Hexes for Heroes! (Online)

Discussions about the latest news in the Might and Magic community.

Moderators: Moderators, Celestial Heavens Staff

User avatar
Kalah
Site Admin
Site Admin
Posts: 19996
Joined: 24 Nov 2005

Hexes for Heroes! (Online)

Postby Kalah » Jul 11 2013, 18:28

<img src="http://blog.heroes-online.com/wp-content/uploads/2013/07/borders-150x150.jpg" align=right>The MMX devs aren't the only ones who are blogging - the <i>Heroes Online</i> guys are also telling us about their thoughts and decisions.

Unlike the other games, Online uses <b>hexagonal</b> battlefield squares. The developers would like to <a href="http://blog.heroes-online.com/why-we-chose-hexes/">tell you why</a>.

If you would like to take a look at the original page visit this link:
http://www.celestialheavens.com/viewpag ... 1373567290
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.

User avatar
Variol
Pit Lord
Pit Lord
Posts: 1249
Joined: 05 Sep 2008

Postby Variol » Jul 11 2013, 19:38

An hexellent idea! ;)

User avatar
krs
Peasant
Peasant
Posts: 56
Joined: 02 Jun 2006

Hexes for Heroes! (Online)

Postby krs » Jul 11 2013, 21:46

imo all the arguments they've brought are there only to help them justify the poor choice they've made with adding backstabbing as a major component into a battle.

Can someone point out some things can you do with hexes and not with squares? (I can think of troop uneven positioning and some stuff like H3's firewall)

One thing squares enable is:
- Have creatures with different sizes (1, 2, 4! even 3 if you like etc.) (with hexes 1, 2, 7!)

User avatar
JSE
CH Staff
CH Staff
Posts: 193
Joined: 06 Jan 2006

Hexes for Heroes! (Online)

Postby JSE » Jul 11 2013, 23:15

@ Kalah:
Unlike the other games? -- The battlefields in Heroes 2 and 3 were based on hexagonal spaces. Considering that Heroes 3 still is the most popular Heroes, Heroes Online seems to be going back to the roots.

What really unsettles me, though, is the bizarre idea of introducing unit *facing* into a rather abstract combat system. It doesn't even work well in (pen and paper) role-playing games and in tactical skirmish games -- so why would you try it in a macroscopic strategy game like Heroes?
Edited on Thu, Jul 11 2013, 19:16 by JSE

User avatar
Kalah
Site Admin
Site Admin
Posts: 19996
Joined: 24 Nov 2005

Postby Kalah » Jul 12 2013, 1:06

Yeah, I meant the other games Ubisoft have made. We're hearing so much talk about how much better hex is, but Online is the only one of the modern games using it.
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.

mr.hackcrag
Archangel
Archangel
Posts: 1435
Joined: 05 Jul 2006

Postby mr.hackcrag » Jul 13 2013, 3:40

Kalah wrote:We're hearing so much talk about how much better hex is.


I've never heard about this. What are the benefits of hexes besides having to move farther for backstabbing?


Return to “News”

Who is online

Users browsing this forum: No registered users and 7 guests