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One of the biggest features in Heroes IV that I miss was the chance of locations like the Windmill and Watermill to auto-collection, assuming you had clear route to a town. This meant your heroes could be used for other purposes than gathering weekly resources and took out a lot of the micromanagement. Plus, the ability to send creatures out without a hero was useful for reinforcement purposes too. These features, helped make Heroes IV more enjoyable, but made it a totally different game from Heroes III, and I had hoped Heroes V would combine the best of the two rather than just reverting to the old Heroes III formula. If I wanted a kingdom management game, I'd play Civilization instead (some good Heroes mods for Civilization as well).
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