GrayFace MM6 Patch v2.2 [March 17, 2019]

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).

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GrayFace
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Re: GrayFace MM6 Patch v2.1 [July 7, 2018]

Postby GrayFace » Mar 17 2019, 9:36

Version 2.2
<< MM6 - MM8 >>
[+] Quick load key now works during the death movie.
[+] Game window is resizeable.
[+] StretchWidth and StretchHeight parameters specify the factors by which the game area gets stretched to reduce black bars on the sides. StretchWidthFull and StretchHeightFull parameters are used only if it makes the game occupy the whole screen.
[+] Now in Software rendering mode the view is always scaled linearly, which makes it less flickery.
[+] Data\MouseLookCursorHD.bmp is used for mouse look in 32-bit color mode if window is bigger than 640x480.
[+] Customizable mouse cursors: Data\MouseCursorArrow.cur and Data\MouseCursorTarget.cur are used if present.
[+] Patch now bypasses dgVoodoo DLLs if SupportTrueColor is not disabled.
[+] Minimaps zoom level is remembered always, not just outdoors as before.
[-] Fixed a crash found in Tatalia in MM7.
[-] Inactive characters couldn't interact with chests.
[-] Animated textures (via TFT) were animated incorrectly: first frame was longer, last frame was shorter.
[-] My bug: ScalingParam2 was read from ScalingParam1 entry.
[-] My bug: Mouse placed in the bottom-right corner was causing a crash sometimes.
[*] Smarter FixInactivePlayersActing: now you can select inactive characters, but they can't act.
<< MM6 >>
[+] "NoPlayerSwap" hidden option. Set it to 0 to return player swapping and bugs it opens up.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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Anubis
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Re: GrayFace MM6 Patch v2.2 [March 17, 2019]

Postby Anubis » Mar 17 2019, 11:42

Awesome! Thank you! I have a question though.

GrayFace wrote:Set it to 0 to return player swapping and bugs it opens up.


Are you saying there's a chance it'll be buggy if player swapping is allowed?

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GrayFace
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Re: GrayFace MM6 Patch v2.2 [March 17, 2019]

Postby GrayFace » Mar 17 2019, 16:49

Anubis wrote:Are you saying there's a chance it'll be buggy if player swapping is allowed?

Oh yes! Also, Lloyd pics wouldn't match actual beacons.
Last edited by GrayFace on Mar 17 2019, 16:50, edited 2 times in total.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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Anubis
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Re: GrayFace MM6 Patch v2.2 [March 17, 2019]

Postby Anubis » Mar 17 2019, 20:15

I'd heard of bugs that one could use with player-swapping but I didn't realize the extent of which those bugs could be used. That video was crazy, lol. I only ever used the player-swap feature to use the Percival bow and fire at certain angles around corners.

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Anubis
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Re: GrayFace MM6 Patch v2.2 [March 17, 2019]

Postby Anubis » Mar 17 2019, 20:48

Might've found a bug. I installed your most recent patch and loaded up MM6 and was looking through the Druid's abilities. Are druids able to use the macefighting skill in MM6...?

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Re: GrayFace MM6 Patch v2.2 [March 17, 2019]

Postby Anerag » Mar 18 2019, 0:34

GrayFace wrote:[+] "NoPlayerSwap" hidden option. Set it to 0 to return player swapping and bugs it opens up.

Many thanks for this!
GrayFace wrote:Oh yes! Also, Lloyd pics wouldn't match actual beacons.

And thanks for the free advertising! In return would you mind taking a look at my post in the MMExtension thread?

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Re: GrayFace MM6 Patch v2.2 [March 17, 2019]

Postby Anubis » Mar 18 2019, 1:29

n/a
Last edited by Anubis on Mar 20 2019, 9:39, edited 1 time in total.


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