I have the three keys, finally, but I can't make the keys work in the three locks. I've tried picking up the key in inventory and then clicking it on the keyhole, and I know I'm using the right key on the correct pillar, but the keyholes register as "Nothing there."
I know there's a simple solution to this, as I've done the quest in the past, but I can't for the life of me figure it out as my characters keep dying very quickly as they stand there fumbling with keys.(I think I'm doing this quest too early in the game).
Any help appreciated.
Also, once I have the three keys, can I leave the dungeon and make one more run at it later in the game? I have not done most of the promotion quests yet as I can't find the Golem arms, and the Thief promotion quest is just too hard, and I have no idea what the Priest promotion quest is, so I obviously haven;t done that. My characters are around level 21/22, but they just haven't got the oomph they need without getting promoted so they can use Master level spells. But it's taken such ans effort to get the three keys in the Walls of Mist that I really don;t want to do it again.
Or, can I kill everything, get the loot, hen go back later and do the quest without killing anything? I'm getting bored.
Argh. MM7 Walls of Mist
You can't kill anything at all. Kill = useless keys.
Getting the keys to work is pretty simple. Collect all the keys in one characters inventory, pick the character and click on the keyhole. If the keyhole doesn't register then use spacebar frequently from different angles.
And you can run the quest whenever you like to, but if you have all the keys it seems kinda pointless not to complete the quest
Getting the keys to work is pretty simple. Collect all the keys in one characters inventory, pick the character and click on the keyhole. If the keyhole doesn't register then use spacebar frequently from different angles.
And you can run the quest whenever you like to, but if you have all the keys it seems kinda pointless not to complete the quest
- HodgePodge
- Round Table Knight
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One more hint, in my opinion. Did these things without Invisibility (just cheked out possibility to do so). Started from RIGHT pillar (that one is most difficult to open). Position should be straight opposit to keyhole an distance pretty close. In Turn Based mode klick and Spacebar (possible together). After that run to central one an do the same. Last one (left) is easy, almost no problem. Will be 3 TB, so team should have reserve of Hit points for some damage. Possible to keep only one character alive, that, who has Disarm ability to open box near exit.
That is right. With Invisibility there are no problems in two/three runs. I just checked out the Soul Jars. There were opinion, that these Jars dissapearing after leaving dungeon (dungeon resets each time after leaving). So, I did not find the Jars anyway. I assume, that at first I should have quest "on hands". May be I am wrong.
In the end I decided to do my promotion quests, since I had forgotten about turn-based combat!
IN TBC I was able to complete the Thief, Priest and Wizard promotion quests without much of a problem, as well as cleaning out the Mercenary hideout.
I'll go back to the Walls of Mist once I have the Invisibility spell. I had forgotten that one -- and I remember now that I cleaned the place out, all the loot, all the barrels, and completed the whole thing without a hitch, last time I played.
IN TBC I was able to complete the Thief, Priest and Wizard promotion quests without much of a problem, as well as cleaning out the Mercenary hideout.
I'll go back to the Walls of Mist once I have the Invisibility spell. I had forgotten that one -- and I remember now that I cleaned the place out, all the loot, all the barrels, and completed the whole thing without a hitch, last time I played.
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