Saves made in game v.1.0 and v.1.1 are not fully compatible with game v.1.2. It is recommended to restart the map to continue playing a saved campaign game.
To continue playing saved multiplayer or single scenario games, you may need to restart the program at the end of the mission.


3. Changes in patch 1.2
===============

If loading a save from an older version, some fixes will only take effect after map restart.


Features added:

- Extended tool tips for buildings on the adventure map.
- Melee attack performed when holding CTRL.
- A hotkey (R) to invoke the creature-hiring interface from any town interface.
- All creatures now have a new status (Range), describing the range at which the creature's attack is halved.
- A new Video Option: Camera Mode.
- A new End of Combat interface.
- Hot-seat duel mode.
- Hall of Fame.
- Two new maps: 'Last Hope' and 'War of The Worlds'.

List of fixes:

- Multiplayer now works correctly.
- Various textual mistakes (descriptions, missing objectives, and messages) were corrected.
- Balance was tuned on the following maps: 'The Conquest', 'The Attack', 'The Invasion', 'The Cultists', 'The Triumvirate', 'Defiance', 'Island of One's Own'.
- AI can no longer hire Haven heroes on 'The Fall of the King' map.
- On 'The Fall of the King' map, the area where Godric is to be brought to fulfil the 'Send Godric to Nicolai' task has been enlarged.
- On 'The Cultists' map, the 'Capture any town in one week' task no longer disappears from the list immediately upon completion instead of becoming completed.
- On 'The Temptation' map, if the enemy Wizard patrolling the river is killed, the 'Avoid enemy patrols' objective will no longer be automatically completed.
- On 'The Refugees' map, one of the objectives was fixed.
- On the 'Dragon Pass' map, the 'Defeat All' task is now specified.
- On 'The Triumvirate' map, after Zehir's fight with Markal, the message 'You Lost' no longer appears.
- On 'The March' map, the hero Grawl can now visit the red key master tent.
- On the 'Liberation' map, the AI can no longer hire the hero Narxes.
- On 'The Alliance' map, the use of the Instant Travel spell no longer causes the script failure.
- On the 'Diplomat' map, losing to AI with the Quick Combat option now fails the mission.
- On the 'Maahir's Gambit' map, the AI cannot seize any of the artefacts that are key to the task's completion.
- On 'The Refugees' map, a possible problem with non-completion of the main objective was fixed.
- On the 'Raelag's Offer' map, the game no longer hangs if Isabel or Markal lose to neutral creatures.
- 'The Emerald One' map can now be played after loading a saved game.
- On 'The Refugee' map, a possible problem with gaining the Dragon Teeth Necklace artefact was fixed.
- The Black Dragons can now be healed by the First Aid Tents.
- The model of Shadya was corrected.
- When Gating is used, the clone will no longer be a normal creature.
- Incorrect message in the 'Rumours' interface in the Tavern was fixed.
- The game now renews the list of sessions in the lobby after the player has left the session.
- Unreachable Dolmen of Knowledge was fixed on the 'Land of Outcasts' map.
- A non-activated dialogue cutscene was fixed on the 'A Tear for Ossir' map.
- Mages and Archmages now use their shot ability properly.
- Gating works for a lone Horned Overseer now.
- The ATB-bar now shows proper information about the turns queue.
- The problem fixed with the bottom part of buildings models in the Preserve appears through the water.
- When an Archangel dies of 'Harm Touch', he no longer remains hanging over the field.
- In Time Pressing mode, the time is now shown.
- Texts are no longer duplicated in the chat after leaving the combat.
- The puzzle map now works correctly in the Underworld.
- The problem with the incorrectly positioned camera at one of the Grass arenas was fixed.
- The player can no longer gain two levels of the same skill with one Level-Up.
- Summoned creatures are no longer shown in the Combat Results calculations.
- Time overlaps with the icon in Dynamic Battle.
- The 'Resisted' inscription now appears in the right place.
- On 'The Betrayal' map, there is no longer a message when approaching the garrison.
- Vampires and Vampire Lords no longer restore their health when attacking Undead creatures.
- Heroes now move with the correct sound at x3 speed.
- Lethos now uses his Decay ability properly.
- It is now much easier to move the cursor to objects.
- The user can no longer hear the opponents by using Monolith.
- The hero in the Haven town garrison now gains weekly movement bonus from Stables.
- The Sphinx' text box was changed.
- The player starting the game with the Random Hero option can no longer have a hero already selected by another player.
- In the multiplayer game, if one of the players quits while the map is being loaded, the other players can start their session anyway.
- The message which appears when a combat is lost to Possessed creatures was corrected.
- A Hero leaving a town no longer returns there immediately as sometimes occurred.
- The Sparkling Fountain now correctly gives Luck +2.
- Objects on the map now have correct tool tips.
- Description of the Silent Stalker perk was fixed.
- The hero Sinitar now has an accurate description of his 'Catalyst' ability.
- The Deep Hydra now restores its health completely.
- The error in the description of the Idol of Fortune was fixed.
- The spell 'Weakness' is correctly explained in the tool tip.
- The hero is no longer able to take troops from allies.
- With faster hero movement settings, other map animations are no longer accelerated.
- The text was formatted in the 'Ritual Pit' interface.
- The Scouts' and Assassins' 'No Range Penalty' are contrary to fact.
- Problem with creatures overlapping with fragments of ruined fortifications at the siege arena was fixed.
- The Dragon Bone Greaves artefact now gives initiative bonus to melee-fighting creatures.
- Damage prediction was corrected.
- The error in how the 'Frenzy' spell works was fixed.
- The error in how the 'Puppet Master' spell works was fixed.
- Numerous minor defects and bugs were fixed.


4. Known issues
===============

- Switching off the 'V-Sync' option on your video driver options may cause twitchy animation in Towns if you rotate the camera manually.
- Loading a saved game from a different language version may cause broken fonts in menus, or textual information to be shown in a language other than that of the current version.


5. Troubleshooting
==================

5.1 Outdated or incorrect video drivers may cause some issues. Before contacting support, please check you have the latest versions of video drivers and
correct DirectX 9.0c version for you system. Lastest version drivers you may take at:

http://www.nvidia.com/content/drivers/drivers.asp for nVIDIA graphics cards
https://support.ati.com/ics/support/def ... olderID=27 for ATI Technologies graphics cards

DirectX 9.0c version may be found on the game installation disc.

5.2 Also, before launching the game, make sure what no other programs are running.

5.3 The game does not support playing through http proxy. The player needs direct (real IP) or NATed (most intranets) internet connection. In case of
firewall the player needs to open the following ports:

6668 TCP (IRC servers(chat in lobby))
40000 to 42999 TCP (Various Ubi.com servers)
44000 UDP (CDKey servers)
45000 UDP (NAT server)
42500 UDP ( CDKey local port, can be configured by player through game config files, "setvar net_ubi_cdkey_port = ")

8888 UDP (The Game itself, can be configured by player through game config files, "setvar net_game_port = ")


6. Technical Support
====================

Before contacting Ubisoft Entertainment's Technical Support Department, please browse through our FAQ listings or search our support database at our
website:
http://support.ubi.com.
Here you will find the most recently updated information since the games release.

Also please make sure that your computer meets the minimum system requirements,
as our support representatives will be unable to assist customers whose
computers do not meet these criteria.

Whenever you contact the Technical Support Department, please include the
following information or have it available if you are calling:

-Complete product title (including version number)
-Exact error message reported (if applicable) and a brief description of the
problem you're encountering
-Processor speed and manufacturer
-Amount of RAM
-Operating system
-Video card that you are using and amount of RAM it has
-Maker and speed of your CD-ROM or DVD-ROM drive
-Type of sound card you are using

Contact Us Over the Internet
This is the best way to contact us. Our website is open 24 hours a day, 7 days a
week and it contains the most up to date Technical Support information available
including patches that can be downloaded free of charge. We update the Support
pages on a daily basis so please check here first for solutions to your problems
http://support.ubi.com/.

Contact Us by E-mail
For fastest response via e-mail, please visit our website at:

http://support.ubi.com/

7. Legal Information
====================

Copyright Information
---------------------
This software product and the manual are copyrighted and all rights are reserved by Ubisoft and Nival Interactive and are protected by the copyright laws
that pertain to computer software. You may copy this software for back-up and casual distribution.
Notwithstanding the foregoing, you may not modify, adapt, translate, create derivative works, decompile, disassemble, or otherwise reverse engineer or
derive source code from all or any portion of the software or anything incorporated therein, permit, or encourage any third party to do so.

Heroes of Might and Magic is a registered trademark of Ubisoft. Pentium, Microsoft Windows, Athlon, GeForce, Radeon, SoundBlaster, DirectX are trademarks
of their respective owners.

Limitations of Warranty
-----------------------
Nival Interactive and Ubisoft expressly disclaim any warranty for the game and Readme file.
The program and Readme file are provided "as is" without warranty of any kind, either express or implied.
The entire risk arising out of use or performance of the Program and Readme file remains with the User.

Limitations of Liability
------------------------
Neither Nival Interactive nor Ubisoft, or their parent, subsidiaries or affiliates shall be liable in any way for loss or damage of any kind resulting
from the use of the program.

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asandir
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Unread postby asandir » 20 Jul 2006, 11:07

sounds aight to me ... now to get a copy of the patch!!

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Unread postby ThunderTitan » 20 Jul 2006, 11:42

You're gonna have to wait a few hours.
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GatorG
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Patch 1.2 Tomorrow

Unread postby GatorG » 20 Jul 2006, 12:38

@jeff...I saw a post where the key/tent was supposedly fixed; however, if it's not in the notes or fixed, maybe they weren't able to fix it.../shrug...



if the time of 18:00 German time is correct...then it's 12:00 pm EST.
Edited on Thu, Jul 20 2006, 07:04 by GatorG

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Orfinn
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Patch 1.2 Tomorrow

Unread postby Orfinn » 20 Jul 2006, 13:24

Great news in a loong time! Last Hope and War of the Worlds maps...hmm Im getting a deja vu here :p

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LordErtz
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Unread postby LordErtz » 20 Jul 2006, 14:59

Well they fixed a few things that were major...but mostly the other major things on the buglist are probably still going to be there....sigh...the wait begins again.

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LordErtz
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Unread postby LordErtz » 20 Jul 2006, 15:23

PATCH 1.2 IS LIVE GOGOGOGOGOGOGOGO! :p

tumorbane
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Unread postby tumorbane » 20 Jul 2006, 18:22

Could someone expound on the fixes to the puppet master and frenzy spells? What was wrong with them before and how are they different?

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LordErtz
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Unread postby LordErtz » 20 Jul 2006, 18:43

tumorbane wrote:Could someone expound on the fixes to the puppet master and frenzy spells? What was wrong with them before and how are they different?

Not sure anybody knows this. Just like the minor bug fixes.

tumorbane
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puppetmaster and frenzy fixes

Unread postby tumorbane » 20 Jul 2006, 19:14

thanks. I was just wondering if people had major issues with how the puppetmaster and frenzy spells were as is and I'd missed that argument. I have been thinking it strange that puppetmaster seems to last indefinitely if you cast it on a creature with no enemy retaliation (preventing damage from breaking the spell).

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Shad0WeN
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Patch 1.2 Tomorrow

Unread postby Shad0WeN » 21 Jul 2006, 02:46

Concerning damage estimation, I noticed that it now shows the range of damage in the status bar in addition to the # of kills.



Also, something that does not appear to be mentioned are that there are new graphics for the movement cursor. I like the new look personally. Odd that it wasn't mentioned though since it's like the first thing that I noticed.

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Shad0WeN
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Patch 1.2 Tomorrow

Unread postby Shad0WeN » 22 Jul 2006, 02:52

# of creatures that will be gated is also estimated


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