Hi GrayFace,
I am always ecstatic to come back to this forum and see that you are actively posting. Couple thoughts for the next patch:
-I agree with Anubis, the chests in Warlords Fortress are an issue now. Personally, I don't think the fix was necessary at all... I believe the empty chests with traps are intentionally put there.
-Now that Anubis pointed out there is supposed to be a spear in the Temple of Tsantsa I'd really like to see it in action. Can this be fixed?
-A rock in the abandoned temple of baa is mentioned here:
http://alexko72.narod.ru/secret.html . Is this also broken? What was it?
-Double chest in dragoons caverns had issue where if you weren't successful disarming the trap for the first would go off, then the trap for the second, and then you could only open the second chest afterwards. Now, this feature is gone entirely so only the first chest works. I revert back to the older patch when I get to this point. I'm not sure how realistic it would be to do this but you could make it work with your chest fix by alternating between chest one and chest two each click. EX: Set off trap 1, set off trap 2, open chest one, open chest two, open chest one, etc. Another benefit of doing it like this is that you'd be able to grab any overflow of chest one which is currently impossible with both patches.
-I'd still really like Useless Crystals to disappear after being clicked on like what happens with "empty bag". Also, currently you do not need any perception skill to determine if a crystal is useless whereas if it's good it just won't say anything at all if you don't have the skill. Both options should be blank if the perception requirement is not met.
-I mentioned earlier that the perception NPCs don't work; that would be nice to have fixed.
-Ghost of Baltazar should disappear after the quest like the Ghost of John Silver does.
-The description of the expert level of the second spell of all the elemental magics doesn't have a space between "1" and "spell point"
Thank you,
Graff