Classes and Spells... where?

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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Konfuzius
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Classes and Spells... where?

Unread postby Konfuzius » 07 Apr 2009, 15:33

Since a fewe days I'm searching the files to modify the classes and spells for MM7.

But, wherever I've searched I found nothing of relevance.

I would like to make 9 new classes (which replace the old classes) with a better balance to each other.
The spells would become more balanced, so that there are only usefull spells (or most of them ;)).

I have searched almost the whole MM7.exe, all Lods and the other files, but I still have no results (except of the files with the names ^^).

So I hope that somebady can tell me where are those files and how to modify them.

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Sure Valla
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Unread postby Sure Valla » 07 Apr 2009, 17:01

But the question: why do you want to change them?

they made them as balanced as posible so for me, its useless to make it

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Konfuzius
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Unread postby Konfuzius » 07 Apr 2009, 18:04

SureValla wrote:But the question: why do you want to change them?

they made them as balanced as posible so for me, its useless to make it
Maybe for you but not for me.

There are enough examples for useless and unbalanced spells.
How often do you use control undead, stun, light bolt, charm, telepaty etc. ?

And some spells sounds strong, but if you compare them with similar spells, you will notice that one is mostly much more efficient than the other.
Exaple 1
The Solar Beam and Dragon Breath
Both deals high damage, but Dragon Breath affect groups, is everywhere and always aviable and is after 9 invested skill points stronger...

Or the damage/manacost relationship of some spells like Fire Ball and Rock Blast, Lightning Bolt and Fire Bolt, Psychic Schock and Harm etc.

Or useless classes like the Ranger...
Or some bad atrifacts, weapons like axes and other stuff.

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vladimir-maestro
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Unread postby vladimir-maestro » 07 Apr 2009, 19:51

I've sucsessfully changed classes in my mm7 mod.
Do not know about the spells but classes are coded in MM7.EXE file. It is really hard to work with it. If you could to modify it - it will be usefull only for your MM7 game version. Even my class updater do not work with Vista and WIN 64.
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.

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Sure Valla
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Unread postby Sure Valla » 08 Apr 2009, 10:11

If you say it like that Konfuzius it sounds more interessting.

Please let me know the progress

mmtool
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Unread postby mmtool » 08 Apr 2009, 14:07

To modify skill table of classes you can try "Skill Availability Editor" by Versenwald (http://www.blimix.com/mm7)

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GrayFace
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Unread postby GrayFace » 08 Apr 2009, 16:11

Here are some offsets in Mok's exe:
0xE3C58 + 0x14*n = (byte) Spell Base Damage (n = spell number)
0xE3C59 + 0x14*n = (byte) Spell Max Damage per skill level
0xED610 + n = (byte) HP multiplier by class
0x4ED5F8 + n = (byte) base HP by class
0xED634 + n = (byte) SP multiplier by class
0x4ED604 + n = (byte) base SP by class
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

mmtool
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Unread postby mmtool » 08 Apr 2009, 22:40

Small tipo with .exe image base (0x4....).


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