Modder's Corner Opened
- Big Daddy Jim
- Swordsman
- Posts: 551
- Joined: 29 Oct 2007
- Location: Republic de Panama
Modder's Corner Opened
Sorry, I don't get around the Internet much to respond to comments. However, I have just opened a Modder's Corner at the following site;
http://hosted.filefront.com/BigDaddyJim/
If anyone is interested, I just posted a 32-page .PDF article entitled
A Guide to MM7 Modding, Part One, Creating Creatures
If any on this site are interested in some basic MM7 modding info, you might want to download and checkout this file.
Happy Gamin' and 'modding' !!
Big Daddy Jim
http://hosted.filefront.com/BigDaddyJim/
If anyone is interested, I just posted a 32-page .PDF article entitled
A Guide to MM7 Modding, Part One, Creating Creatures
If any on this site are interested in some basic MM7 modding info, you might want to download and checkout this file.
Happy Gamin' and 'modding' !!
Big Daddy Jim
"BDJ the Coding Wizard has moved out of the Coding Fortress, has retired from Might & Magic game modification, and now lives a peaceful life in Alto Lino, Republic de Panama.
http://www.mediafire.com/BDJs
http://www.mediafire.com/BDJs
- Big Daddy Jim
- Swordsman
- Posts: 551
- Joined: 29 Oct 2007
- Location: Republic de Panama
Part 2 Posted
Just uploaded Part 2 of the Modder's Guide. It introduces the Event Language and program control of Created Creatures. The .ZIP file contains the Modder's Guide, two CodeSnippets, and a commented and 'parsed' .pdf of the code for Out01.evt (Emerald Island).
Good modding to y'll.
Big Daddy Jim
Good modding to y'll.
Big Daddy Jim
"BDJ the Coding Wizard has moved out of the Coding Fortress, has retired from Might & Magic game modification, and now lives a peaceful life in Alto Lino, Republic de Panama.
http://www.mediafire.com/BDJs
http://www.mediafire.com/BDJs
- UndeadHalfOrc
- Cyber Zombie
- Posts: 1362
- Joined: 13 Mar 2007
- Big Daddy Jim
- Swordsman
- Posts: 551
- Joined: 29 Oct 2007
- Location: Republic de Panama
Modders Guide, Part 3 posted
I've just completed and posted Part 3 of the Modders Guide series. This is the final article in this Guide series and introduces Quest generation in the MM7 world.
http://hosted.filefront.com/BigDaddyJim
Adou ....
and Happy modding!
BDJ ...
http://hosted.filefront.com/BigDaddyJim
Adou ....
and Happy modding!
BDJ ...
"BDJ the Coding Wizard has moved out of the Coding Fortress, has retired from Might & Magic game modification, and now lives a peaceful life in Alto Lino, Republic de Panama.
http://www.mediafire.com/BDJs
http://www.mediafire.com/BDJs
- vladimir-maestro
- Genie
- Posts: 1033
- Joined: 19 Jun 2008
I think page was turn off or deleted!!
Now I can't find anything there!!
0 - for everything. Everything is turned off
But I alredy doenloaded all this tutorials about a month ago
But I still have some questions!!!
1) Where to change classes? CLASES.TXT do not works!
2) Where to change races\races names\races starting statistics & bonuses?
3) Where to change spell names? SPELLS.TXT not work correctly!! It changes name but it not change effects!! I meen I changed Heroism->Honor (name). In spell book it called Honor, but status window show me that I casted Heroism!!
4) It is possible to edit the spell damage or effect?
Now I can't find anything there!!
0 - for everything. Everything is turned off
But I alredy doenloaded all this tutorials about a month ago
But I still have some questions!!!
1) Where to change classes? CLASES.TXT do not works!
2) Where to change races\races names\races starting statistics & bonuses?
3) Where to change spell names? SPELLS.TXT not work correctly!! It changes name but it not change effects!! I meen I changed Heroism->Honor (name). In spell book it called Honor, but status window show me that I casted Heroism!!
4) It is possible to edit the spell damage or effect?
i've put up the documents here: http://www.iwiwiw.hu/mm/BDJ
- vladimir-maestro
- Genie
- Posts: 1033
- Joined: 19 Jun 2008
Coded in MM7.EXE?!
Very bad!!! I can't edit this file
And EXE file differ from game version - it may not work for other games
I do nor think that it is in EXE file!!!
I've got russian game version...downloaded BDJ mod -> all text became in english, spells, items, classes...all became in english!!
So I think this is in LOD files!!
Very bad!!! I can't edit this file
And EXE file differ from game version - it may not work for other games
I do nor think that it is in EXE file!!!
I've got russian game version...downloaded BDJ mod -> all text became in english, spells, items, classes...all became in english!!
So I think this is in LOD files!!
Extract all .txt files from Events.lod and use any file manager to find text you want in them. I'm sure all names are in these files.
2) Names can be changed in Global.txt, but other things are in .exe I guess.
3) It's also stored in global.txt. And there are Heroism potions and NPC that casts Heroism. 9 files in total.
4) I did find something about spell visual effects in MM6. I found it with ArtMoney, but AFAIR it was also stored in some file.
Some information is also stored in .bin files, but I don't think there is any of these things.
2) Names can be changed in Global.txt, but other things are in .exe I guess.
3) It's also stored in global.txt. And there are Heroism potions and NPC that casts Heroism. 9 files in total.
4) I did find something about spell visual effects in MM6. I found it with ArtMoney, but AFAIR it was also stored in some file.
Some information is also stored in .bin files, but I don't think there is any of these things.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
- vladimir-maestro
- Genie
- Posts: 1033
- Joined: 19 Jun 2008
- vladimir-maestro
- Genie
- Posts: 1033
- Joined: 19 Jun 2008
MODded a charecter from MM8
Age 15+!!! Bodypaint!
http://img171.imageshack.us/img171/4097/mm8vw2.png
Now I worked harder to make body and position maximal same as the original!. Even armor sprite looks correct on her!
But do not expect something more! I must comlete fixing MM7 MOD and test my abilities in video editing.
Age 15+!!! Bodypaint!
http://img171.imageshack.us/img171/4097/mm8vw2.png
Now I worked harder to make body and position maximal same as the original!. Even armor sprite looks correct on her!
But do not expect something more! I must comlete fixing MM7 MOD and test my abilities in video editing.
LOL hmm you like to make a 18+ mod someday do youvladimir-maestro wrote:MODded a charecter from MM8
Age 15+!!! Bodypaint!
http://img171.imageshack.us/img171/4097/mm8vw2.png
Now I worked harder to make body and position maximal same as the original!. Even armor sprite looks correct on her!
But do not expect something more! I must comlete fixing MM7 MOD and test my abilities in video editing.
but anyway nice done
- vladimir-maestro
- Genie
- Posts: 1033
- Joined: 19 Jun 2008
not 18+
Just take a look on original one! Same bodypaint but red.
My vampie is not completed, cant decide what she must wear
But If to do new graphics - any charecter should have it's own appearance. And now I can easily solve this problem with some textures and photoshop
And I must say that MM8 charecters are proportional and real-human-identical. They've made progress
Just take a look on original one! Same bodypaint but red.
My vampie is not completed, cant decide what she must wear
But If to do new graphics - any charecter should have it's own appearance. And now I can easily solve this problem with some textures and photoshop
And I must say that MM8 charecters are proportional and real-human-identical. They've made progress
I have to say I like the original better this time.vladimir-maestro wrote:MODded a charecter from MM8
Age 15+!!! Bodypaint!
http://img171.imageshack.us/img171/4097/mm8vw2.png
Now I worked harder to make body and position maximal same as the original!. Even armor sprite looks correct on her!
But do not expect something more! I must comlete fixing MM7 MOD and test my abilities in video editing.
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