<< MM6 - MM8 >>
[+] 32 bit color support in windowed and borderless modes. Can be turned off by adding "SupportTrueColor=0" to INI. You can specify RenderMaxWidth and RenderMaxHeight options to limit maximum resolution of quality scaling if you experience problems with FPS. Hidden options ScalingParam1 (3 by default) and ScalingParam2 (0.2 by default) control crispness of UI scaling.
[+] BorderlessFullscreen option makes the game run in your standard resolution, stretched to full screen (with black borders when needed). Set it to 0 to disable.
[+] WindowWidth and WindowHeight options control window size in windowed mode. Value of -1 means calculate automatically based on aspect ratio.
[+] Movies are smoothly stretched to any window size. To turn off in old full screen mode, add "SmoothMovieScaling=0" to INI, for windowed mode add "CompatibleMovieRender=0" (not recommended!).
[+] Custom SND and VID archives that work just like custom LOD archives.
[+] TurnBasedSpeed (for monsters' turn) and TurnBasedPartySpeed (for party turn) can help you speed up the combat.
[+] When switching from mouse look to 'standard mode' the mouse would start at screen center if over 10 seconds have passed since last switch. Otherwise it will return to its last position. Number of seconds is controlled by hidden MouseLookRememberTime option.
[+] While right mouse button is pressed the mouse look is now deactivated, letting you easily check active spells, current time or perform an action by pressing left mouse button while still holding the right button. Set MouseLookWhileRightClick=1 to keep mouse look active.
[+] PlayMP3 option now supports WAV files in Music folder. WAVs always loop properly.
[+] Another approach to fixing chests: now chest contents are reordered to make most valuable items be put into the chest first. This can be disabled by setting FixChestsByReorder=0.
[+] Black potion isn't wasted if it has no effect.
[+] Infinite view distance in dungeons (monsters don't disappear when they are too far).
[+] FixInfiniteScrolls hidden option controls corresponding fix.
[-] Fixed problems with timers: timer countdown was reset if you visited the location before the timer period passes; in MM6, upon revisiting the map late into in the game, wells could be used a huge number of times; in MM8 timers not related to refill were working differently than in other games. Add "FixTimers=0" to INI to disable the fix.
[-] My bug: *.evt and *.str weren't loaded correctly from DataFiles.
[-] Monsters are unlikely to jump from a bridge into lava now. Hidden "MonsterJumpDownLimit" controls the height from which they won't jump (500 by default).
[-] Jumping height reduced a bit, because the party started jumping too high after movement rounding fix. Also, "FixMovement=0" hidden option added that returns vanilla movement.
[-] Blasters and some spells couldn't target rats.
[-] Crash with sprites with scale too small (happens with MM6HD).
[-] Town Portal wasting player's turn even if you cancel the dialog.
[-] EVT commands couldn't operate on unused Thievery skill.
[-] Crash on exit.
[*] Some options made 'hidden' to reduce INI clutter.
<< MM6, MM7 >>
[-] My bug: crash when loading custom LOD archives. (don't know how it even worked at all!)
[-] Out-of-bounds memory read in buy dialog when no player is active.
[-] Shops were buying blasters.
<< MM6 >>
[+] NoIntro option, just like in other patches. I figured this can be more convenient than "-nomovie" cmd line switch.
[+] PlayMP3 option now supports tracks in Sounds folder for compatibility with GOG version.
[+] Items stack vertically, like in MM7 and MM8 (add PlaceItemsVertically=0 to INI to disable).
[-] Scholar NPC wasn't giving +5% exp.
[-] +2/+3 weapon skill NPCs didn't effect weapon delay.
[-] My bug: Starburst and Meteor Shower range limitations still weren't accurate.
[-] My bug: Pressing CharScreenKey while holding right mouse button sometimes leading to a crash.
<< Fixes in maps >>
[-] Fixed missing dungeon/house hints in all outdoor locations (except Paradise Valley, it was fine).
[-] Fountain in Paradise Valley (outa2) was showing "+100 Power temporary" instead of "Refreshing!" when depleated.
[-] Fountains in Blackshire and Kriegspire shared the same "used" flag, drinking one was prohibiting you from drinking the other (one gives +5 Intellect and Personality, the other +10 Magic resistance).
[-] Kriegspire (outb1): One of doors on top of Castle Kriegspire didn't react to mouse. Superior Temple of Baa was entered in a wrong direction.
[-] Blackshire (outb2): Floating tree near the house with statuettes. Lair of the Wolf was entered in a wrong direction.
[-] Hall of the Fire Lord (d04): Locked chest wasn't openable if the trap detonated. Front facet of anther chest wasn't clickable.
[-] Dragoons' Caverns (d06): Better handling of chests with quest items. One of quest items wasn't obtainable if the chest was opened with an explosion. After obtaining quest items the chests were becoming duplicated.
[-] Snergle's Iron Mines (d09): Front of a Cabinet (event 77) didn't react to clicks.
[-] Dragoons' Keep (d10): Duplicated chest and unopenable cabinet fixed by Black Phantom. Better handling of the chest with Mordred dagger.
[-] Corlagon's Estate (d11): Better handling of the chest with the quest item.
[-] Warlord's Fortress (d16): Fixed duplicated chests. Better handling of the chest with the quest item.
[-] Agar's Laboratory (d19): Duplicated chests fixed (now the final chest has items, as intended).
[-] Temple of Baa (t1): Misaligned floor texture.
[-] Temple of the Moon (t5): One altar didn't increase Might of the last player only if it's below 50, another was giving +2 Luck to first player instead of +5. Fixed by Black Phantom.
[-] Superior Temple of Baa (t7): Fixed duplicated chests. Partially based on Black Phantom fix.
[-] Free Haven Sewer (sewer.blv): Rats were spawning in walls. Top of one chest didn't react to clicks. Richard Harp's exit was leading to a different house.
[-] Oracle of Enroth (oracle.blv): Problems of oracle screen with stars - often closing instead of opening.
[-] New World Computing (znwc): One door was moving a part of the wall when opened.
[-] Circus was removing all trophies when giving out Pyramids and Kegs of Wine.
[-] "Cloak of Baa" was given multiple times if you talked to Slicker Silvertongue again.
Last edited by GrayFace
on Jul 7 2018, 19:18, edited 1 time in total.