hellegennes wrote:There's a 100% chance that saying something along the lines of "I wish they would stop publishing stupid stories and work on the gameplay" will do absolutely nothing to improve anything at all.
I disagree, I think it's a perfectly valid message and has a chance of convincing Ubi that they should devote more attention to the gameplay than the stupid stories, if they would take it seriously lol
if they don't, that's their prerogative, lol
if they took it to heart it probably would help the game, after all according to a Black Hole account Heroes 6 lost the Academy faction because Ubi was so delayed coming up with other deliverables, namely the campaign story script which took 27 months to make lol
hellegennes wrote:To Erwinner: I have worked as a writer, I have worked as a translator, I have worked as a programmer and I know the relative cost of all these things. When I say that the stories on the website cost ridiculously little money in comparison to everything else, I speak from experience. Also, if some of the writers have other work to do for the game it's absolutely irrelevant. The work done is measured in tasks. Having other things to do changes nothing. If the budget says there will be X maps in the game, then there will be X maps, no matter what other duties the mapmakers may have. It doesn't depend on their availability, it depends on the budget. And having 10 short stories affects the budget in an insignificant way.
again, if you can cite a reliable source for what Ubisoft are paying their Heroes writers please, that would be valid for me lol
I am under no illusion it is anything more than peanuts, but equally I am sure in a project that is a turn-based strategy game where everything seems to be broken 3 months from release, even a yearly salary of peanuts would have been better spent on improving the actual game lol
so much time, effort and surely money from the Ubi end goes into these ridiculous campaigns and fluff, when there are so many massive design problems much closer to home, it's really a ludicrous proposition that they will not put all of their effort and resources into making the core gameplay loop presentable lol
creating maps is absolutely a matter of time and availability, if the map editor is working at all, it should cost absolutely nothing to create a map outside of the wage for the time spent on creating it, even peons like me can make maps for no wage lol
obviously, if a level designer has decided to try their hand writing lame fluff on a website, there is definitely no chance of getting more work done on maps in that time, anyway, lol
hellegennes wrote:Mind you, the website is also one of the marketing tools for the game. Maybe you don't care about how wide an audience the game will be targeted to, but the game isn't made to please you, as if the software house owes you that. It is made to make money. And no, putting all the funds in the game itself isn't enough today, for anyone arguing that the game itself will advertise itself with its qualities. That doesn't cut it anymore, no matter how you may hate it. It's not the 90's anymore. Blame humanity.
OK, let's assume their actions are competent, we will return to this discussion in one year to review how many people are pleased by Heroes 7 and how commercially successful it has been, then I will know whether to blame humanity or to blame Ubisoft for what I think is Ubisoft's bad sense of priorities lol
hellegennes wrote:Finally, because something has problems and doesn't feel right, means not that the people who made it were lazy or ignorant or talentless or didn't devote enough time and money. Some things just do not turn out as good as others. There are many factors for why something becomes a failure. There have been movies where a lot of money was invested, a lot of talented actors, had solid scripts and great care was taken in their execution, yet failed miserably (Cutthroat Island comes to mind).
I am sure of it, I believe in the benefit of the doubt, but it has been ten years and I have accumulated plenty of reason to believe Ubisoft's Might and Magic team is populated by talentless hacks who don't really know what they're doing, they have literally said it themselves that they have no vision for the series lol
it's really just Occam's Razor at work, I mean we can always invent delusions for ourselves that the team is not at fault, fine, but personally I choose to blame Ubisoft because they are the common element, the ones pushing the most questionable ideas, making disingenous statements and sending up so many red flags for me over the years lol