...based on where it's attacker comes from. Your reasoning here is baffling. They do turn against their attacker even though the graphics aren't intricately detailed.DaemianLucifer wrote: It doesnt turn to face the attacker,it faces just left or right and strikes up or down.
Now there I can agree. Like in H4, they stay they way they turned, and turning your back on a shooter means you're no longer blocking it. Allowed for lot of tactics where you try t leave your shooters free, by distracting attackers from behind etc.DaemianLucifer wrote: Also,I prefer units not turning their backs to each other like they again do.
I don't have a problem with small tiles, I think it's a good solution. And small tiles may very well be square. My complaint is with huge and square tiles. If you choose big tiles, I think they should be hexagonal. And I think that could work just as well as small, but I don't burn strongly for either solution as long as it's done "right".DaemianLucifer wrote: Sure,it might look nice,but I still am in favour of small tiles.Leaves for many different sizes,more movement paths(thus more tactics),and doesnt require that much work(though it does require some work).