Might & Magic 6 Remake Addon for Oblivion

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
User avatar
DrakeBD
Big Nose
Big Nose
Posts: 111
Joined: 01 Feb 2008
Location: Deyja

Might & Magic 6 Remake Addon for Oblivion

Unread postby DrakeBD » 06 Jan 2009, 18:06

Team Hypergames2k8

Links
Homepage: http://www.freewebs.com/hypergames2k8/index.htm
Forum: http://hypergame2k8.yuku.com/directory

Description
Well the title kind of says it all but we are recruiting talented people to join the hypergames2k8 team to work on a Might And Magic 6 Remake we have only just begun development of this project if anyone is interested pop over to our forum and join up there post a few examples of some other mods you have made and someone will contact you ASAP.

Its very simple mod basically to add new landmass, but to get there you will have to find the spaceship somewhere in cyrodiil you will do a basic mission to get the ship working again because it crashed then you can fly to Enroth you will still have your skills from cyrodiil and any items, you will then be able to explore the new surrounding and do all the new missions there to destroy the seed ship trying to unleash the kreegan infestation on Enroth

Landmass Heightmaps ready (these locations fit into a 5by3 grid)

New Sorpigal
Castle Ironfist
The Misty Islands
Bootleg Bay
Free Haven
Mire of the Damned
Frozen Highlands
Silver Cove
Blackshire
Kriegspire
Eel Infested Waters
Dragonsands
Hermit's Isle
Paradise Valley
Sweet Water

Crash Site screenshots Beta

Image

Image

Image

Deyja

Unread postby Deyja » 06 Jan 2009, 19:42

Yup my boss is busy again hehe :devious:

User avatar
DarthVadre
Peasant
Peasant
Posts: 96
Joined: 18 Oct 2008
Location: United States
Contact:

Unread postby DarthVadre » 07 Jan 2009, 00:19

Great this defeats the purpose of my Source mod.
Your perception determines your experience.

User avatar
DrakeBD
Big Nose
Big Nose
Posts: 111
Joined: 01 Feb 2008
Location: Deyja

Unread postby DrakeBD » 07 Jan 2009, 10:45

DarthVadre wrote:Great this defeats the purpose of my Source mod.
Why is that, how far are your though development of your mod

User avatar
darknessfood
Round Table Hero
Round Table Hero
Posts: 4009
Joined: 02 Jul 2007
Location: Netherlands
Contact:

Unread postby darknessfood » 07 Jan 2009, 12:03

The more the merrier!
You can either agree with me, or be wrong...

User avatar
Big Daddy Jim
Swordsman
Swordsman
Posts: 551
Joined: 29 Oct 2007
Location: Republic de Panama

Unread postby Big Daddy Jim » 07 Jan 2009, 13:35

I take it, since you are starting another project, that the MM game you announced several months ago will be released soon? An update on its status would be nice for this community.

BDJ
"BDJ the Coding Wizard has moved out of the Coding Fortress, has retired from Might & Magic game modification, and now lives a peaceful life in Alto Lino, Republic de Panama.

http://www.mediafire.com/BDJs

User avatar
Storm-giant
Minotaur
Minotaur
Posts: 693
Joined: 13 Jun 2008
Location: Torrelavega

Unread postby Storm-giant » 07 Jan 2009, 15:25

Even more :hoo:
Good work :tsup:

Deyja

Unread postby Deyja » 07 Jan 2009, 17:36

Big Daddy Jim wrote:I take it, since you are starting another project, that the MM game you announced several months ago will be released soon? An update on its status would be nice for this community.

BDJ
well here's a update Big Daddy Jim for M&M W mod on ut3

For the first beta
warlords is changeing from what it was origanly announced as to basically a first person real time version of heroes 3
but can't say the release date of the beta yet
probely somewhere this year.
http://www.moddb.com/mods/might-magic-warlords
forum
http://hypergame2k8.yuku.com/directory

--------------------------------------------------------------------------------

M&M6 mod on oblivion

I think M&M6 mod on oblivion will be finished soon but thats up too Drake becouse i don't work on it but as far i have seen it from drake its fine.


-------------------------------------------------------------------------

Also DarthVadre i think your Source mod would be great also...hmm
i was thinking of making a mutator for source or UT too a party game like M&M6-8 interface & a Turn-base mutator as i wanted too do with Deyja mod so then its possible to make a REAL new M&M game without using M&M6-8 engine becouse that engine is limmeted.

but then good programmers are needed then too be able too do this.

I have tried it also too do this but failed for the turn base mutator :tired: (hope i can find a way B- )


---------------------------------------------------------------------------------

Hmm also we got here another mutator for ut3
That you can download. Have fun ^^
http://hypergame2k8.yuku.com/topic/664
B-)

User avatar
DrakeBD
Big Nose
Big Nose
Posts: 111
Joined: 01 Feb 2008
Location: Deyja

Unread postby DrakeBD » 07 Jan 2009, 18:30

Thanks for that deyja i have updated the warlords thread

and some more news on this mod the height maps for all areas are now into the gameworld and editing has started :D yeah

User avatar
DarthVadre
Peasant
Peasant
Posts: 96
Joined: 18 Oct 2008
Location: United States
Contact:

Unread postby DarthVadre » 08 Jan 2009, 01:17

Deyja wrote:Also DarthVadre i think your Source mod would be great also...hmm
i was thinking of making a mutator for source or UT too a party game like M&M6-8 interface & a Turn-base mutator as i wanted too do with Deyja mod so then its possible to make a REAL new M&M game without using M&M6-8 engine becouse that engine is limmeted.
After playing Half-life 2 Wars (a mod that converts Half-life 2 into an RTS), I started thinking making a true M&M game wouldn't be impossible. Ubisoft screwed up with the Source engine, but that doesn't mean the engine is bad.
Your perception determines your experience.

User avatar
DrakeBD
Big Nose
Big Nose
Posts: 111
Joined: 01 Feb 2008
Location: Deyja

Update 2

Unread postby DrakeBD » 08 Jan 2009, 17:17

Hello to all and thanks for any support given to this project i have a few ingame screenshots of Enroth specificaly the Hermit Isle region

Image

Image

Image

User avatar
Angelspit
CH Founder
CH Founder
Posts: 6716
Joined: 18 Nov 2005
Location: Angelspit
Contact:

Unread postby Angelspit » 08 Jan 2009, 17:30

Beautiful, and very atmospheric.
I'm on Steam and Xbox Live.

User avatar
DrakeBD
Big Nose
Big Nose
Posts: 111
Joined: 01 Feb 2008
Location: Deyja

Unread postby DrakeBD » 08 Jan 2009, 17:38

Angelspit wrote:Beautiful, and very atmospheric.
Thank you it is what we are aiming for in this project
we have the whole of enroth in the oblivion game world as landmass we are in the process of textureing it and sorting out the sea level and any glitches in the coast lines

User avatar
Talin_Trollbane
Swordsman
Swordsman
Posts: 597
Joined: 23 Apr 2006
Location: Up North

Unread postby Talin_Trollbane » 08 Jan 2009, 19:44

so it will be like an single adventure in Enroth? or have you modded in party mode into Oblivions engine ? :|
Ultima, Elder Scrolls and Might and Magic Veteran.

Deyja

Unread postby Deyja » 08 Jan 2009, 21:16

Talin_Trollbane wrote:so it will be like an single adventure in Enroth? or have you modded in party mode into Oblivions engine ? :|
no only Oblivion style sorry

User avatar
jeff4815
Pixie
Pixie
Posts: 130
Joined: 24 Apr 2008
Location: Northern Garrote Gorge

Unread postby jeff4815 » 10 Jan 2009, 04:24

This sounds good.
And there was much rejoicing...
"You want a piece of me?!"
Ithilgore trying to Identify a Dragon: "Haven't seen one before..."

User avatar
DrakeBD
Big Nose
Big Nose
Posts: 111
Joined: 01 Feb 2008
Location: Deyja

Unread postby DrakeBD » 15 Jan 2009, 17:22

Update 3

ALL enroth landmass is now ready and in game texturing of the landmass has now begun
14 new textures created so far with more on the way all textures match there source references from the old MM6 game
we are still recruiting members to help with this we currently need an interior developer and NPC developer

here is some more screenshots of hermit isle and dragonsands with some of the new textures

Image

Image

Image

User avatar
tolich
Spectre
Spectre
Posts: 748
Joined: 10 Jan 2009
Location: Minsk, Belarus

Sorry, what means this house close to Volcano?

Unread postby tolich » 15 Jan 2009, 17:44

Do rumours about White Goblin come to life? :D

User avatar
Lord13
Demon
Demon
Posts: 311
Joined: 16 Jan 2006
Location: Around Harmondale

Unread postby Lord13 » 15 Jan 2009, 23:31

Nice work DrakeBD, keep it up. :)
Every man dies...
Every beast dies...
Only heroes live forever!

User avatar
Deadguy118
Assassin
Assassin
Posts: 294
Joined: 03 Jun 2006
Location: Somewhere

Unread postby Deadguy118 » 16 Jan 2009, 04:48

Keep up the good work. While I don't own oblivion I have played enough (easily 100+ hours because I borrowed it from a friend last summer) of it to appreciate what you are doing . Plus you can easily populate the world with NPCs since the citizens of Tamriel are about as unique as those of Enroth. :devil:
Back from the dead? Maybe.


Return to “Might and Magic”

Who is online

Users browsing this forum: No registered users and 36 guests