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Angelspit
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Mods

Postby Angelspit » May 23 2006, 21:03

ImageA few Round Table members started messing about with their installation of Heroes V, and the results are quite interesting. The two very small mods that have already been released so far can be found in the new Mods page: there's the Tooltip Sound mod, which removes the sound played when you move your mouse over an object, and the Black Knight mod, which replaces the Necropolis' Wights and Wraiths with Black Knights and Death Knights. Both have been tested by forum members and appear to be harmless. However, please note that modding your game could possibly cause some problems (if that should happen, a reinstallation should resolve the issue) and that Ubisoft doesn't provide support for mods.

More mini-mods are under construction: check out the Gargoyle mod in the forums. Modifications


Below is a list of small game modifications for Heroes of Might and Magic V. Created by fans, they are meant to provide a slightly different experience in your game. Be aware that they could possibly mess up your Heroes V installation, so handle them with care. Celestial Heavens cannot test all mods that are published here, but those you will find here come from a reliable source.

There's no denying that mods can make a game far more enjoyable to begin with, and can keep it fresh for a long time afterwards. With that in mind, I'm hoping we can use this page to build a nice little modding community for HoMM V here, and help add to this great game. Look for new and updated mods as new patches come out, and hopefully we can put together a bit of a guide as to how to make your own soon.

-Sir_Toejam

  • Some mods have been updated for the latest patches, see if there is a note to that effect under the listing for your favorite.


    I've added readmes and screenies to a lot of the mods, and packaged them inside of zip files for less confusion and easier organization.





No

Screeenshot
date: 02.13.07
author: Alx


name: Maximum Number of Hero Mod


type: AI modifier


Changes the maximum number of Heroes the COMPUTER (not Human) player is allowed to have at any time on the adventure map.




[url=http://www.celestialheavens.com/homm5/mods/MaxNrHeroes__Alx__.zip]
Download[/url]

Forum / Website







Image[/url]
date: 12.14.06
author: Pitsu


name: Comfortable story messages


type: UI modifier


Makes the message box larger (fixed not dynamic size though) in order to allow better storytelling and

reading.Applies to the box triggered by script command "MessageBox" and as a side effect in multiplayer the notification window for

"player xxx turn".


Works with 1.4 (and earlier?) standart game.




[url=http://www.celestialheavens.com/homm5/mods/largemess11.zip]
Download[/url]

Forum /

Website







No

Screeenshot
date: 11.08.06
author: okrane


name: Hero Skill Mod


type: skill modifier


Tweaks some heroes' starting skills in order to make them on the par with the rest; Heroes that only had 2

starting skills points receive an extra perk at level 1. See the readme for details.

Lethos - gained the Master of Pain perk
Havez - gained the Ballista perk
Razzak - replaced the Vitality perk with Basic Logistics


Works with 1.3.




[url=http://www.celestialheavens.com/homm5/mods/HeroSkills.ace]
Download[/url]

Forum /

Website







No

Screeenshot
date: 10.08.06
author: Sir_Toejam


name: Confusion spell fix


type: spell modifier


fixes the confusion spell to work correctly. It seems that the game engine was programmed with an inverse

way of calculating percentages for this spell, as to how it affects a stack it is cast on. So, while it was supposed to affect 90% of

the creature's ranged/retaliation in a stack at advanced level, in reality it was only affecting 10%.

this mod simply inverts the % affected for each level so it works like it says it should.


Works with 1.3.



[url=http://www.celestialheavens.com/homm5/mods/confusion.zip]
Download[/url]

Forum / Website






No

Screeenshot
date: 10.05.06
author: Sir_Toejam


name: Wasp Swarm Gets a Low Level Boost


type: spell modifier


Changes how the wasp swarm spell works when cast with a skill level of "none". instead of it doing

10+2(power) damage with no initiative change, it now does 15+2(power) damage with a 10% initiative reduction on the target stack for

one turn.


Works with 1.3.



[url=http://www.celestialheavens.com/homm5/mods/waspswarm.zip]
Download[/url]

Forum /

Website







No

Screeenshot
date: 10.05.06
author: Sir_Toejam


name: Uber Sprites


type: creature modifier


Changes the skill level sprites cast the wasp swarm spell from "none" to "basic". The result is the spell

does double the damage, and causes a 20% initiative decrease in the target stack for one turn.


Works with 1.3.



[url=http://www.celestialheavens.com/homm5/mods/sprite.zip]
Download[/url]

Forum /

Website







No

Screeenshot
date: 09.27.06
author: Sir_Toejam


name: Easy Town Portal


type: spell modifier


Lowers the requirements to gain the town portal spell (on maps where it is enabled) from it being a level 5

spell and your hero needing to be level 20, to it being a level 4 spell and your hero now only need be level 12.

Helps remove a bit of tedium from having to bounce back to town to train troops, learn spells, make mini-artifacts, or change your

favored enemies.


Works with 1.3.



[url=http://www.celestialheavens.com/homm5/mods/townportal4-12.zip]
Download[/url]

Forum /

Website







No

Screeenshot
date: 09.25.06
author: Naskoni


name: Raise Dead/Resurrection mod


type: spell modifier


Raise Dead has been changed to lv3 Summoning Magic now and it's place has been taken by Earthquake "demoted"

from lv3 to lv2. Moreover, Resurrection has been kept as the default spell from 1.3 minus the -10% HP penalty per cast, and Raise

Dead has the 20% hp penalty removed. See the readme file for further details.

Works with 1.3.



[url=http://www.celestialheavens.com/homm5/mods/RaiseDeadMod.rar]
Download[/url]

Forum /

Website







No

Screeenshot
date: 09.22.06
author: Sir_Toejam/zero_ant


name: Enought is Enought!


type: text message modifier


Simply repairs the irritating misspelling in the "not enought movement points" message that was introduced in

patch 1.2.

Works with 1.3.



[url=http://www.celestialheavens.com/homm5/mods/enought.zip]
Download[/url]

Forum / Website






No

Screeenshot
date: 09.21.06
author: Sir_Toejam


name: Smarter Warlocks


type: attribute modifier


Changes the starting stats for warlocks from 1, 0, 3, 1 to: 1, 0, 2, 2. This is to help compensate for the

increased mid-high level spell costs introduced by patch 1.3.

Works with 1.3.



[url=http://www.celestialheavens.com/homm5/mods/smartwarlocks.zip]
Download[/url]

Forum /

Website







No

Screeenshot
date: 09.20.06
author: Sir_Toejam


name: Necropolis Guild Fix for 1.3


type: town building modifier


Fixes a confirmed bug in patch 1.3 that left the magic guild build costs for the necropolis unchanged. This

mod reduces the costs to match the rest of the factions.

Works with 1.3.



[url=http://www.celestialheavens.com/homm5/mods/necroguildfix.zip]
Download[/url]

Forum / Website






No

Screeenshot
date: 10.02.06
author: Sir_Toejam


name: Fast Track to Ultimate Specializations


type: skill modifier


Drastically reduces the requirements for ultimate specialization for each faction. Players should be able to

obtain it by level 16-20, with focus. Useful for small maps and multiplayer. Updated 10/2 with changed skill trees - see

readme.


Works with 1.3.



[url=http://www.celestialheavens.com/homm5/mods/fasttrack.zip]
Download[/url]

Forum /

Website







No

Screeenshot
date: 09.19.06
author: Sir_Toejam


name: Ossir gets solider's luck


type: skill modifier


Changes Ossir's starting luck perk to soldier's luck instead of magic resistance. Allows Ossir to gain

nature's luck specialization.

Works with 1.3.



[url=http://www.celestialheavens.com/homm5/mods/ossir_soldierluck.zip]
Download[/url]

Forum /

Website







No

Screeenshot
date: 09.24.06
author: Gaidal Cain


name: Neutral
Stack Size Increaser


type: map
object modifier


This increases neutral stack sizes on every map, for
those of you who want that much more of a challenge.

Works with 1.3.



[url=http://www.celestialheavens.com/homm5/mods/neutrals.zip]
Download[/url]

Forum / Website







Image







[url=http://www.celestialheavens.com/homm5/mods/maximus_screenie640.jpg]
Image[/url]
date: 07.25.06
author: MaximS


name:
Modified Inventory Screen


type:
appearance modifier


From Russia with love, MaximS gives us an
entirely new inventory screen! Now it looks more like it should.

Works with 1.2 and 1.3.



[url=http://www.celestialheavens.com/homm5/mods/inventory.zip]
Download[/url]

Forum / Website







Image







[url=http://i72.imagethrust.com/i/215379/mod.jpg]
Image[/url]
date:
07.26.06
author: MaximS


name:
Combat Screen Modifier v. 1.3


type:
appearance modifier / functional modifier


Entirely changes the look and feel of the combat
screen.

Works with 1.2 and 1.3 (you might need to re-add any key bindings you made previous to 1.3).



[url=http://www.celestialheavens.com/homm5/mods/maximscombatinterface13.zip]
Download[/url]


[url=http://www.celestialheavens.com/forums/viewtopic.php?t=3220]
Forum[/url] / Website








Image







[url=http://www.celestialheavens.com/homm5/mods/hAzardousCombatMod_theGryphon_v1.4.jpg]
Image[/url]
date:
07.26.06
author: theGryphon


name:
Combat Screen Modifier v. 1.4


type:
appearance modifier / functional modifier


A different modification of the combat screen;
changes location of icons from the MaximS version. Allows
for save/reload during tactics and combat via function key.

Works with 1.4 (you might need to re-add any key bindings you made previous to 1.4).



[url=http://www.celestialheavens.com/homm5/mods/theGryphon_combatinterface.zip]
Download[/url]


[url=http://www.celestialheavens.com/forums/viewtopic.php?t=3220]
Forum [/url]/ Website








[url=http://www.celestialheavens.com/homm5/mods/hAzardousCombatMod_theGryphon_v1.4.jpg]
Image[/url]
date:
07.26.06
author: theGryphon


name:
Combat Screen Modifier v. 1.4


type:
appearance modifier / functional modifier


A different modification of the combat screen;
changes location of icons from the MaximS version. Allows
for save/reload during tactics and combat via function key.

Works only with Hammers of Fate.



[url=http://www.celestialheavens.com/homm5/mods/theGryphon_combatinterface_HoF.zip]
Download[/url]


[url=http://www.celestialheavens.com/forums/viewtopic.php?t=3220]
Forum [/url]/ Website








No

Screeenshot
date:

author: theGryphon


name:
Combat Control Panel Mod


type:
appearance modifier / functional modifier


Another version of the combat screen
modifiers, changes the look and feel of the combat
screen, and allows you to save and load in combat and
tactics phases, via buttons and hotkeys.
Recommended if you don't want to bind hotkeys.

Works with 1.4.



Download


Forum / Website








No

Screeenshot
date:

author: theGryphon


name:
Combat Control Panel Mod


type:
appearance modifier / functional modifier


Another version of the combat screen
modifiers, changes the look and feel of the combat
screen, and allows you to save and load in combat and
tactics phases, via buttons and hotkeys.
Recommended if you don't want to bind hotkeys.

Works only with Hammers of Fate.



Download


Forum / Website








Image







[url=http://www.celestialheavens.com/homm5/mods/KnightsMod.jpg]
Image[/url]
date:

author: Arstahd


name:
Dark Knight Mod


type:
appearance / unit modifier


Replaces the graphics of the Necromancer's Wight
and Wraith with those of dark knights. Stats have been tweaked
some; check the readme file. Also remakes the neutral
Death Knight into a Tier 7 neutral using Wraith-like graphics.


Works with 1.2 and 1.3.



[url=http://www.celestialheavens.com/homm5/mods/darkknights.zip]
Download[/url]


[url=http://www.celestialheavens.com/forums/viewtopic.php?t=2608]
Forum[/url] / Website








Image







Image
date:

author: Arstahd


name:
Gargoyles Mod


type:
unit appearance modifier


Changes the appearance of stone/obsidian
gargoyles to look like "stone imps".

Works with 1.2 and 1.3 (in the combat screen).



[url=http://www.celestialheavens.com/homm5/mods/gargoyles.zip]
Download[/url]

Forum / Website







Image






No

Screeenshot
date:

author: Hipshot



name:
Tooltip Sound Mod


type:
sound effect modifier


Removes the sound effect that plays every
time you mouse over an object in the game.

Works with 1.2.



[url=http://www.celestialheavens.com/homm5/mods/tooltip-mod.zip]
Download[/url]

Forum / Website







Image







[url=http://www.celestialheavens.com/homm5/mods/sevmod1.jpg]
Image[/url]
date:

author: theGryphon


name:
Sev. Mod


type:
map object description modifier


Gives the ranges of numbers of creatures
in a stack associated with each category without
specifying the exact number. Example:

Several

5-9

Works with 1.4 (you will need to dl the update and overwrite the previous version).



[url=http://www.celestialheavens.com/homm5/mods/stacksizes.zip]
Download[/url]


Forum / Website








Image








Image








[url=http://www.celestialheavens.com/homm5/mods/treant25uq.jpg]
Image[/url]
date:

author: xManiaCCCx


name: TreeAnt to Treant Mod


type:
unit appearance modifier


Brings back the old Treants from the
beta. All sounds and animations are there.

Works with 1.3





Download


Forum / Website








Image







No

Screeenshot
date:

author: Wolfshanze


name:
Devil Mod


type:
unit modifier


Increases the devil's movement in battle to 9 and the archdevil's
to 10.

Works with 1.2 and 1.3.



Download

Forum / Website







Image







No

Screeenshot
date:

author: Inoko


name:
Artifact Descriptions


type:
object modifier


Makes sure all artifacts have
descriptions.



NOTE: this is unnecessary with 1.2, as all
descriptions have been added. Excellent for
patches previous to 1.2.



Download

Forum / Website







Image







No

Screeenshot
date:

author: akrav


name: CpuNoCheat Mod


type:
AI modifier


This one removes some bonuses
provided to the AI players and makes the game
fairer.





Download


[url=http://forums.ubi.com/eve/forums/a/tpc/f/1851065692/m/9011008944]Forum
[/url]/ Website








Image








[url=http://www.celestialheavens.com/homm5/mods/cleric2.jpg]
Image[/url]
date:

author: Adi_17,
et. al.


name:
Cleric Mod


type:
unit appearance modifier


A teamwork by Adi_17, xManiaCCCx, sfidanza and dcangemi
brings us back the bald Clerics with halos
from the Beta release replacing the
Inquisitors with helmets.

Works with 1.2 and 1.3.



Download


Forum /

Website








Image






  • The Elrath Mod Manager gives you an overview of

    the installed mods, allows for easy install of a mod, and enabling or disabling mods before running the game. File updated

    (07.28.06).


All mods are published here with permission from their creators. If you would like to share a mod with the community, please contact us. Enjoy!




Read full article...
I'm on Steam and Xbox Live.

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