MM map-exporting
- vladimir-maestro
- Genie
- Posts: 1034
- Joined: 19 Jun 2008
MM map-exporting
Found a way to extract maps from MM6-MM8 into 3D max 7
Take a look:
Now I've got 42 maps from MM series in 3D MAX 7
Yes, It is New Sorpigal!
resolution of map is 20.000 polygons (original has got about 1700+)
Take a look:
Now I've got 42 maps from MM series in 3D MAX 7
Yes, It is New Sorpigal!
resolution of map is 20.000 polygons (original has got about 1700+)
- motter28218
- Pixie
- Posts: 118
- Joined: 30 Sep 2007
- vladimir-maestro
- Genie
- Posts: 1034
- Joined: 19 Jun 2008
Warning!!!!!!!!!!!
1mb file!!!!!!!!!!!
http://img353.imageshack.us/img353/4752 ... anepl7.gif
Animated Fire Planes
1mb file!!!!!!!!!!!
http://img353.imageshack.us/img353/4752 ... anepl7.gif
Animated Fire Planes
- darknessfood
- Round Table Hero
- Posts: 4009
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- Location: Netherlands
- Contact:
- vladimir-maestro
- Genie
- Posts: 1034
- Joined: 19 Jun 2008
Found an optimal exporting settings - it is 80.000 polygons.
The world looks very smooth and realistic.
For remake or not - I'm not sure. Now maps exist only in 3D'd MAX format. I know there are many MM fan projects but not sure that it will be usefull for them.
I've got some contacts with WOXII (world of Xeen II) team. The've got very interesting things such as full 3D-engine with highly-polygonal models (like morrowind). If you wish - they've done upgraded MM9 engine, but had some other difficulties...
The way I discovered this maps was an accident =) was studing MM LOD files with HEX editor and found interesting consiquence of bites -> tested them and it works
The world looks very smooth and realistic.
For remake or not - I'm not sure. Now maps exist only in 3D'd MAX format. I know there are many MM fan projects but not sure that it will be usefull for them.
I've got some contacts with WOXII (world of Xeen II) team. The've got very interesting things such as full 3D-engine with highly-polygonal models (like morrowind). If you wish - they've done upgraded MM9 engine, but had some other difficulties...
The way I discovered this maps was an accident =) was studing MM LOD files with HEX editor and found interesting consiquence of bites -> tested them and it works
@vladimir-maestro
IIRC MM6 monsters and probably terrians also were created in full 3D (in Maya program), before been converted to 2D enviorment.
So it isn't strange to recreate them to fully 3D.
Same with MM7 and 8 and with HoMM3 - all models were created as 3D.
BTW - how is WoX2? Their site is still under construction.
IIRC MM6 monsters and probably terrians also were created in full 3D (in Maya program), before been converted to 2D enviorment.
So it isn't strange to recreate them to fully 3D.
Same with MM7 and 8 and with HoMM3 - all models were created as 3D.
BTW - how is WoX2? Their site is still under construction.
- vladimir-maestro
- Genie
- Posts: 1034
- Joined: 19 Jun 2008
- vladimir-maestro
- Genie
- Posts: 1034
- Joined: 19 Jun 2008
Ressurecting the topic:
here is a map that I added to MM7 from MM6:
As you can see it looks great with mapviewer. Now it has got textures! But I'm not sure if map will work in game because MM7 has got new type of files for maps - EVT - event files. And MM6 do not have this files.
I do not know if this file is critical for MM7 game engine and have no idea how to create such file for the map =\
here is a map that I added to MM7 from MM6:
As you can see it looks great with mapviewer. Now it has got textures! But I'm not sure if map will work in game because MM7 has got new type of files for maps - EVT - event files. And MM6 do not have this files.
I do not know if this file is critical for MM7 game engine and have no idea how to create such file for the map =\
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
hmm i hope sovladimir-maestro wrote:Ressurecting the topic:
here is a map that I added to MM7 from MM6:
As you can see it looks great with mapviewer. Now it has got textures! But I'm not sure if map will work in game because MM7 has got new type of files for maps - EVT - event files. And MM6 do not have this files.
I do not know if this file is critical for MM7 game engine and have no idea how to create such file for the map =\
hmm too bad i must create all map things in UT(unreal tournament), would be easier too use some old dungeons
hmm maby i must play abit with the old M&M files again, will save some time of work maby
- vladimir-maestro
- Genie
- Posts: 1034
- Joined: 19 Jun 2008
Tried to replace existing dungeon into this one...
Game start to load the new map and when all line became red - game crushes
I think that new map nned correction under MM7...there were monsters from MM6 on that map and maybe they are still there but game cannot find them in MM7
Game start to load the new map and when all line became red - game crushes
I think that new map nned correction under MM7...there were monsters from MM6 on that map and maybe they are still there but game cannot find them in MM7
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
hmm i see, i was afraid this would happen. a friend of my tried a simular thing and failed, but i hope you succeed one dayvladimir-maestro wrote:Tried to replace existing dungeon into this one...
Game start to load the new map and when all line became red - game crushes
I think that new map nned correction under MM7...there were monsters from MM6 on that map and maybe they are still there but game cannot find them in MM7
- DarthVadre
- Peasant
- Posts: 96
- Joined: 18 Oct 2008
- Location: United States
- Contact:
- vladimir-maestro
- Genie
- Posts: 1034
- Joined: 19 Jun 2008
You can use Hight-Map to recreate Map in 3D max with displace.
It will be rather similar to the original one
It will be rather similar to the original one
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
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