Might & Magic Warlords Project

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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DrakeBD
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Might & Magic Warlords Project

Unread postby DrakeBD » 01 Feb 2008, 17:16

Hello to all me and my team at HyperGames2K8 are currently working on a new game that combines both might and magic 7 for blood and honour and heroes of might and magic series we need some support and help with this if anyone is interested got to http://www.freewebs.com/hypergames2k8/index.htm and go to the forum to sign up or use the link on the first page even if u cant help with the game and just want to leave some info in the forum or post your ideas feel free to do so

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arturchix
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Unread postby arturchix » 01 Feb 2008, 19:08

Oh well, yet another Might and Magic RPG fan project? Good luck then.

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Unread postby DrakeBD » 01 Feb 2008, 19:09

arturchix wrote:Oh well, yet another Might and Magic RPG fan project? Good luck then.
yeah but basin it on a totally different 3D engine

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Unread postby asterix15 » 01 Feb 2008, 19:48

yeah Good luck :D

Do you have any ingame stuff that you can show us ? like screenshots?

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Unread postby DrakeBD » 01 Feb 2008, 19:54

asterix15 wrote:yeah Good luck :D

Do you have any ingame stuff that you can show us ? like screenshots?
Not as of yet where still working on what will be the best 3d engine to use so we can easly make it multiplayer and render armys of a big size but thanks for the support keep checking the site and the hypergames forum will post it all up there as its available

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Unread postby darknessfood » 02 Feb 2008, 02:15

Make MM 7 in a multiplayer, hhhmmkay i don't think that it's gonna work. But, show me the oposite...
You can either agree with me, or be wrong...

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Unread postby accabear » 02 Feb 2008, 04:37

I'm certainly very dubious about this but all the best and good luck. I'll certainly have a look though...

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Unread postby DrakeBD » 02 Feb 2008, 12:36

darknessfood wrote:Make MM 7 in a multiplayer, hhhmmkay i don't think that it's gonna work. But, show me the oposite...
Yeah multiplayer will be a good thing specialy cos its a cross between heroes of might and magic so u can build a castle and have ya own land like if u picked the necromancers you would start in deyja and that would be where your castle and land is there will be a few additions to the each area in erathia like mines and external dwellings to recruit troops from

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Unread postby darknessfood » 02 Feb 2008, 15:53

Well, like i said, prove me wrong, until then i'm sceptic...
You can either agree with me, or be wrong...

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Unread postby DrakeBD » 02 Feb 2008, 16:08

darknessfood wrote:Well, like i said, prove me wrong, until then i'm sceptic...
ok Dude will do :D B-)

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Unread postby darknessfood » 02 Feb 2008, 16:16

Let's hope so, for your sake. Well you seem enthousiastic enought to let it work. :D
You can either agree with me, or be wrong...

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Unread postby DrakeBD » 02 Feb 2008, 16:17

darknessfood wrote:Let's hope so, for your sake. Well you seem enthousiastic enought to let it work. :D
I have loved these games ever since i was a kid and still love em now can still sit down and play them games even with the graphics bin abit well rubish and iv allways wanted to do this bin planning it for a while

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Unread postby Corlagon » 02 Feb 2008, 16:22

Took a look at the forum. Eh, shouldn't Fortress be in Tatalia instead of the Tularean Forest?

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Unread postby DrakeBD » 02 Feb 2008, 16:24

Corlagon wrote:Took a look at the forum. Eh, shouldn't Fortress be in Tatalia instead of the Tularean Forest?
yeah still working on where to put the different castle types to match kind of where they where in m&m7

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Unread postby Corlagon » 02 Feb 2008, 16:30

Not all that difficult:

Castle: Erathia, Harmondale
Rampart: AvLee, Tularean Forest (also Vori?)
Tower: Bracada, Celeste
Inferno: Eeofol, Land of the Giants
Necropolis: Deyja, The Pit
Dungeon: Nighon, Eeofol, The Underworld
Stronghold: Krewlod, The World Tree
Fortress: Tatalia
Forge: Moss Valley
Conflux: Moss Valley, Elemental Planes

Anything I missed?

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Unread postby jeff » 02 Feb 2008, 20:27

While it is interesting, being multiplayer means it will not interest me, but I will wish you luck and hope that you do not fall into the pitfalls that have prevented other fan based projects from completing their work.
Mala Ipsa Nova :bugsquash:

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Unread postby DrakeBD » 02 Feb 2008, 20:29

jeff wrote:While it is interesting, being multiplayer means it will not interest me, but I will wish you luck and hope that you do not fall into the pitfalls that have prevented other fan based projects from completing their work.
it will still have a single player and a single player quest line that will not be in multiplayer mode but thanks for the support we need as much as we can get :D

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Unread postby jeff » 02 Feb 2008, 20:31

DrakeBD wrote:it will still have a single player and a single player quest line that will not be in multiplayer mode but thanks for the support we need as much as we can get :D
In that case hurry and finish it. :-D
Mala Ipsa Nova :bugsquash:

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Unread postby DrakeBD » 02 Feb 2008, 20:34

jeff wrote:While it is interesting, being multiplayer means it will not interest me, but I will wish you luck and hope that you do not fall into the pitfalls that have prevented other fan based projects from completing their work.
just out of curiosity what were the pitfalls that the other developers ran into

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Unread postby jeff » 02 Feb 2008, 23:44

Primarily, they came to find how much of a time commitment their projects really require and when balancing that with real world commitments it ended up that they just did not have the time or motivation to continue. You really can't blame them when comes down to finishing or making happy the husband/wife, boyfriend/girlfriend, son/daughter or the boss who is paying you/instructor who is giving you a grade or the fans, well you can guess which they wisely chose. In some cases the project was just too much like their job and boredom sat in.
Mala Ipsa Nova :bugsquash:


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