MM6 Ancient weapons
- millionmilesaway
- Peasant
- Posts: 70
- Joined: 22 Mar 2006
- Location: Gothenburg, Sweden
MM6 Ancient weapons
I've cleared most of the difficult caves/hideouts: castle darkmoor, castle Alamos, castle kriegspire, and dragonrunners keep(?) and the castle in sweet water as well... However, I've done so without any progress and as I have all the memory crystals, it'd be great to try that ancient weapon out before ending the game. Enlightenment as to where it can be found would be greatly appreciated.
Almost forgot, where do I go if I wanna learn the ancient-weapon skill? The reason I'm asking is that one has bumped into some teachers from time to time teaching different masteries in the skill, but it never was really clear to me where and how to get it...
Almost forgot, where do I go if I wanna learn the ancient-weapon skill? The reason I'm asking is that one has bumped into some teachers from time to time teaching different masteries in the skill, but it never was really clear to me where and how to get it...
- Kareeah Indaga
- Archlich
- Posts: 1137
- Joined: 06 Jan 2006
No no no no no…You need to put all four Memory Crystals on the pedestals at the ends of the halls with the Oracle, then go talk to him. That’s when you get the Command Cube quest. Get that and bring it back, then he should let you into the control center or whatever it’s called. Near the beginning of it there’s a plaque, read it and it will give you the Ancient Weapon skill.
- Kareeah Indaga
- Archlich
- Posts: 1137
- Joined: 06 Jan 2006
- Kareeah Indaga
- Archlich
- Posts: 1137
- Joined: 06 Jan 2006
If you successfully read all obelisks, you'll be able to find the Captain's Treasure. Te obelisks
are in 15
different areas in Enroth and have numbers from1 to 15:
1. Sweet Water (near the big lake)
2. Paradise Valley (after the Temple of Baa)
3. Hermit's Isle (near the oasis)
4. Kriegspire (NE corner of map)
5. Blackshire (in the sands)
6. Dragonsand (near the shrine of the Gods)
7. White Cap (behind Castle Stromgard)
8. Free haven (south of the town)
9. Mire of the damned (south of Snergle's mines)
10. Silver Cove (North part of the map)
11. Bootleg Bay (near the Firelord dungeon)
12. Castle Ironfist (through the releporter)
13. Alamos (near the south shipyard)
14. Mist (through the teleporter on the far-most island)
15. New Sorpigal (in the volcano - you'll need Fly to get in there!)
i hope this can help you....
are in 15
different areas in Enroth and have numbers from1 to 15:
1. Sweet Water (near the big lake)
2. Paradise Valley (after the Temple of Baa)
3. Hermit's Isle (near the oasis)
4. Kriegspire (NE corner of map)
5. Blackshire (in the sands)
6. Dragonsand (near the shrine of the Gods)
7. White Cap (behind Castle Stromgard)
8. Free haven (south of the town)
9. Mire of the damned (south of Snergle's mines)
10. Silver Cove (North part of the map)
11. Bootleg Bay (near the Firelord dungeon)
12. Castle Ironfist (through the releporter)
13. Alamos (near the south shipyard)
14. Mist (through the teleporter on the far-most island)
15. New Sorpigal (in the volcano - you'll need Fly to get in there!)
i hope this can help you....
- Macros the Black
- Druid
- Posts: 897
- Joined: 21 May 2008
- Location: Elemental Plane of Air
Yeah.. I think the quest log should be clear on this though? Anyway, there's also ancient weapons to be found in the control center as well as being able to learn the skill there. And you'll want to dump any skill points you've got left into that skill. Also, since you're apparently in the habit of skipping stuff, I'll just hint here to you that you should NOT end the game before you've freed a certain person. You'll know it when you get the quest.. just don't skip it or you'll blow up the planet lol. Oh yeah, and there's a hint in the game manual (the letters at the start) for how to solve that quest.Kareeah Indaga wrote:No no no no no…You need to put all four Memory Crystals on the pedestals at the ends of the halls with the Oracle, then go talk to him. That’s when you get the Command Cube quest. Get that and bring it back, then he should let you into the control center or whatever it’s called. Near the beginning of it there’s a plaque, read it and it will give you the Ancient Weapon skill.
You'd think Darkmoor was a ghost town, but instead there's plenty of life among the dead.
I'm surely not the only one who tried those ancient weapon stuff one time in both mm6 and mm7 and then never again.
They are great I know, and follows the history behind it all, but they also kinda ruin the end game for me, too overpowered (as they should be) and no way my knights who has spend their whole life masteren sword/spear who give up those weapons/skills for a tiny "gun"..
They are great I know, and follows the history behind it all, but they also kinda ruin the end game for me, too overpowered (as they should be) and no way my knights who has spend their whole life masteren sword/spear who give up those weapons/skills for a tiny "gun"..
- Sure Valla
- Swordsman
- Posts: 587
- Joined: 28 Mar 2009
- Location: Celeste
Nope definitely not!, viewtopic.php?t=9936Jymbob wrote:I'm surely not the only one who tried those ancient weapon stuff one time in both mm6 and mm7 and then never again.
Note - "Saintly" Reputation (1000+) needs for Light Mastery skill (with, as always, Expert level). It's nessesary to complele several main-story or promotions quests before... So - If You are only "angelic" - hire a Bard to be "saintly". And don't use any Dark spells (but Day of Protection) - those spells are "decreasing" to yours reputation.Kareeah Indaga wrote:On an island in Eel Infested Waters, behind the Inn IIRC.
- Sure Valla
- Swordsman
- Posts: 587
- Joined: 28 Mar 2009
- Location: Celeste
- ronald1988
- Leprechaun
- Posts: 1
- Joined: 10 Aug 2011
Yeah you're right. I also tried those weapons and indeed satisfied for a moment until I was half way seeing those futuristic weapons of the end-game.Jymbob wrote:I'm surely not the only one who tried those ancient weapon stuff one time in both mm6 and mm7 and then never again.
Me: Blah, blah, blah, blah…
Fenner: It could get worse...why dont you just be a good girl and put down your movie swords.
Me: Blah, blah, blah, blah…
Fenner: It could get worse...why dont you just be a good girl and put down your movie swords.
Me: Blah, blah, blah, blah…
I don't remember such effect. Maybe there's some spell (Dark Containment?) that does lower rep. It should be easy to test them in my patch.Mn wrote:And don't use any Dark spells (but Day of Protection) - those spells are "decreasing" to yours reputation.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
- Macros the Black
- Druid
- Posts: 897
- Joined: 21 May 2008
- Location: Elemental Plane of Air
More likely he's just confused about Armageddon - which yeah, decreases your reputation if you murder a whole town. But so does any other way of murdering people.GrayFace wrote:I don't remember such effect. Maybe there's some spell (Dark Containment?) that does lower rep. It should be easy to test them in my patch.Mn wrote:And don't use any Dark spells (but Day of Protection) - those spells are "decreasing" to yours reputation.
You'd think Darkmoor was a ghost town, but instead there's plenty of life among the dead.
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