M&M: The New Order (MMTNO)

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
Wilbur Humphery II
Leprechaun
Leprechaun
Posts: 13
Joined: 15 Jul 2008
Location: Yesterday (NZ)

Unread postby Wilbur Humphery II » 27 Jan 2009, 22:26

wow! this looks good. i am playing on windows vista and its really good, keep up the good work. :)

matgaw
Leprechaun
Leprechaun
Posts: 39
Joined: 08 Jul 2007

Unread postby matgaw » 24 May 2009, 23:21

Some news and screenshots were published on the project site

Image 1 Image 2 Image 3

User avatar
koval321
War Dancer
War Dancer
Posts: 368
Joined: 20 Jan 2008

Unread postby koval321 » 25 May 2009, 09:11

Should i see buildings interior? Inside buildings i see only black screen.
Where buy food? I have cheese but cant eat it (probably quest item?)

matgaw
Leprechaun
Leprechaun
Posts: 39
Joined: 08 Jul 2007

Unread postby matgaw » 26 May 2009, 11:22

Food you can buy at the city. You can reach the city by very long road from the village.

Cheese is a quest item so you can't eat it :)

Buildings interiors are not rendered yet, so it's ok that you don't see them ;)

User avatar
koval321
War Dancer
War Dancer
Posts: 368
Joined: 20 Jan 2008

Unread postby koval321 » 26 May 2009, 16:16

Ok so it seem like best tactic is at begining run to city trying avoid monsters. Already after some fights with rats in village mine i used last food, potions, herbs, and begin to buy potions which was too expensive.

Village should have small tavern, otherwise need run to city
Inside mine map disappear, its transparent window
Dead rats are still obiects which collide to living monsters
Afrer few party deaths game become very slowly
There is passage in montains near village which lead to end map where party collide with air
Peasants dont stop moving when talk to them
Nobody have even single hair (i mean npc and team)

matgaw
Leprechaun
Leprechaun
Posts: 39
Joined: 08 Jul 2007

Unread postby matgaw » 29 May 2009, 11:39

koval321 wrote:Inside mine map disappear, its transparent window
Indoor minimaps aren't implemented yet, and this will have to wait some longer time...
koval321 wrote:Dead rats are still obiects which collide to living monsters
Do you consider this as a bad feature?
koval321 wrote:Afrer few party deaths game become very slowly
We'll check this, maybe you have discovered some bug.
koval321 wrote:Nobody have even single hair (i mean npc and team)
We didn't have enough time before demo to make good renderings so we used some crappy ones ;)

hobowu
Leprechaun
Leprechaun
Posts: 46
Joined: 30 Apr 2009

Unread postby hobowu » 29 May 2009, 12:54

koval321 wrote:
Dead rats are still obiects which collide to living monsters

Do you consider this as a bad feature?
yes it is a bad feature ...
because when there are many dead monsters on the floor, your movements are hampered and you can't move around properly, which has rather negative consequences when you are playing in real-time mode and constantly move around to dodge monster hits.

Also, what happens when the monsters are large? (like dragons). (perma-stuck).

Sometimes it is much better to kill all monsters first, then pick up their bodies. (especially when your inventory is full and you pick up a massive chain mail... constant throwing items onto ground is timewasting and distracting).[/quote]

matgaw
Leprechaun
Leprechaun
Posts: 39
Joined: 08 Jul 2007

Unread postby matgaw » 04 Aug 2009, 19:03

Site update, some information about the game, our plans, and progress have been published:

http://www.mightnmagic.glt.pl/

User avatar
GreatEmerald
CH Staff
CH Staff
Posts: 3330
Joined: 24 Jul 2009
Location: Netherlands

Unread postby GreatEmerald » 04 Aug 2009, 19:28

Not bad! The graphics are a nice update, even though they're not top notch, but they're comparable to Unreal Engine 2 (if only it was possible to recreate what we see in cutscenes in real 3D...). Looking forward to new releases :)

User avatar
pirvix
Pixie
Pixie
Posts: 139
Joined: 13 Nov 2008
Location: in your kitchen obviously....

Unread postby pirvix » 04 Aug 2009, 20:10

Great update, this will hopefully turn out good :D
Keep up the good work :)
Might and Magic X official website:
http://www.mightandmagic10.thegaminguniverse.com/

User avatar
Lord13
Demon
Demon
Posts: 311
Joined: 16 Jan 2006
Location: Around Harmondale

Unread postby Lord13 » 05 Aug 2009, 18:01

Thx for the update, can't w8 to hear
more news :)
Every man dies...
Every beast dies...
Only heroes live forever!

matgaw
Leprechaun
Leprechaun
Posts: 39
Joined: 08 Jul 2007

Unread postby matgaw » 22 Oct 2009, 11:09

Not only hear. Now you can watch the news!

Picture: Multi-textured terrain

http://www.mightnmagic.glt.pl/

User avatar
Lord13
Demon
Demon
Posts: 311
Joined: 16 Jan 2006
Location: Around Harmondale

Unread postby Lord13 » 22 Oct 2009, 11:26

Once again, thx for the nice update and for
keeping us informed ;)
Every man dies...
Every beast dies...
Only heroes live forever!

User avatar
darknessfood
Round Table Hero
Round Table Hero
Posts: 4009
Joined: 02 Jul 2007
Location: Netherlands
Contact:

Unread postby darknessfood » 22 Oct 2009, 18:22

Nice work, keep it up :)!
You can either agree with me, or be wrong...

User avatar
prince87x
Leprechaun
Leprechaun
Posts: 17
Joined: 19 Oct 2009

Unread postby prince87x » 24 Oct 2009, 07:03

I tried out the demo. You've done some nice work! I noticed the enemies seemed to aggro you from pretty far away. They all came at you at the same time as well. This made it somewhat necessary to kite them when you have a large pack of monsters on you. It might be nice if you could pull a few at a time.

Keep up the good work anyway, it looks like it will be quite fun and nostalgic to play!

User avatar
koval321
War Dancer
War Dancer
Posts: 368
Joined: 20 Jan 2008

Unread postby koval321 » 24 Oct 2009, 07:47

New textures look better, but question about maps, everything will be surrounded by mountains?

matgaw
Leprechaun
Leprechaun
Posts: 39
Joined: 08 Jul 2007

Unread postby matgaw » 24 Oct 2009, 15:22

koval321 wrote:New textures look better, but question about maps, everything will be surrounded by mountains?
No. This is just a sample map done some long time ago and it won't be included in the game.

User avatar
koval321
War Dancer
War Dancer
Posts: 368
Joined: 20 Jan 2008

Unread postby koval321 » 25 Oct 2009, 08:36

Thats good because demo give me feelings of claustrophobic linear game, great thing in mm was huge world and freedom of actions.

matgaw
Leprechaun
Leprechaun
Posts: 39
Joined: 08 Jul 2007

Unread postby matgaw » 29 Oct 2009, 23:06

koval321 wrote:Thats good because demo give me feelings of claustrophobic linear game, great thing in mm was huge world and freedom of actions.
For the demo we had to create some small map, so we had to limit the movement. Demo contains only few simple sample-quests, so it would be too easy and quick with that freedom ;)

Also, engine had some serious limits (like no light system, no water, no moving objects) few months ago so we didn't have too many options. Luckily, everything is going forward and our capabilities grow every month... :)

P.S. Added some additional gnoll screenshots to the gallery.


Return to “Might and Magic”

Who is online

Users browsing this forum: No registered users and 38 guests