What's your favourite way of slaughtering peasants in MM6-8?

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).

What's your favourite methods of slaughtering peasants in MM6-8?

Melee weapons
1
3%
Arrows/Ranged Spells
0
No votes
Berserk a guard
4
14%
Berserk the peasants
1
3%
Slaughter a guard, reanimate it, and then provoke the peasant
0
No votes
Lure hostiles into town
4
14%
Pressure peasants into traps (i.e. Harmondale fort)
0
No votes
Summon elementals and then provoke the peasants
1
3%
Immolation
0
No votes
Armageddon
13
45%
I am a boyscout who doesn't kill peasants
5
17%
 
Total votes: 29

ywhtptgtfo
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What's your favourite way of slaughtering peasants in MM6-8?

Unread postby ywhtptgtfo » 10 Feb 2009, 19:39

ad.

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darknessfood
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Unread postby darknessfood » 10 Feb 2009, 20:39

Armageddon, SEE THEM FLY!!!
You can either agree with me, or be wrong...

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Macros the Black
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Unread postby Macros the Black » 11 Feb 2009, 00:43

Hmm.. choices, choices.. I must admit I never thought of using berserk on them.. but good idea :D Now it's a tie between berserking a guard and having them slaughtered, or berserking the peasents to have to them fight each other to the death.. can't decide which is more evil :devious:

Ah, berserking peasants it is!

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Deadguy118
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Unread postby Deadguy118 » 11 Feb 2009, 00:50

Since Mind Magic is a waste of skill points, I will go with Armageddon easily. It feels great to see all the bodies spread out ready for looting. :devil:
Back from the dead? Maybe.

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Unread postby ywhtptgtfo » 11 Feb 2009, 02:05

Deadguy118 wrote:Since Mind Magic is a waste of skill points, I will go with Armageddon easily. It feels great to see all the bodies spread out ready for looting. :devil:
If you don't care that much about losing a bit of experience here and there (well you don't lose anything if you are careful with last hitting), then Mind Magic is useful to get for early game given the utility of Berserk.

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GrayFace
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Unread postby GrayFace » 11 Feb 2009, 02:16

In MM7 I used Dragon Flies and in MM6 I use melee weapons.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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tolich
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Unread postby tolich » 11 Feb 2009, 12:40

Note that you can also make PEASANTS to run into hostiles with yelling! :D I've yelled to death Malwick once. :devil:
However, the Armageddon is the best. B-)

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Konfuzius
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Unread postby Konfuzius » 11 Feb 2009, 14:50

With the might of pure Darkness!! :devil: Image Image Image
And of course with Dragon Flies ^^

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Storm-giant
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Unread postby Storm-giant » 11 Feb 2009, 22:18

Beserker FTW, pretty funny to see how the guards kill their own :D
Armageddon the best if you don't wanna to be punished :hoo:

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tolich
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Unread postby tolich » 12 Feb 2009, 08:15

In MM6 not all methods actually work.
'Berserk a guard' - there is no guards, no Berserk spell, and monsters do not attack each other.
Berserk the peasants - there is no Berserk spell, and monsters do not attack each other.
Slaughter a guard, reanimate it, and then provoke the peasant - there is no guards, and monsters do not attack each other.
Lure hostiles into town - monsters do not attack each other.
Pressure peasants into traps - traps do not influence monsters (AFAIK).
Summon elementals and then provoke the peasants - no summon spell (AFAIK).
Immolation - no such spell.

The only ways left are such that do direct damage, including melee, ranged, offensive spells, but the most efficient way is the Armageddon spell, indead.

Note that if you do Armageddon in MM6 with the Wizard Eye on, all green dots become red for a moment before becoming yellow. So peasants know they are attacked by you and become angry, too late.

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Avonu
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Unread postby Avonu » 12 Feb 2009, 08:42

tolich wrote:Note that if you do Armageddon in MM6 with the Wizard Eye on, all green dots become red for a moment before becoming yellow. So peasants know they are attacked by you and become angry, too late.
I don't remember but didn't Armageddon in MM6 also lower team reputation?

BTW - where is option "All of them" (depending on my mood ;) )?

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darknessfood
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Unread postby darknessfood » 12 Feb 2009, 10:57

Avonu wrote:
tolich wrote:Note that if you do Armageddon in MM6 with the Wizard Eye on, all green dots become red for a moment before becoming yellow. So peasants know they are attacked by you and become angry, too late.
I don't remember but didn't Armageddon in MM6 also lower team reputation?

BTW - where is option "All of them" (depending on my mood ;) )?
Yup, one Armageddon, and you are BAAAAAAAAD (notorious), when you go visit a Castle, you are beeing send to prison for a year.
You can either agree with me, or be wrong...

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bungleau
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Unread postby bungleau » 16 Feb 2009, 03:49

Unless you go and pay your fine...
*B*
Save early, save often, save before, save after

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tolich
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Unread postby tolich » 16 Feb 2009, 07:19

Avonu wrote:I don't remember but didn't Armageddon in MM6 also lower team reputation?
Not really Armageddon spell itself, but killing innoncents. Try this spell at Dragon Sands where no peasants, and your reputation will not change!
However, Shrapmetals and Dragon Breath spells seem to lower reputation when used.

P.S. I've managed to end the game being Noto! :D

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Avonu
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Unread postby Avonu » 16 Feb 2009, 08:20

When you freed Archibald you are always notorious, so it isn't big deal. :P
On the other hand I finished MM6 being saintly. :proudirule:

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tolich
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Unread postby tolich » 16 Feb 2009, 10:06

Freeing Archi of cause drops your reputation, but not from Saint to Notorious! :) And... I did't killed peasants. I just used Dark Magic too often.
So the worst rep is not think I wanted to achieve. ;)

Heh, how can you raise your rep AFTER freeing Archi?

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Avonu
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Unread postby Avonu » 16 Feb 2009, 14:28

Easy - I go to temple, do some donation and then I completed quests which rise your reputation (I left them for this moment). :D

And you was right about Archibald - I forgot about that I sold some bones after Freed him.

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GrayFace
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Unread postby GrayFace » 17 Feb 2009, 08:37

tolich wrote:However, Shrapmetals and Dragon Breath spells seem to lower reputation when used.
I just checked it and it had no impact on my reputation. (I checked the actual reputation value in ArtMoney)
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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Avonu
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Unread postby Avonu » 17 Feb 2009, 08:43

Could you check how donation in temples work? I remember that after 2 days (or maybe sleep or changing map) my reputation lowered from Respectable to Average. Reputation from (positive) quests don't lower but from donations seem to do that.

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tolich
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Unread postby tolich » 17 Feb 2009, 11:11

It seems to be temporary reputation. As well as temporary Might, Age and so on.


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