Tim Lang on Aeolwyn's Legacy and Game Design (Celestial Heavens Interview)

Discussions about the latest news in the Might and Magic community.
User avatar
{CH}ArticleBot
CH News Reporter
CH News Reporter
Posts: 1109
Joined: 14 Aug 2015

Tim Lang on Aeolwyn's Legacy and Game Design (Celestial Heavens Interview)

Unread postby {CH}ArticleBot » 08 Sep 2020, 15:35

Hey all! It's HeroOfPunk here!

I just wanted to let you all know that I, on a mission from Celestial Heavens, interviewed Tim Lang, lead designer of Might and Magic IX. Now a days, he runs DungeonByte, which is currently working on a game called Aeolwyn's Legacy, which is really interesting for anyone who enjoys Might and Magic!

https://www.youtube-nocookie.com/embed/ylv627RBUKs

We ended up talking for over 2 hours, which lead me to split the video up in 2, so for now, you will have to settle for the first part, the second part will come out soon! I tried taking as many questions possible from you guys, the community, because you all deserve to get your voice heard.

So, this marks the first video for our Celestial Heavens YouTube, don't forget to SUBSCRIBE!

What did you think of this first video? Who would you want us to interview and what are you hoping for in part 2?
Read full article...
CH First Mechanized Brigade - Newspapers Lieutenant
Submit Map | Maps | Walkthroughs | Downloads

User avatar
Super Goober
Peasant
Peasant
Posts: 83
Joined: 30 Oct 2010
Location: Enroth

Re: Tim Lang on Aeolwyn's Legacy and Game Design (Celestial Heavens Interview)

Unread postby Super Goober » 08 Sep 2020, 20:37

I just watched the whole thing. Very fun! Good ol' Tim is at it again. I'm Sibernethy btw, the guy that does testing for Aeolwyn's Legacy.

User avatar
Panda Tar
Forum Mascot
Forum Mascot
Posts: 6709
Joined: 21 Feb 2006
Location: Florianópolis - Brasil

Re: Tim Lang on Aeolwyn's Legacy and Game Design (Celestial Heavens Interview)

Unread postby Panda Tar » 09 Sep 2020, 04:23

Watched a part of it and felt nice the vibe coming from it. The game looks pleasingly nostalgic. :) Hopefully, it'll have some new mechanics implemented to make it refreshing also. :-D

Is the UI definitive, I wonder? ;|

And I would point out that the banner lettering could use an improvement. It's not very easy to read, specially because letters are very thin and spaced, and typography's not very friendly either (the Aeolwyn's name, I mean). Would suggest making it denser as if etched on metal or stone and rearrange overall elements. ;) There's not a real necessity to occupy almost all the screen, if the game's logo is clear and strong.
Last edited by Panda Tar on 09 Sep 2020, 04:32, edited 4 times in total.
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2. :panda:

User avatar
JSE
CH Staff
CH Staff
Posts: 218
Joined: 06 Jan 2006

Re: Tim Lang on Aeolwyn's Legacy and Game Design (Celestial Heavens Interview)

Unread postby JSE » 12 Sep 2020, 03:07

Yep, really cool first interview. Please keep them coming. :tsup:

User avatar
Anubis
War Dancer
War Dancer
Posts: 371
Joined: 08 Sep 2011
Location: Canada

Re: Tim Lang on Aeolwyn's Legacy and Game Design (Celestial Heavens Interview)

Unread postby Anubis » 12 Sep 2020, 18:55

This was a great interview! I'm looking forward to Part 2 and having Tim talk more about the development of Aeolwyn's Legacy!

I especially loved Tim's Dungeons & Dragons story at his work. I also loved his story regarding BrappGames/DungeonByte.

LongslideStudio
Leprechaun
Leprechaun
Posts: 1
Joined: 30 Jul 2018

Re: Tim Lang on Aeolwyn's Legacy and Game Design (Celestial Heavens Interview)

Unread postby LongslideStudio » 26 Oct 2020, 16:21

Cool interview ! :) Respect ! Enjoying all Might and Magic related staff ! :)


Return to “News”

Who is online

Users browsing this forum: Google [Bot] and 43 guests