Fire Spells Revealed

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Kalah
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Fire Spells Revealed

Unread postby Kalah » 06 Jun 2011, 15:27

<img src="/http://static9.cdn.ubi.com/en-GB/images ... 118286.png" align=right vspace=10 hspace=10>This week, <a href="/http://might-and-magic.ubi.com/heroes-6 ... 31-32">the official page</a> will reveal various fire school spells the <i>Heroes VI</i> heroes can learn.



Today, the two spells revealed are <b>fire bolt</b> and <b>fire ball</b>. The former is a basic level 1 spell, dealing direct fire damage to the targeted stack, and the latter is an area spell available to heroes of level 2, affecting all creatures in a 3x3 square area.

If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/1307374044
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Unread postby GreatEmerald » 06 Jun 2011, 15:43

Nobody expects the Spanish Fireball!

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Re: Fire Spells Revealed

Unread postby Avonu » 06 Jun 2011, 16:09

Kalah wrote:>>>latter is an area spell available to heroes of level 2, affecting all creatures in a 3x3 square area.
Isn't that level/rank 2 spells/abilities are available for lvl 10+ heroes not lvl2?
At least it's how I read that. :P

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Fire Spells Revealed

Unread postby CloudRiderX » 06 Jun 2011, 16:33

It does sound like it was worded wrong. I'm assuming he meant the spell itself is a level 2 spell in the magic school.
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Fire Spells Revealed

Unread postby michiganjf » 06 Jun 2011, 18:01

The icons for these two spells look perhaps a little too similar... I hope they can be distinguished easily enough when cast.

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Re: Fire Spells Revealed

Unread postby GreatEmerald » 06 Jun 2011, 18:09

michiganjf wrote:The icons for these two spells look perhaps a little too similar... I hope they can be distinguished easily enough when cast.
Hits more than one target = Fireball. Hits one target = Fire bolt. I think that's distinguishable enough :devious:

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Fire Spells Revealed

Unread postby Kosh » 06 Jun 2011, 22:11

oh man the'yre really going to drag this out if they're announcing just 2 spells at a day :/ with beta at the end of the month, that doesnt seem like many spells? 5 day weeks at 2 spells at a day (guessing i know) = 50ish spells since the 28th is mid-week. Of course I'll take fewer spells if it means a greater majority of them are useful, unlike many (most?) spells of previous HoMMs. And yes I know this is veryyy speculative guessing.... but what the hell else do we have to discuss lol. And on that note... E3 info incoming???

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Unread postby XEL II » 06 Jun 2011, 23:28

I hope they will be smart and include Armageddon in its original Dark Magic school.
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Unread postby Kristo » 07 Jun 2011, 02:33

It's the first day of a campaign to reveal some spells, and they announce...this?!? Fire Bolt and Fireball. Really? How original. It's pretty much a given that these spells would be in the game. Why not reveal something special?
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Unread postby Avonu » 07 Jun 2011, 06:11

XEL II wrote:>>>I hope they will be smart and include Armageddon in its original Dark Magic school.
Pyromancer wrote:Ultimate Ability: Armageddon
All non-infernal creatures on the Combat Map are dealt damage (Fire). All obstacles and walls are dealt damage (Structural).

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Fire Spells Revealed

Unread postby legendoferthia » 07 Jun 2011, 06:40

Those are some pretty unique spells :P
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Unread postby parcaleste » 07 Jun 2011, 08:31

Next two are Chain Lightning and Lightning Bolt. Image

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Unread postby Dalai » 07 Jun 2011, 09:30

Kristo wrote:It's the first day of a campaign to reveal some spells, and they announce...this?!? Fire Bolt and Fireball. Really? How original. It's pretty much a given that these spells would be in the game. Why not reveal something special?
"Slow" and "Haste"? :yummy:
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Unread postby Qurqirish Dragon » 07 Jun 2011, 13:53

Next two spells: View mines and Visions :devil:
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Fire Spells Revealed

Unread postby Orfinn » 07 Jun 2011, 14:06

Fire away, fire well! Give me the inferno spell!

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Kalah
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Unread postby Kalah » 07 Jun 2011, 16:04

Actually, the next two (now released) are Fire Magic, a passive ability making the magic more effective, and Frenzy, a spell causing the targeted stack to attack the nearest stack (be it friend or foe) with extra damage - all without losing its turn.
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Unread postby ThunderTitan » 07 Jun 2011, 21:02

So who wants to bet what's next? Bloodlust? Flame Shield? Firewall? Mines?
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Unread postby Avonu » 08 Jun 2011, 06:24

Sun Ray... I mean Sunburst and Torch Light. ;)

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Kalah
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Unread postby Kalah » 08 Jun 2011, 10:40

Today's spells, revealed here, are Fire Storm and the good old Armageddon. The first, which is a rank 3 ability, deals fire damage to an area of 5x5 squares. The Armageddon spell causes fire damage to practically everything; all non-infernal creatures, obstacles and walls on the combat map.
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Unread postby GreatEmerald » 08 Jun 2011, 10:58

Inferno and Armageddon. Again, nobody expects the Spanish Inferno!

Armageddon seems to be overpowered, though. If all inferno creatures are immune to it, then it's simply a nuke.


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