MM7: What if classes were restricted by race?
- UndeadHalfOrc
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MM7: What if classes were restricted by race?
That would have been interesting if only some races could choose certain classes. I would have done it similar to AD&D
Goblin - Restricted to Knight, Monk, Thief, Paladin, Archer and Ranger. Too stupid and brutish to bother with the heavy spellcasting classes.
Dwarf - Restricted to Knight, Monk, Paladin, Ranger, Cleric and Druid. Realistically, not dextrous enough to become Thief or Archer, and not sophisticated enough to be Sorcerers. The idea of dwarf liches is ridiculous anyway, and AD&D forbids them to become mages.
Elf - Restricted to Thief, Archer, Ranger, Cleric, Druid and Sorcerer.
Not tough enough to become any of the Plate armor / high HP classes. Knights/Paladins are trained in Steadwick and it makes no sense for an elf to be one.
Human - Can access all classes (just like AD&D). By the way, humans benefit the least overall from bonus point at the start of the game. Try it, any 4-people party made of only 1 race will beat the 4 humans stat wise no matter how optimal you try to make it.
So, all classes could be chosen by only 3 races except Ranger (all 4) and Sorcerer (only 2). By the way, Dwarves can't become mages in AD&D either.
Anybody here ever made a Goblin sorcerer/druid/cleric, Dwarf thief/archer/sorcerer or Elf Knight/Paladin/Monk in a real MM7 game?
Goblin - Restricted to Knight, Monk, Thief, Paladin, Archer and Ranger. Too stupid and brutish to bother with the heavy spellcasting classes.
Dwarf - Restricted to Knight, Monk, Paladin, Ranger, Cleric and Druid. Realistically, not dextrous enough to become Thief or Archer, and not sophisticated enough to be Sorcerers. The idea of dwarf liches is ridiculous anyway, and AD&D forbids them to become mages.
Elf - Restricted to Thief, Archer, Ranger, Cleric, Druid and Sorcerer.
Not tough enough to become any of the Plate armor / high HP classes. Knights/Paladins are trained in Steadwick and it makes no sense for an elf to be one.
Human - Can access all classes (just like AD&D). By the way, humans benefit the least overall from bonus point at the start of the game. Try it, any 4-people party made of only 1 race will beat the 4 humans stat wise no matter how optimal you try to make it.
So, all classes could be chosen by only 3 races except Ranger (all 4) and Sorcerer (only 2). By the way, Dwarves can't become mages in AD&D either.
Anybody here ever made a Goblin sorcerer/druid/cleric, Dwarf thief/archer/sorcerer or Elf Knight/Paladin/Monk in a real MM7 game?
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Re: MM7: What if classes were restricted by race?
I'm really sorry to be the first to say this, but that's just racism.UndeadHalfOrc wrote:That would have been interesting if only some races could choose certain classes. I would have done it similar to AD&D
Goblin - Restricted to Knight, Monk, Thief, Paladin, Archer and Ranger. Too stupid and brutish to bother with the heavy spellcasting classes.
Dwarf - Restricted to Knight, Monk, Paladin, Ranger, Cleric and Druid. Realistically, not dextrous enough to become Thief or Archer, and not sophisticated enough to be Sorcerers. The idea of dwarf liches is ridiculous anyway, and AD&D forbids them to become mages.
Elf - Restricted to Thief, Archer, Ranger, Cleric, Druid and Sorcerer.
Not tough enough to become any of the Plate armor / high HP classes. Knights/Paladins are trained in Steadwick and it makes no sense for an elf to be one.
Human - Can access all classes (just like AD&D). By the way, humans benefit the least overall from bonus point at the start of the game. Try it, any 4-people party made of only 1 race will beat the 4 humans stat wise no matter how optimal you try to make it.
So, all classes could be chosen by only 3 races except Ranger (all 4) and Sorcerer (only 2). By the way, Dwarves can't become mages in AD&D either.
Anybody here ever made a Goblin sorcerer/druid/cleric, Dwarf thief/archer/sorcerer or Elf Knight/Paladin/Monk in a real MM7 game?
Goblin (and other barbaric races') society has its magic users, but they are rarer and thus even more respected/feared. Think of Ogre Magi and Battle Mages in Heroes III/IV.
Elves: Think about the beginning of The Fellowship of The Ring: Elven Soldiers, with their glaives ready to meet the orcish onslaught. OF COURSE THEY HAVE WARRIORS, THEY ARE ONE OF THE MAJOR CIVILIZATIONS ON THE DAMN WORLD
Dwarves are excellent weaponmakers and are known for their practicality. Not only do they make excellent crossbows, but they also know how to use them. They have a deep connection with the earth and thus should be familiar with elemental magic and sorcery. I mean, they wouldn't shun magic, since it's enormously practical and useful for enchanting weapons and such. Also, their knowledge of mechanics, small size and strength make are excellent qualities for thieves. Not to mention that they love gold and riches.
Humans? Humans are chumps.
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Re: MM7: What if classes were restricted by race?
No for (A)D&D in Might and Magic!!!Ballroom Dancer wrote:That would have been interesting if only some races could choose certain classes. I would have done it similar to AD&D
You idea with restriction isn't funny. What if I want to have Goblin or Half-Orc Lich or maybe Druid Dwarf?
Restrictions always aren't good idea. Some negative bonuses when you choose classes not fitting your race is ok, but why forbid gamer to create some oryginal hero? Do you really want have for ex. only Dwarf Warrior/Priest or Elf Sorceror/Archer?
Re: MM7: What if classes were restricted by race?
Were we not trying to base this on D&D not Lord of the Rings? I believe that dwarfs do not have magic users and use more 'practical' magic such as a blessed forging hammer as such. I agree that there are shamans and such but they are fairly crude in their ways. I have no idea how you guys would want to depict a shaman's crudeness, spell school restrictions?Suleman wrote:
Goblin (and other barbaric races') society has its magic users, but they are rarer and thus even more respected/feared. Think of Ogre Magi and Battle Mages in Heroes III/IV.
Elves: Think about the beginning of The Fellowship of The Ring: Elven Soldiers, with their glaives ready to meet the orcish onslaught. OF COURSE THEY HAVE WARRIORS, THEY ARE ONE OF THE MAJOR CIVILIZATIONS ON THE DAMN WORLD
Dwarves are excellent weaponmakers and are known for their practicality. Not only do they make excellent crossbows, but they also know how to use them. They have a deep connection with the earth and thus should be familiar with elemental magic and sorcery. I mean, they wouldn't shun magic, since it's enormously practical and useful for enchanting weapons and such. Also, their knowledge of mechanics, small size and strength make are excellent qualities for thieves. Not to mention that they love gold and riches.
Humans? Humans are chumps.
- UndeadHalfOrc
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Re: MM7: What if classes were restricted by race?
Question is:accabear wrote:Were we not trying to base this on D&D not Lord of the Rings? I believe that dwarfs do not have magic users and use more 'practical' magic such as a blessed forging hammer as such. I agree that there are shamans and such but they are fairly crude in their ways. I have no idea how you guys would want to depict a shaman's crudeness, spell school restrictions?Suleman wrote:
Goblin (and other barbaric races') society has its magic users, but they are rarer and thus even more respected/feared. Think of Ogre Magi and Battle Mages in Heroes III/IV.
Elves: Think about the beginning of The Fellowship of The Ring: Elven Soldiers, with their glaives ready to meet the orcish onslaught. OF COURSE THEY HAVE WARRIORS, THEY ARE ONE OF THE MAJOR CIVILIZATIONS ON THE DAMN WORLD
Dwarves are excellent weaponmakers and are known for their practicality. Not only do they make excellent crossbows, but they also know how to use them. They have a deep connection with the earth and thus should be familiar with elemental magic and sorcery. I mean, they wouldn't shun magic, since it's enormously practical and useful for enchanting weapons and such. Also, their knowledge of mechanics, small size and strength make are excellent qualities for thieves. Not to mention that they love gold and riches.
Humans? Humans are chumps.
Why base it on DnD? Besides, DnD has allowed all races access to all base classes since 3.0.
Also, the crudeness of the shaman can be depicted by the character's small mana pool (thanks to low magic-related stats).
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Dwarf Monk
I've made dwarven monks on more than one occasion because of their high endurance. You can gain enough barrells during the game to make up for their lack of dexterity or speed very easily.
I made an elf pasladin once also but at this time I cannot remember exactly why. (Possibly because I like how the female elves look in plate mail. )
I made an elf pasladin once also but at this time I cannot remember exactly why. (Possibly because I like how the female elves look in plate mail. )
- UndeadHalfOrc
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Re: Dwarf Monk
Dwarves make excellent monks. I don't know why you bring it up, I was not suggesting they would be denied to be monks in my original post.CoffeeGnome wrote:I've made dwarven monks on more than one occasion because of their high endurance. You can gain enough barrells during the game to make up for their lack of dexterity or speed very easily.
Mmmmm. Elf females in plate armor. Can't argue with you there.CoffeeGnome wrote:I made an elf pasladin once also but at this time I cannot remember exactly why. (Possibly because I like how the female elves look in plate mail. )
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