Phelan Sykes Interview

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Kalah
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Phelan Sykes Interview

Unread postby Kalah » 13 Sep 2013, 14:12

In <a target="_blank" href="/https://mightandmagicx-legacy.ubi.com/o ... ykes">this interview</a> over at Limbic's open development blog, <b>Phelan Sykes</b>, one of the art designers of the original <i>Might and Magic</i> games, tells us about her career and influence on the series; the history, what inspires her and which way the road has taken.



Here's an extract:

<i>"Game development to me is about engagement and connection. A game must connect with a player on his terms and involve him on a personal level. The activity could be as simple as pattern matching on a slot game or complex as full-blown immersive role playing game. Connecting with players on an emotional level is the primary focus in my current work, though instead of fantastic visuals I focus on psychology and orchestration. When designing for RPG’s, to me one of the most appealing concepts is “The Grand Adventure” – we all want to escape our day-to-day, create a new identity for ourselves and explore the great unknown. We all want comradeship, challenge, excitement, fame and glory. Tapping into and full-filling these universal human desires is one of the best ways to forge enduring connections with a player."</i>



It's a nice read, quite a comprehensive interview. Go <a target="_blank" href="/https://mightandmagicx-legacy.ubi.com/o ... s">here</a> to read the full story. <img src="/images/smiles/smile9.gif">

If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/1379081524
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Angelspit
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Phelan Sykes Interview

Unread postby Angelspit » 13 Sep 2013, 18:35

A nice read indeed. And the quote above is pretty awesome.
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Marzhin
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Phelan Sykes Interview

Unread postby Marzhin » 14 Sep 2013, 08:50

In case you missed it, we had a pretty awesome interview with Neal Hallford too (writer/designer on Might & Magic III): https://mightandmagicx-legacy.ubi.com/o ... l-hallford
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Ironmallet
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Phelan Sykes Interview

Unread postby Ironmallet » 15 Sep 2013, 21:52

I wonder if she also did the 3D cutscenes for HoMM. There's just something about them... I will never forget them for as long as I live.


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