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Creature Dwellings

Postby {CH}ArticleBot » Feb 13 2007, 15:40

ImageI'm proud to fire off the new year of 2009 with something I should have finished a while ago: the Heroes III dwellings page!

It's rather long (if that is an issue, it will be split into two pages), but it contains every dwelling from Restoration of Erathia all the way through Armageddon's Blade and Shadow of Death to WoG 3.58 and a brief description follows each. Enjoy!

Keep your eyes peeled for another article coming from me soon: a depthful review of Katauri's recent King's Bounty: The Legend. Until then, heroes!

Adventure Objects | Dwellings





External Creature Dwellings












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Guardhouse

Provides visiting armies with Pikemen for no charge.



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Archer's Tower

Allows visiting armies to recruit Archers.



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Griffin Tower

Allows visiting armies to recruit Griffins.



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Barracks

Allows visiting armies to recruit Swordsmen.



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Monastery

Allows visiting armies to recruit Monks.



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Training Grounds

Allows visiting armies to recruit Cavaliers.



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Portal of Glory

Allows visiting armies to recruit Angels.



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Portal of Splendor

Allows visiting armies to recruit Supreme Archangels. (Note: This dwelling can only be found in the Wake of Gods add-on to Heroes of Might and Magic III.)



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Magic Lantern

Provides visiting armies with Pixies for no charge.



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Altar of Air

Allows visiting armies to recruit Air Elementals.



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Altar of Water

Allows visiting armies to recruit Water Elementals.



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Altar of Fire

Allows visiting armies to recruit Fire Elementals.



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Altar of Earth

Allows visiting armies to recruit Earth Elementals.



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Altar of Thought

Allows visiting armies to recruit Psychic Elementals.



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Pyre

Allows visiting armies to recruit Firebirds.



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Spirit Pyre

Allows visiting armies to recruit Sacred Pheonixes. (Note: This dwelling can only be found in the Wake of Gods add-on to Heroes of Might and Magic III.)



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Warren

Provides visiting armies with Troglodytes for no charge.



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Harpy Loft

Allows visiting armies to recruit Harpies.



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Pillar of Eyes

Allows visiting armies to recruit Beholders.



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Chapel of Stilled Voices

Allows visiting armies to recruit Medusae.



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Labyrinth

Allows visiting armies to recruit Minotaurs.



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Manticore Lair

Allows visiting armies to recruit Manticores.



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Dragon Cave

Allows visiting armies to recruit Red Dragons.



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Cave of Darkness

Allows visiting armies to recruit Darkness Dragons. (Note: This dwelling can only be found in the Wake of Gods add-on to Heroes of Might and Magic III.)



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Gnoll Hut

Provides visiting armies with Gnolls for no charge.



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Lizard Den

Allows visiting armies to recruit Lizardmen.



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Serpent Fly Hive

Allows visiting armies to recruit Serpent Flies.



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Basilisk Pit

Allows visiting armies to recruit Basilisks.



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Gorgon Lair

Allows visiting armies to recruit Gorgons.



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Wyvern Nest

Allows visiting armies to recruit Wyverns.



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Hydra Pond

Allows visiting armies to recruit Hydras.



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Chaos Pool

Allows visiting armies to recruit Hell Hydras. (Note: This dwelling can only be found in the Wake of Gods add-on to Heroes of Might and Magic III.)



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Imp Crucible

Provides visiting armies with Imps for no charge.



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Hall of Sins

Allows visiting armies to recruit Gogs.



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Kennels

Allows visiting armies to recruit Hell Hounds.



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Demon Gate

Allows visiting armies to recruit Demons.



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Hell Hole

Allows visiting armies to recruit Pit Fiends.



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Fire Lake

Allows visiting armies to recruit Efreeti.



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Forsaken Palace

Allows visiting armies to recruit Devils.



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Unholy Palace

Allows visiting armies to recruit Antichrists/Hell Barons. (Note: This dwelling can only be found in the Wake of Gods add-on to Heroes of Might and Magic III.)



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Cursed Temple

Provides visiting armies with Skeletons for no charge.



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Graveyard

Allows visiting armies to recruit Walking Dead.



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Tomb of Souls

Allows visiting armies to recruit Wights.



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Estate

Allows visiting armies to recruit Vampires.



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Mausoleum

Allows visiting armies to recruit Liches.



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Hall of Darkness

Allows visiting armies to recruit Black Knights.



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Dragon Vault

Allows visiting armies to recruit Bone Dragons.



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Spectral Vault

Allows visiting armies to recruit Blood Dragons. (Note: This dwelling can only be found in the Wake of Gods add-on to Heroes of Might and Magic III.)



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Centaur Stables

Provides visiting armies with Centaurs for no charge.



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Dwarf Cottage

Allows visiting armies to recruit Dwarves.



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Homestead

Allows visiting armies to recruit Wood Elves.



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Enchanted Spring

Allows visiting armies to recruit Pegasi.



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Dendroid Arches

Allows visiting armies to recruit Dendroid Guards.



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Unicorn Glade

Allows visiting armies to recruit Unicorns.



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Dragon Cliffs

Allows visiting armies to recruit Green Dragons.



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Dragon Peaks

Allows visiting armies to recruit Diamond Dragons. (Note: This dwelling can only be found in the Wake of Gods add-on to Heroes of Might and Magic III.)



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Goblin Barracks

Provides visiting armies with Goblins for no charge.



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Wolf Pen

Allows visiting armies to recruit Wolf Riders.



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Orc Tower

Allows visiting armies to recruit Orcs.



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Ogre Fort

Allows visiting armies to recruit Ogres.



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Cliff Nest

Allows visiting armies to recruit Rocs.



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Cyclops Cave

Allows visiting armies to recruit Cyclopes.



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Behemoth Crag

Allows visiting armies to recruit Behemoths.



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Behemoth Tomb

Allows visiting armies to recruit Ghost Behemoths. (Note: This dwelling can only be found in the Wake of Gods add-on to Heroes of Might and Magic III.)



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Workshop

Provides visiting armies with Gremlins for no charge.



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Parapet

Allows visiting armies to recruit Stone Gargoyles.



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Golem Factory

Allows visiting armies to recruit Stone Golems, Iron Golems, Gold Golems, and Diamond Golems.



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Mage Tower

Allows visiting armies to recruit Mages.



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Altar of Wishes

Allows visiting armies to recruit Genies.



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Golden Pavilion

Allows visiting armies to recruit Nagas.



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Cloud Temple

Allows visiting armies to recruit Giants.



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Storm Temple

Allows visiting armies to recruit Lords of Thunder. (Note: This dwelling can only be found in the Wake of Gods add-on to Heroes of Might and Magic III.)



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Hovel

Provides visiting armies with Peasants for no charge.



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Thatched Hut

Provides visiting armies with Halflings for no charge.



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Hidden Cavern

Allows visiting armies to recruit Rogues.



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Boar Glen

Allows visiting armies to recruit Boars.



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Tomb of Curses

Allows visiting armies to recruit Mummies.



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Treetop Tower

Allows visiting armies to recruit Sharpshooters.



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Troll Bridge

Allows visiting armies to recruit Trolls.



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Enchanter's Hollow

Allows visiting armies to recruit Enchanters.



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Magic Forest

Allows visiting armies to recruit Faerie Dragons.



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Sulfurous Lair

Allows visiting armies to recruit Rust Dragons.



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Crystal Caverns

Allows visiting armies to recruit Crystal Dragons.



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Frozen Peaks

Allows visiting armies to recruit Azure Dragons.



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Air Conflux

Allows visiting armies to recruit Air Elementals.



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Water Conflux

Allows visiting armies to recruit Water Elementals.



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Fire Conflux

Allows visiting armies to recruit Fire Elementals.



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Earth Conflux

Allows visiting armies to recruit Earth Elementals.



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Elemental Conflux

Allows visiting armies to recruit Air, Water, Fire and Earth Elementals.



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Snowman

Allows visiting armies to recruit Santa Gremlins. (Note: This dwelling can only be found in the Wake of Gods add-on to Heroes of Might and Magic III.)



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Natural Calamity

Allows visiting armies to recruit Air, Fire, Water, and Earth Messengers. (Note: This dwelling can only be found in the Wake of Gods add-on to Heroes of Might and Magic III.)



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Vast Cavern

Allows visiting armies to recruit Gorynyches. (Note: This dwelling can only be found in the Wake of Gods add-on to Heroes of Might and Magic III.)



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Lost Friary

Allows visiting armies to recruit War Zealots. (Note: This dwelling can only be found in the Wake of Gods add-on to Heroes of Might and Magic III.)



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Snow-Covered Position

Allows visiting armies to recruit Arctic Sharpshooters. (Note: This dwelling can only be found in the Wake of Gods add-on to Heroes of Might and Magic III.)



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Rock-Covered Position

Allows visiting armies to recruit Lava Sharpshooters. (Note: This dwelling can only be found in the Wake of Gods add-on to Heroes of Might and Magic III.)



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Hell Rift

Allows visiting armies to recruit Hell Steeds. (Note: This dwelling can only be found in the Wake of Gods add-on to Heroes of Might and Magic III.)



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Dream Horse-shoe

Allows visiting armies to recruit Nightmares. (Note: This dwelling can only be found in the Wake of Gods add-on to Heroes of Might and Magic III.)



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Enchanted Tower

Allows visiting armies to recruit Sorceresses. (Note: This dwelling can only be found in the Wake of Gods add-on to Heroes of Might and Magic III.)



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Howling Hollow

Allows visiting armies to recruit Werewolves. (Note: This dwelling can only be found in the Wake of Gods add-on to Heroes of Might and Magic III.)



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Dragon Graveyard

Allows visiting armies to recruit Dracoliches. (Note: This dwelling can only be found in the Wake of Gods add-on to Heroes of Might and Magic III.)



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Sylvan Homestead

Allows visiting armies to recruit Sylvan Centaurs. (Note: This dwelling can only be found in the Wake of Gods add-on to Heroes of Might and Magic III.)






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