Alright then, I'll play to your little game. Using the example of the campaigns that come with WoG, it turns the game into weird trial and error scenarios where you constantly have to reload because you did something wrong.Salamandre wrote:Can you give please a few examples? I see many people criticizing WoG but after evidence it shows up they either played random maps (very bad idea) or they just extrapolate based on prejudges and ignorance.Deadguy118 wrote: You know, you just pinpointed why I dislike most custom WoG maps (and WoG in general). Because it tries to turn Heroes into things that it isn't. If I wanted actual RPG modules for an actual RPG, I would play Neverwinter Nights.
WoG is a tool. It turns Heroes in what exactly you want to. When you refuse progress and creativity for a 10 years old game, then maybe it is time for you to move on, not keep defending old values.
You know who are criticizing WoG the most atm? The players from world tournaments. Yes, those players who invented custom templates, where you start in a close area, build your main (always Tazar/Crag Hack/Ivor/mephala) up to level 30, then broke guards and have a big fight, using exclusively mass slow, haste and shield. 3 spells out from 50.
And they do and repeat this 15 times a day. HoMM is certainly not that. So...
Any way, I am very enthusiast about possible RPG project from UBI. I am huge fan of M&M series and I will certainly enjoy the same thing in Heroes.
I still wait the examples from where you conclude WoG spoil HoMM.
Maybe some people think that's great, but Heroes is a Turn-Based Strategy game first, and trying to shove in clunky RPG or Puzzle elements, though novel, can be done better elsewhere. It's the same problem I have with a lot of Warcraft III and Neverwinter Nights custom scenarios.
Sure, you could try to make the game into a RPG or Minigame collection or whatever, but at best it's still just a mediocre imitation of real RPGs and Minigame collections. And that is why I not reinstalled WoG. Feel free to disagree (because you are), but these maps don't expand what heroes is, they expand it into weird directions that have nothing to do with the core game. That is a form of "progress and creativity" that I could care less about.