Erwinner wrote:I think at least in my opinion, any serious effort to make a fan game from the ground up will basically pretend H6 and H7 never existed so as not to suffer from negative association lol
fans wouldn't want to just cover for Ubisoft and make them look good by fixing their horrible mess directly, they'd probably want to make a Heroes with its own soul and identity lol
plus, the art direction of those games isn't good IMO, it's not really Heroes art, it's Erwin/Ashan art, and it looks cheap and soulless, tossed together on the unforgiving production line lol
also if we were getting a proper fan game with a modern, working AI I'd imagine it would rely on Kickstarter just to be sustainable, and would have to stay away from the Heroes license for copyright reasons, which are three reasons why those assets are functionally useless outside of placeholders and stuff lol
I don't think art and animations would be as big a challenge for the community as the AI and the coding of game logic, there are many fantastic artists in the community but not as many prodigious strategy game coders lol
but, I'm just speculating here, Quantomas is the only one doing any of this AFAIK (and with greatest of respect to him, he's been delayed for years and years, so getting harder to imagine anything coming of it) lol
Well you're basically right; I didn't like H6 and 7 art much. Too much copying from other franchises, and somehow too many creatures look alike. Now that you're blasting Erwin, I think maybe the artwork was the product of one or very few people under a tight deadline.
The H5.5 mod has done some really awesome jobs in new character portraits and a few new units. Their new heroes all look different, all look like different individuals. With one glance I can remember who they are. I didn't get that feeling from H6 and 7.
But there's no escaping the fact that H3, 4, 5 creatures and animations are really too old and low rez. Some individuals like Namerutan may still be able to accept aged animations and illustrations, but I'm thinking of the franchise as a whole. Are we really going to get more support from other gamers and new timers? Or are we just an ageing, dying, shrinking community?
Probably for every 1 new gamer who takes up WoG, Equilibris or Mod5.5, we lose 10 who quietly stop playing heroes. That's why the forum is quiet and there are not many new mapmakers or new maps.
We gotta update the looks, no matter what. Heroes 5 graphics look like a joke now. I look at the games my friends play, and except for the games their KIDS play, all have far superior graphics.
I want to play with dragons that look like Lord of the Rings/ Game of Thrones realistic. Not something that reminds me of The Gummi Bears (the Hanna Babera cartoon from the 1980s) or Smurfs. Most of the games in the market look practically photorealistic now. I'm still looking at blocky animations in H5.
I'd like to add that I am pretty big about giving feedback on everything because that's the only way I know how to contribute to this community. I can't code, so I can only play and give thoughtful opinions.
There are many innovations which can greatly enhance our gaming experience, and different versions of heroes have them. It won't always be possible to put all the innovations together in one game, but we can learn from the best ideas of each game. One innovation that I'm really happy with now, comes from H5.5. The H5.5 guys have greatly increased the difficulty of each structure, for instance.
Now if each structure were to continue giving their old rewards, there would be very little incentive to fight these battles. Who wants to take on legions of foes, risking hundreds of his own creatures, for a useless +2 artifact or 2000 gold? But the H5.5 buildings don't just give a fixed bit of gold. They give what appears to be an amount of gold and resources linked to the cost of the creatures you destroyed, plus give you a modest number of 'freed prisoners' corresponding to the type of creatures you already have in your army - in effect replenishing your losses. This guarantees that even in late game you will want to continue attacking these structures, and that nothing on the map is useless scenery.
I wish this innovation could be applied to all versions of Heroes that people are working on now. (Hint: it is time for Heroes 2 to stop featuring, for instance, pyramids with a fixed number of mummies. Back in these days I loved hitting these 'average speed' walkers with Mass Slow for experience and free top level spells - but maybe now we should have more challenging pyramids.)