Dev Q&A on Torre de Marfil

Discussions about the latest news in the Might and Magic community.
User avatar
Kalah
Retired Admin
Retired Admin
Posts: 20078
Joined: 24 Nov 2005

Dev Q&A on Torre de Marfil

Unread postby Kalah » 07 Mar 2012, 20:38

The Spanish site <b>Torre de Marfil</b> have posted an exclusive <a href="/http://www.heroesofmightandmagic.es/por ... d=600">Q&A with the developers</a>, dealing with several issues concerning the present state and future of <i>Heroes VI</i>, including neutral creatures, the map editor and some other surprises as well.



The full article is available in English <b><a href="/http://www.heroesofmightandmagic.es/por ... ere</a></b>.



<center><a href="/http://www.heroesofmightandmagic.es/por ... d=13"><img src="/images/news/torredemarfil.jpg"></a></center>

If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/1331152703
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.

User avatar
Angelspit
CH Founder
CH Founder
Posts: 6716
Joined: 18 Nov 2005
Location: Angelspit
Contact:

Dev Q&A on Torre de Marfil

Unread postby Angelspit » 07 Mar 2012, 21:27

Essh, it seems that CH isn't the only fan site in need of a redesign. :D My poor eyes can barely see the text...
I'm on Steam and Xbox Live.

User avatar
Lepastur
Pixie
Pixie
Posts: 103
Joined: 06 Jan 2006

Dev Q&A on Torre de Marfil

Unread postby Lepastur » 07 Mar 2012, 22:03

Text size can be easily changed with your own browser. Try to use the Chrome zoom tool ;-)
Visita http://www.HeroesofMightandMagic.es (Portal) y http://www.TorreDeMarfil.es (Foro) / El sitio web en español más completo dedicado a la saga Heroes of Might and Magic, y a los otros juegos de la misma marca.

User avatar
XEL II
HoTA Crew
HoTA Crew
Posts: 945
Joined: 14 May 2008
Location: Saint-Petersburg, Russian Federation

Unread postby XEL II » 07 Mar 2012, 22:29

M&M is a great and beautiful brand and by the way we want to … ARGH!
* The deed accomplished, Ezio silently left the vicinity, leaving the lifeless corpse of the foolhardy producers behind*
That's the most stupid and unfunny joke I've seen in a while.
Make you strong places to dwell and practice the evil of your arts. Build great monuments to stand through the ages and remind your followers of the task with which you have been charged. Use these halls of iniquity to perpetrate your schemes against the infestation that has taken the fields and lakes of this land from you, their rightful masters. Never forget the hatred that must finally overcome and consume mankind. Dwell in your dungeons and brood. - Sheltem the Dark

User avatar
Avonu
Round Table Hero
Round Table Hero
Posts: 3854
Joined: 06 Aug 2006
Location: City of Griffin
Contact:

Unread postby Avonu » 08 Mar 2012, 07:41

Q13 - How about that new faction you announced? Patch or DLC? In other words, will be it for free or for purchasing?

An important point that needs to be clarified: no new faction was ever officially announced. The confusion arose during a fan Q&A, where we answered a question about the idea of having new factions and that vague answer was badly transcripted. But like for Heroes V, this is something we think about, in one way or another.
And here we have an example of how to answer the question without answering it at all. :P
So, we're gonna pay for new faction or not?
Q16 - Many people weren't able to understand why sim turns mode were left out for release, taking into account that Heroes V had it since a long time ago. Have you talked about this or any other new multiplayer mode (multi offiline mode, just like playing by email but through Ubi serves) with Black Hole?

Sim turn is not exactly a trivial feature to develop. So right now it is not part of our immediate scope. For instance, sim turns were only introduced to Heroes 5 in TotE, its second add-on.
They were introduced in Farmers of Hate. Besides Sim turns were announced to appear in vanillia HV but were postponed to first add-on.
BTW - HoMM is not only TBS game. You ever heard about Age of Wonders, HVI producers? :P
From your answers someone could think, you only know/play HoMM as TBS game.

ywhtptgtfo
Hunter
Hunter
Posts: 528
Joined: 06 Jan 2006

Dev Q&A on Torre de Marfil

Unread postby ywhtptgtfo » 10 Mar 2012, 21:12

What a stupid interview. The message I get is: All these features you asked for are going to be fixed in the future.



Funny jokes with this Ezio fellow btw. That's even worse than the Russian jokes by Nival.

User avatar
parcaleste
Pit Lord
Pit Lord
Posts: 1207
Joined: 06 Nov 2007
Location: Sofia - Vulgaria

Re: Dev Q&A on Torre de Marfil

Unread postby parcaleste » 12 Mar 2012, 15:52

ywhtptgtfo wrote:... All these features you asked for are going to be fixed in the future...
... eventually...

User avatar
ThunderTitan
Perpetual Poster
Perpetual Poster
Posts: 23270
Joined: 06 Jan 2006
Location: Now/here
Contact:

Unread postby ThunderTitan » 13 Mar 2012, 06:40

Hopefully before the heat death of the universe...
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti

Alt-0128: €

Image

User avatar
Dalai
Equilibris Team
Equilibris Team
Posts: 1073
Joined: 06 Jan 2006
Contact:

Unread postby Dalai » 13 Mar 2012, 09:18

The only shred of actual fact in this "interview" impressed me beyond words. They created 4 creature banks. FOUR! 8| During beta I felt that maps were kinda empty, but this is actual statistics! Furthermore - they think it's enough! :mad: Why in the world would he wait for some "silent Ezio"? He must have burned to ashes with shame just the moment he said "We felt that it was enough for the initial game." :disagree:
"Not a shred of evidence exists in favour of the idea that life is serious." Brendan Gill

User avatar
XEL II
HoTA Crew
HoTA Crew
Posts: 945
Joined: 14 May 2008
Location: Saint-Petersburg, Russian Federation

Unread postby XEL II » 13 Mar 2012, 13:29

They must have burned to ashes with shame just the moment they said here on CH that Ashan and HoMM V are true spiritual successors of the Might and Magic series.
Make you strong places to dwell and practice the evil of your arts. Build great monuments to stand through the ages and remind your followers of the task with which you have been charged. Use these halls of iniquity to perpetrate your schemes against the infestation that has taken the fields and lakes of this land from you, their rightful masters. Never forget the hatred that must finally overcome and consume mankind. Dwell in your dungeons and brood. - Sheltem the Dark

User avatar
cjlee
Spectre
Spectre
Posts: 736
Joined: 01 Apr 2009

Dev Q&A on Torre de Marfil

Unread postby cjlee » 13 Mar 2012, 17:26

OMG, this is one inane interview. These guys sound worse than politicians trying to bs the lowest common denominators in their countries.



Big changes are coming... yeah, heard that one before.



I have zero respect for these guys. Incompetent, unimaginative, unmotivated. Yawn.

User avatar
Kalah
Retired Admin
Retired Admin
Posts: 20078
Joined: 24 Nov 2005

Dev Q&A on Torre de Marfil

Unread postby Kalah » 13 Mar 2012, 20:19

What questions would you have us ask?
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.

User avatar
parcaleste
Pit Lord
Pit Lord
Posts: 1207
Joined: 06 Nov 2007
Location: Sofia - Vulgaria

Unread postby parcaleste » 13 Mar 2012, 22:29

*takes a quick look around in case of Ezio

I think he is not referring to the questions, but the answers...

User avatar
hellegennes
Succubus
Succubus
Posts: 843
Joined: 04 May 2009

Dev Q&A on Torre de Marfil

Unread postby hellegennes » 14 Mar 2012, 03:30

@Kalah



Let's start with: "will there be a Random Map Generator and when do you intend to publish it?"

User avatar
Kalah
Retired Admin
Retired Admin
Posts: 20078
Joined: 24 Nov 2005

Dev Q&A on Torre de Marfil

Unread postby Kalah » 14 Mar 2012, 07:25

Yeah that's already on my list of questions, along with the campaign editor.

Anything else?
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.

User avatar
hellegennes
Succubus
Succubus
Posts: 843
Joined: 04 May 2009

Dev Q&A on Torre de Marfil

Unread postby hellegennes » 14 Mar 2012, 08:38

What are they going to do about the balance of the game, which is crappy at best.



I am getting the vibe that they feel the game is pretty balanced.

User avatar
Kalah
Retired Admin
Retired Admin
Posts: 20078
Joined: 24 Nov 2005

Dev Q&A on Torre de Marfil

Unread postby Kalah » 14 Mar 2012, 09:31

They don't. But it's hard to fix over night. So the balance is bound to be adjusted for months to come ... You should keep sending in your opinions about it, though, to help them see the imbalance.
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.

User avatar
Pitsu
Round Table Hero
Round Table Hero
Posts: 1830
Joined: 22 Nov 2005

Unread postby Pitsu » 14 Mar 2012, 20:33

I do not remember whether it has been asked about H6 or was it only H5 or whether it was answered at all, but anyway: regarding balance you can ask *how much is done by mathematical models and how much by empirical "feeling"+feedback from labourous testing*. NWC did balance creatures and AI behaviour by converting all creature stats into a single "fight value" (or was it the other one?) or Peasant Equivalent Opponent Number. These were found in simple model battles and the rest of balance was largely adding growth multipliers and ensuring that all factions end with pretty much equal value. Certainly such models have limits, but they are good to give a solid ground and leave only fine-tuning and fixing some broken abilities for playtesting. If all balance is built on "it feels fine for the initial release" argument, particularly in a game where town builds and tier systems are so similar, then they probably never get the balance right...
Avatar image credit: N Lüdimois


Return to “News”

Who is online

Users browsing this forum: Bing [Bot] and 33 guests