H7: Vote for Sylvan Townscreen 1

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Aemaeth
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H7: Vote for Sylvan Townscreen 1

Unread postby Aemaeth » 07 Nov 2014, 08:33

Dear Heroes,



A new kind of vote was integrated on the Heroes VII Dev Blog, all players can choose between two different Sulvan Townscreen:

The first townscreen represent the forest sanctum,, a majestic temple dedicated to the Earth Goddess.

The second one is Tree Island, a gigantic city built directly into a tree.



You have still 2 days to vote and influence the final result on <a href=https://mmh7.ubi.com/en/blog/post/view/ ... -1">Heroes VII Dev Blog</a>



<p align="center"><img src="/https://static14.cdn.ubi.com/mmh7/prod/ ... 1.jpg"></p>

If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/1415349184

mr.hackcrag
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Unread postby mr.hackcrag » 07 Nov 2014, 21:34

I finally decided to go with the temple one. The tree one is an interesting concept that I like and maybe even prefer, but the sample they have there leaves a lot to be desired and I feel like it's time for a new direction and innovation for these smelly elves.

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Mirez
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Unread postby Mirez » 08 Nov 2014, 17:55

I don't like the tree.
treants are dendrosexual 0_o

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Kalah
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Unread postby Kalah » 08 Nov 2014, 20:21

Nor I, but I think the idea of lakes and water in the middle of a forest scene is just wrong. I picture Sylvan as a deep-forest kind of faction.
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.

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hellegennes
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H7: Vote for Sylvan Townscreen 1

Unread postby hellegennes » 09 Nov 2014, 14:26

Deep forest, as in the area around Lake Superior?

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Kalah
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H7: Vote for Sylvan Townscreen 1

Unread postby Kalah » 09 Nov 2014, 14:35

I was thinking Mirkwood, but yeah. Point is, the Elves suddenly have to have their town near a lake?
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.

mr.hackcrag
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Unread postby mr.hackcrag » 09 Nov 2014, 16:45

Because it's a good spot to go skinny dipping and also makes a good excuse to go to war when some smelly dark elves start polluting the water.

Besides Kalah, don't act like you've never dreamed about living in a tree.

Anyway, I think this artist has good examples that match what sylvan should be like

http://yonaz.deviantart.com/art/Forrest-god-12040043
http://yonaz.deviantart.com/art/life-tree-36721401
http://yonaz.deviantart.com/art/Mossmurkel-58327611 (earth dragon to boot)

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jeff
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Unread postby jeff » 09 Nov 2014, 19:33

I do not see why they are restricting this to one screen. If the town is near a lake, swamp or shoreline then use one otherwise the other. Even in H-IV the town screen differed with the terrain location of the town. Granted it was just coloration, but still one would hope tech has advanced enough to at least keep what has been done.
Mala Ipsa Nova :bugsquash:

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Kalah
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Unread postby Kalah » 09 Nov 2014, 19:40

Resources, I'm guessing. I mean, they're not even doing the thing in 3D; even though they have several good concept arts, making several town screens would be an unnecessary blow to the overall budget.
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.

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Unread postby mr.hackcrag » 10 Nov 2014, 16:32

Even though I prefer moonlight, I voted for sunrise because it fits the faction much better. Besides, we'll probably get moonlight for Necropolis.

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Panda Tar
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Unread postby Panda Tar » 10 Nov 2014, 17:08

I won't vote this time. (taking the luck that the first time my choice was selected) :proudirule:

I cannot shake away the feeling, though, that Moonlight will make it feel like Dungeon. The town could be in a cloudy or a rainy day for a change. Rain surely feels like a peaceful thing, in a forest. And rainbows, lots of rainbows.
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2. :panda:


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