H6 official site update

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Pitsu
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H6 official site update

Postby Pitsu » Jan 7 2011, 11:01

The official Might and Magic: Heroes 6 <a href="http://might-and-magic.ubi.com/heroes-6/en-GB/game/factions/haven/index.aspx">homepage</a> has got a recent overhaul. Most info there is already known, but some bits, for instance <a href="http://might-and-magic.ubi.com/heroes-6/en-GB/game/creatures/haven/index.aspx">unit specials</a> are an interesting read. The site is certainly not complete but chances are that it will henceforth be updated regularly. Of course, with all the experiences with Heroes 5 site and hard to understand advertising policies of Ubisoft we cannot know for sure. For those of you who want the news before others it can be advised to check both Facebook and the official site in coming weeks.

If you would like to take a look at the original page visit this link:
http://www.celestialheavens.com/viewpag ... 1294398073
Avatar image credit: N Lüdimois

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Variol
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Postby Variol » Jan 7 2011, 13:23

Boy, they really spent a lot of time getting creative with the new units! (this is sarcasm for those which did not notice)

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Skullmane
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H6 official site update

Postby Skullmane » Jan 7 2011, 13:37

The 3D models are cool too.

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H6 official site update

Postby Angelspit » Jan 7 2011, 14:06

I hate seeing "Coming Soon" on a Web site. That's so 1998.
I'm on Steam and Xbox Live.

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Postby ThunderTitan » Jan 7 2011, 14:30

What i found interesting was the bio's for the siblings... ignoring the hatchet job translation and doubling up on info they seem to imply they'll all have choices to make... but i guess it's too much to hope for for that to be a game mechanism of some sort...
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Variol
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Postby Variol » Jan 7 2011, 15:16

Pitsu, please tell you are joking with this link!?

I mean: skeleton, ghoul, vampire, lich, ghost..?

..sentinel, crossbowman, griffin..?

The art looks nice, but gosh, so much repetition.

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Postby ThunderTitan » Jan 7 2011, 16:00

BTW, anyone else noticed the red, flaming angle in the concept art?! Isn't it a bit too early in the timeline for red angels?!
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Kalah
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H6 official site update

Postby Kalah » Jan 7 2011, 17:50

That's some kind of succubus, surely?
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Variol
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Re: H6 official site update

Postby Variol » Jan 7 2011, 19:42

Kalah wrote:That's some kind of succubus, surely?


ya' big tease! :D

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Postby Angelspit » Jan 7 2011, 20:23

And stop calling me Shirley.
I'm on Steam and Xbox Live.

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Kristo
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Postby Kristo » Jan 7 2011, 20:42

The Sentinel's shielded ability makes sense, except for the giant pointy stick they're apparently not using to defend themselves.
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H6 official site update

Postby rdeford » Jan 8 2011, 18:29

@ ThunderTitan

Oh I hope that they'll have those choices and more.

IMO, HOMM6, errr... MMH6, should have more depth to the game mechanism (along with some advancements to the game play) otherwise it'll be just H5 with new art. I'm not asking for the kind of leap we got from H3 to H4, more like the kind of evolution we got from Morrowind to Oblivion.
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H6 official site update

Postby ywhtptgtfo » Jan 8 2011, 21:02

@rdeford

Many would argue that Oblivion is not a good sequel of Morrowind.

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H6 official site update

Postby CloudRiderX » Jan 10 2011, 17:57

I could only wish they made H6 like H4. The lack of upgrades meant that all creatures were unique, and the ability to choose different creatures in each town made for great replayability and strategic depth. Even though I love H3 to death, buying the same buildings and same units every time with a certain faction does get a little old.

What I hope for at the very least is that Black Hole studios attempts to draw on the best aspects of all the past games and merge it into something that still captures the feel of past games at the same time. I would love to see H5's skill system, H4's hero mechanic, and H3's realism all in one fantastic game.
Edited on Mon, Jan 10 2011, 12:57 by CloudRiderX
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vicheron
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H6 official site update

Postby vicheron » Jan 11 2011, 20:53

Does anyone else think that the Hellhound looks like a giant two headed rat?

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shinybeast
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H6 official site update

Postby shinybeast » Jan 13 2011, 3:55

Ouch! The incredibly hokey/cliched/etc. background artwork on the homepage opening screen is certainly ominous (right, Shirley?), as is the totally underwhelming/anemic artwork for the Haven, Inferno, and Necropolis adventure map structures. As for the creatures, well, I suppose it's still early days. Aren't the Goblins simply gussied-up versions of H5 TOE units? As a huge fan of the H3 "realistic", "mature" graphic style, I'll admit that the early concept artwork for H5 seemed so ...insubstantial and overblown somehow. However, in all its actual 3D glory, H5 did not fail to impress, so one remains hopeful...
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