UndeadHalfOrc wrote:Delighted to see this happening.
A few suggestions:
- Make thieves do more than just disarm traps or steal items. Have them automatically look for secret doors and fireball traps, like in AD&D 2nd edition ("Eye of the Beholder" and "Baldur's Gate" games). Make some areas accessable only to thieves due to locks only being openable by lock-picking. EOB2 did this back in 1991, so why not?
- Get rid of that annoying 5-day travel to cross maps. a week to travel east a few steps? Yeah right.
- Have temples impose a daily limit (shared by all temples) on healing to prevent Lloyd's Beacon abuse.
Glad to see you like what we are doing. You have some very hard-to-do suggestions:
The first suggestion will actually prove to be extremely difficult as we would need to create some other special skill never done in any Might and Magic game before. Making an area exclusive to certain classes however is an interesting idea; we would have to see how that could accomplished. Perhaps the same way Clankers Lab in MM7 was available only to those on the Dark path.
Most of the game will be traveling via boat as most land will be in the form of islands, so travel may be longer/shorter than 5 days depending on the island location. Traveling by foot however will still take time as technically the thought is that different towns take time to travel to even though some might see it as only a couple steps.
A healing limit would be hard to incorporate as well; also, if one has the money to pay for healing, then the temple would probably want your money instead of turning you away.