Bandobras Took wrote:No, I make certain I'm prepared for a dungeon before going in.
...so by killing everything else somewhere else first and looting the bodies, thus gaining gold, equipment and XP.
2) Walls of Mist. Knights get hit right and left and can't attack anything. Nothing attacks Invisible party.
…So long as you don’t bump into anything or stay past the spell’s duration. This applies everywhere, actually, but I’ll only mention it this once.
(And, off topic to this off topic but is it possible to go in to the Walls of Mist, slaughter everything in your path, grab all the keys, leave, come back, then use the three keys and leave by the back door since the dungeon’s reset and still count as completing the quest? I’ve never tried it before and I’m curious…)
3) Tunnels to Eofol. Knights get paralyzed/stoned. Medusae don't even attack Invisible party.
Ah-ah-ah, Tunnels to Eeofol have that pit you have to Jump out of, which breaks Invisibility. Then you get to RLH through the rest, dodging Medusa gazes.
All right, let's compare a few dungeons according to these rules.
Assassinating Tolbeti/Robert the Wise.
Kill Wromthax the Heartless
Win five Arena battles at Lord level
Clearing the Haunted Mansion
Killing all the Griffins in Steadwick and Bracada
Clearing out the Wine Cellar
…in short, any quest with ‘kill monster X’ or ‘kill all of monster Y’ as its focal point will be easier for the Knight party, as Invisibility is useless in a straight fight and the Knight party will have gained more equipment and XP from killing the monsters the Invisibility party sneaks past. That’s not counting places with extremely narrow corridors and/or really big monsters that are possible
to navigate and complete while Invisible, but much more frustrating.
Bandobras Took wrote:
Kareeah started it.
No YOU started it.
Bandobras Took wrote:Any fool can beat the game with an invisibility crutch. It's like saying "The game is easy; put Cauri and a Dragon in your party!"
I try to give you play tips and you insult me and my play style.