Tips for the Demo Maps

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Angelspit
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Tips for the Demo Maps

Postby Angelspit » Apr 17 2006, 15:28

Some people were a little surprised by the difficulty of the Heroes V demo. Timing is crucial on some scenarios, so there is not time to walk around and look at the scenery, no matter how pretty it is. Below are a couple of tips from the forums, which include some minor spoilers:
<ul><li>Inferno Campaign Map: <a href="http://www.celestialheavens.com/forums/viewtopic.php?t=1370">Fabrice</a> suggests getting speed bonus from items and buildings, ans skipping everything else. It's safe to say he knows what he is talking about.
<li>Haven Campaign Map: After rescuing Isabel, give her all your armies and wait for Agrael the the towm. <a href="http://www.celestialheavens.com/forums/viewtopic.php?t=1377">ThunderTitan</a> knows the location of the Tears of Asha if you're stuck afterwards.
<li>Standalone Map: There are various tips on how to complete the map <a href="http://www.celestialheavens.com/forums/viewtopic.php?t=1360&postdays=0&postorder=asc&start=15">here</a>. Basically, find some backups and hit and run the enemy.</ul>
Do a little reading. There's still lots of time to refine your skills before the final game comes out.

If you would like to take a look at the original page visit this link:
http://www.celestialheavens.com/viewpag ... 1145287730
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Postby ThunderTitan » Apr 17 2006, 15:44

In the Inferno campaign you also have to buy cretures from the inferno building in the underground, as you get attacked as soon as you surface. Also grab the boots at the start of the campaign, and take logistics as a skill if offered at lvl up.
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Tips for the Demo Maps

Postby niteshade6 » Apr 17 2006, 16:34

Probably the most important thing to grab on the Inferno campaign (other then speed boosters) are the neutral stacks of cerebi. They give your army the biggest boost you will get on that map.

quick detours for easy experience are worthwhile too. Experience can give you the logistics skill. Just don't go more then a couple steps out of your way.

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Tips for the Demo Maps

Postby Malicen » Apr 17 2006, 20:41

One thing I was not clear on when I played the game was in Haven campaign. I was the first to reveal the location of the Grail and the next moment, before even visiting the final obelisk CPU player went there and took the grail. Luckily I was faster than him and destroyed his hero and took the grail from him. But I guess it is rather stupid that CPU player can "guess" where the grail is when you claim the final obelisk? Isn't this a bad thing?

And I do not like the thing that when you kill enemy hero you can not see what artifacts you got from him.

Everything else is GREAT!!!
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Re: Tips for the Demo Maps

Postby Gaidal Cain » Apr 17 2006, 22:32

Malicen wrote:One thing I was not clear on when I played the game was in Haven campaign. I was the first to reveal the location of the Grail and the next moment, before even visiting the final obelisk CPU player went there and took the grail. Luckily I was faster than him and destroyed his hero and took the grail from him. But I guess it is rather stupid that CPU player can "guess" where the grail is when you claim the final obelisk? Isn't this a bad thing?


Try digging for the grail without knowing it's exat location- you'll get a message in what direction to search... And you be glad that it doesn't work like in H3, where the Grail would have been gone if you defeted the hero carrying it.
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Tips for the Demo Maps

Postby ToweringAmishPlumber » Apr 17 2006, 22:41

I sure as hell hope the final shrink-wrap version isn't like that. I don't
understand why so many map makers, including the company employees, apparently go to a great deal of trouble to make a fairly
attractive/beautiful map and then put a time limit on them. This usually means it is nothing more than a frantic race of covering the shortest distance between point A and point B. When we play we like
to explore the entire map, enjoying the effort that the mapmaker put into creating it. Basically, we learned early on that if there is a time limit, we simply don't play the scenario.

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Postby Gaidal Cain » Apr 17 2006, 22:51

A frantic race can be fun sometimes- if the people who created it knows what they're doing, and don't have to go to too extreme pains to make it. Of course, a smart mapmaker only decorates what is supposed to be visible, and takes as many shortcuts as possible for everything else...
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Tips for the Demo Maps

Postby Campaigner » Apr 17 2006, 22:55

Gaidal Cain - Oh yeah? I digged at the leprechaun and I didn't get any clue whatsoever. There was some text I think, but no clue.

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Postby Gaidal Cain » Apr 17 2006, 23:07

Maybe you have to be somewhat close. All I know is that I got a message when digging something like 7 steps away. Perhaps it had something to do with the fact that I was straight north of it.
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett

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Tips for the Demo Maps

Postby Omega_Destroyer » Apr 18 2006, 5:39

I agree with Towering. Timed maps are fun once in awhile, but for the demo (don't get me wrong, I'm grateful we have one) to come with a single map that was a bit more laid back. The Fall of the Falcon or whatever it is called, is ok but it would have been nice to be able to recruit different heroes. It's a very minor complaint and aside from that, the demo has been great.
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Malicen
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Tips for the Demo Maps

Postby Malicen » Apr 18 2006, 7:59

So when you try to dig for a grail in a wrong place you get directions where to dig for it? Then I could just dig here and there and find it's location, probably by random, without visiting the obelisks. I dunno. MAybe that's a good idea, but I don't like it.
The prayers of the soul tend towards the helping angels discovering the griefs of the heart when pains are consuming it burning.

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Postby ThunderTitan » Apr 18 2006, 10:39

Yeu have to dig somewhere close to it. They probably implemented that because in the former games you could miss the spot by very little if you didn't pay attention. Maybe FC hates that... :D

And the maps are timed only in the begining, and on the Haven map you can actualy recruit all the heroes, the ones that are in anyway.
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noahmo
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Tips for the Demo Maps

Postby noahmo » Apr 18 2006, 14:01

This reminds me of Warcraft III, Etherlords II, & Heroes all in one. That's all fine, but I also agree w/Towering. Etherlords II was nice, but it never brought me back like Heroes III did. Etherlords was very much like the "A to B" approach. (though they did let you explore the whole map by making you go in a very linear path) The creatures and thier abilities are what made that one fun for me. If this becomes a race it would be a disappointment. The strategy & exploration aspects are a must here.

I do like the menus and stat pages, miss the classic paper doll.

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Tips for the Demo Maps

Postby Omega_Destroyer » Apr 18 2006, 20:04

I stand corrected Titan.
And the chickens. Those damn chickens.

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Tips for the Demo Maps

Postby DarkeN Q » Apr 19 2006, 15:12

The most annoying thing about all games ever developed by Nival is that you often have to do exactly right things in exactly right time to achieve something (basically to simply survive). I've no access to the demo yet, but
from your posts can conclude that Nival ain't going to lower the plank and the release will feature pretty tough campaigns. Fan mapmakers will have a hard time trying to do even more difficult than these...


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