Songs of Conquest - Early Access starts tomorrow: 10th May 17:00 UTC. Wishlist now, try the next day and share the impressions with us!
Why Early Access?
“Songs of Conquest is nearly finished. All the key features are in place and the core game loop has been evaluated by Alpha testers since the summer of 2021. But there are still a lot of things we want to improve and we want to cooperate with the community when doing so. We, as developers, see a huge benefit of involving the players in the development as we go forward. There are always tough decisions to make in game development. Having an active user base, who play the game on a regular basis, allows us to make better decisions. But, anyone buying the game during Early Access should be able to enjoy it as it is, even without committing to a community aspect or closely following development updates.”
Approximately how long will this game be in Early Access?
“We anticipate the game being in Early Access for about one year. But this might change depending on player feedback.”
How is the full version planned to differ from the Early Access version?
“First and foremost we want to figure out, together with the community, what features we should prioritize. We have lots of ideas for the finished game, but since we have already been in development for over five years, we need a reality check. It comes down to what you, the player asks us for and what you enjoy in the game. We see no point in painting a grand roadmap of features that might change as soon as people get access to the game. Instead we intend to be humble and open to the requests of the community. But of course, we anticipate a lot of general quality of life improvements.”
What is the current state of the Early Access version?
“All major gameplay features are implemented. Two campaigns are finished and four factions are fully playable. Online and local multiplayer is working as intended. The level editor needs more polish, but is fully functional. There might be UI-elements, translations and overall user experience details that needs improvements.”
Will the game be priced differently during and after Early Access?
“We are not sure. We might raise the price once the game leaves Early Access as it will have more features and content.”
How are you planning on involving the Community in your development process?
“We already have a great community on Discord that are actively helping us shape the game. We enjoy collaborating with the players and have no intentions of stopping that. We will extend the discussions to the Steam forums as well, to make sure that we don’t exclude input from users who aren’t active on Discord.”
Songs of Conquest is a turn-based strategy game inspired by 90s classics. Lead powerful magicians called Wielders and venture to lands unknown. Wage battle against armies that dare oppose you and hunt for powerful artifacts. The world is ripe for the taking - seize it!
Explore a wide variety of maps with diverse enemies and valuable loot. Venture into contrasting biomes with unique enemy factions, environments and battlefields.
Build an Empire
Manage resources, research new advancements and expand your kingdom. Plan your towns to match your playstyle - will you utilise brute force, magic or a mix of both? There are many paths to world domination.
Dive into a deep combat system utilizing troop abilities and powerful magic. Combine troops to maximize available spells and damage potential. Use the battlefield to your advantage by claiming high ground and protecting bottlenecks.
Alone or Together
Immerse yourself in epic single player adventure or challenge your friends to an honourable duel, online or local!
In-game Level Editor
The in-game level editor allows you to create your own adventures using the same tools the developers use to create campaign and skirmish maps. Script in-game events, control the soundtrack, write dialogue and share your creations with others!
Four factions are locked in an epic conflict. Arleon, knights of old battling each other for dominance. Rana, ancient tribes fighting for survival in the swamp. Loth, necromancers raising the dead to create a glorious future. Barya, bold mercenaries and inventors dedicated to coin, gunpowder and independence.
A Choral Campaign
Listen to the bards as they celebrate your path to victory. Each of the two campaigns comes with a unique song that tells the tale of your rise and ruin. Unlock new verses as you complete missions, enjoying the full track at the end of the journey.
MATURE CONTENT DESCRIPTION:
There is combat and physical violence in the game. One cutscenes contain suggestions of (but do not actually show) a medieval execution.
- OS: Windows 7
- Processor: i5 Dual Core or Ryzen 5
- Memory: 8 GB RAM
- Graphics: Integrated graphics card
- DirectX: Version 10
- Storage: 4 GB available space
- Additional Notes: Requirements are temporary and will most likely change up until launch (for the better)
- Graphics: GTX 970, RX 570 or similar
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