Don't forget Good plans & evil plans before the final quest.hellegennes wrote:MM6 only had four (intro, 2 outros and the short video of the traitor disappearing from inside the high council's chamber). MM7 had 8 IIRC (intro, subintro, Harmondale, good arbiter, bad arbiter, Archie's exile, good ending, bad ending). MM8 had more than 10, again, if I remember correctly.
Also, I don't think 3DO started to go entirely downhill until Heroes chronicles made for just money and Might & Magic 8.
Yes Might and Magic 7 had less content, and it's much harder to get up to level 100 even then it was to get level 200 in 6 from lack of areas to explore. But it had other big improvements that made it better, and it's dungeons, while smaller, tended to be much more unique and detailed, rather than just a bunch of wide open areas and walls that all look the same, filled with monsters, like quite a few of the biggest Might & Magic 6 dungeons.
Also, don't forget, Heroes 3 Shadows of Death came out after Might and Magic 7, it had a lot of great new features and content that the previous 2 heroes game lacked (like the ability to select your difficulty on campaigns, random map generator, artifact sets, another great story).