Let us play your games the way we want, and we'll be happy to buy them from you.
In the best of possible worlds, that would work that way. Unfortunately, it doesn't. Remember when Ubi dropped Starforce in 2006 ? They did it to please the players. Do you think there was an increase in their sales ? Or do you think more than 90% of the gamers just pirated their games with a smile of their face ? Piracy in videogames has become such an bad habit for so many years than most gamers are doing it on a regular basis without any second thought.
Unfortunately, making a game cost a lot of money. Even a niche game like Heroes cost several millions of dollars. For AAAA titles like Assassin's Creed 2, it amounts in tens of millions.
As I have been working as a videogame journalist for the best of the past year I saw some figures. On the total number of people playing one specific game, 8% have actually a legit copy. And that's if you're lucky. Now think about it and try to put yourself in the shoes of the people who actually spent around 15 millions dollars and 3 years of work doing that game. Wouldn't you be a bit pissed off ?
The DRM sucks, that's a reality. But you must remember one thing : in the time frame before a game is cracked, it sells. And that's all this is about really. Selling the games, a lot of them if possible, before it is cracked.