GrayFace MM6 Patch v2.5.5 [Jan 13, 2022]

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).

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GrayFace
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Re: GrayFace MM6 Patch v2.5 [Dec 21, 2021]

Postby GrayFace » Dec 22 2021, 21:01

Thanks, my bad!
meee wrote: Dec 22 2021, 6:04 Looks like the fix is to add the NA string to the localization file?
No, that won't fix it, wait for an updated version.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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GrayFace
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Re: GrayFace MM6 Patch v2.5 [Dec 21, 2021]

Postby GrayFace » Dec 23 2021, 3:45

Version 2.5.1
<< MM6 >>
[-] My bug: Crash if character doesn't have a bow (due to "N/A" string not being initialized).
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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GrayFace
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Re: GrayFace MM6 Patch v2.5.1 [Dec 23, 2021]

Postby GrayFace » Dec 24 2021, 12:52

Buka and Loc versions contained English texts. Please redownload if you installed one of them.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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GrayFace
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Re: GrayFace MM6 Patch v2.5.2 [Dec 25, 2021]

Postby GrayFace » Dec 25 2021, 5:10

Version 2.5.2
<< MM6 - MM8 >>
[*] Now character's Stats screen displays a condition that determines stats, in all other places the most severe one is displayed.
<< MM6, MM7 >>
[-] Now simple message dialog (e.g. obelisk message) isn't cancelled by any key press. In MM7 the message also doesn't stay on the screen after being cancelled anymore. Add DontSkipSimpleMessage=0 to INI to disable this fix.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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GrayFace
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Re: GrayFace MM6 Patch v2.5.3 [Dec 27, 2021]

Postby GrayFace » Dec 27 2021, 15:02

Version 2.5.3
<< MM6 >>
[-] My bug: Auto-targeting wasn't working when shooting or casting spells.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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Anubis
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Re: GrayFace MM6 Patch v2.5.3 [Dec 27, 2021]

Postby Anubis » Dec 28 2021, 12:44

Good job, Grayface!

A few questions:

1) Can we still get the +50 Intellect for every party member if they're inflicted with the Curse status in Agar's Lab?
2) Can we now claim the random spear drop in the Temple of Tsantsa? I remember you saying that the bed was tied to another flag or something.

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Re: GrayFace MM6 Patch v2.5.3 [Dec 27, 2021]

Postby GrayFace » Dec 28 2021, 19:48

Anubis wrote: Dec 28 2021, 12:44 1) Can we still get the +50 Intellect for every party member if they're inflicted with the Curse status in Agar's Lab?
Yes.
Anubis wrote: Dec 28 2021, 12:44 2) Can we now claim the random spear drop in the Temple of Tsantsa? I remember you saying that the bed was tied to another flag or something.
I'll fix it in the next version.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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GrayFace
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Re: GrayFace MM6 Patch v2.5.4 [Dec 29, 2021]

Postby GrayFace » Dec 29 2021, 22:09

Version 2.5.4
<< MM6 - MM8 >>
[-] Now, when a location re-spawns, all artifacts generated in chests you've never opened get cleared from "obtained artifacts" list.
<< MM6 >>
[-] Routine for generation of artifacts exclusively (unused on standard maps) was completely broken. They get counted as found, which can be changed by adding FixUnmarkedArtifacts=0 to INI.
<< Fixes in maps >>
[-] Temple of Tsantsa (t3): Spear under a pillow in final area wasn't obtainable due to variables conflict.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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GrayFace
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Re: GrayFace MM6 Patch v2.5.4 [Dec 29, 2021]

Postby GrayFace » Dec 30 2021, 21:17

My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

meee
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Re: GrayFace MM6 Patch v2.5.4 [Dec 29, 2021]

Postby meee » Dec 30 2021, 22:34

Would it be possible to add a toggle for autotargeting? I like auto most of the time, except when targeting AOE spells. I guess it would be possible to briefly switch into Shooter Mode (which seems pretty cool), but I understand that that remaps the attack button to toggle the mode activation (I haven't tried it yet). So, another way of asking this would be "can the Shooter Mode toggle use something other than the attack button?"

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GrayFace
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Re: GrayFace MM6 Patch v2.5.4 [Dec 29, 2021]

Postby GrayFace » Dec 31 2021, 8:28

meee wrote: Dec 30 2021, 22:34 So, another way of asking this would be "can the Shooter Mode toggle use something other than the attack button?"
Sure. I mean, I can add that
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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Anubis
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Re: GrayFace MM6 Patch v2.5.4 [Dec 29, 2021]

Postby Anubis » Dec 31 2021, 20:40

Awesome! Thanks for the speedy response, GrayFace!

You are doing such an amazing job with this game! You're absolutely talented and an invaluable member of this community. Thank you so much!!!

I hope you have a great Happy New Year!

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GrayFace
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Re: GrayFace MM6 Patch v2.5.5 [Jan 13, 2022]

Postby GrayFace » Jan 13 2022, 23:30

Version 2.5.5
<< MM6 - MM8 >>
[-] My bug: Possible character resistances corruption when taking an item from the inventory.
[-] My bug: FixChests option got broken by 2.5.4 changes.
<< MM7, MM8 >>
[*] FixUnmarkedArtifacts option now also respects the 13 artifacts limit imposed by the game.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.


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