MM History question

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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Avonu
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Unread postby Avonu » 19 May 2008, 21:56

Well, I think we have a problem with communication. ;)
I read your text like the Terrans lost their way between Terra and Xeen not after reach orbit of Xeen.


And one question to everybody - we known that Ancients colonized multum of planets and sent multum of CRONs and VARNs. Question is - Why? Why they gathered species from different planets and sent them throughout the Void?
They do that before they met the Kreegan (and Creators) so protection from Devils is not the reason.

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Unread postby Corlagon » 19 May 2008, 22:05

Avonu wrote:I read your text like the Terrans lost their way between Terra and Xeen not after reach orbit of Xeen.
Heck, it was a brief summary, not a full encyclopedia... :-D I just didn't bother going into the details.

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Unread postby Avonu » 21 May 2008, 19:49

Scenario descriptions from LoMM - some names shuold be known ;)
Rescue at the Ruins wrote:The daughter of a wealthy Merchant King has been kidnapped and is being held captive at a ruined castle deep within the Stonewood Forest.
"The Merchant King Regis is one of the wealthiest people in the land, but there is one thing that matters more to him than money... his daughter, Elise. You are tasked with rescuing the Princess, and if possible, eliminating her captors."
"You were successful in kidnapping the princess, but you know that King Regis is more likely to send a rescue party than to pay a ransom. If you can defeat the rescuers, you will certainly have additional leverage against the King."
Temple of Bark wrote:"Deep inside the Temple of Bark lies the ancient Tree of Leesh - the focal point for the energies of that religion. However, it is said that he who destroys the heart of the tree shall permanently gain the powers of Bark for himself."
"Seek the Sword of Canis that is hidden somewhere in the Temple, and carry it to the heart of the Tree of Leesh. Do not let the forces of Evil accomplish this task first, else they wield the powers of Bark for themselves!"
"The forces of Good have entered the Temple seeking to use the Sword of Canis to destroy the Tree of Leesh. You must not let them succeed! Either destroy them, or deliver the Sword yourself and use the powers of Bark to crush them once and for all!"
Blood Feud wrote:"Generations after Roland and Archibald struggled for the throne of Enroth, the Ironfist family has again been plunged into a blood war."
"The King's demented brother may have successfully seized Kanan Castle, but he certainly will not be permitted to keep it. The King must reach the throne, even if it means destroying his brother in the process."
"The sneak attack had gone exactly as planned. The King was forced to flee Kanan Castle, but now he returns to challenge his brother. Do not let the King reach the throne room."
IIRC in WoMM one of Dwarves mention that he heard about two brothers fighting again.
Chateau Escape wrote:"Baron Von Ungo is known to take frequent extended vacations to his Pleasant Valley chateau. Thinking to finally overthrow the Baron, the forces of Evil have crept onto the grounds of Von Ungo's estate, waiting for the dawn to launch their attack."
The Baron represents the last defender of Good in the Kingdom. You must see him safely away from the chateau!
"It's a wonder no one ever thought of this plan before now. For years now the Baron, though known for his laziness, has been the only voice becrying the plight of the people. Here is finally your chance to silence him once and for all."
Cult of the Spider wrote:"The Evil followers of the Spider Queen have kidnapped the Princess, and plan to use her as their next sacrifice!"
"Enter the compound of the Spider Cult, find where the Princess is being held, and escort her to safety. Beware, the forces of Evil are believed to be working with the Cultists!"
"You have managed to kidnap the Princess, now you must fend off the rescue attempt by the forces of Good. Defeat the rescue party quickly, for the sacrifice ceremony must begin by sundown!"
Dragonblade wrote:"The fabled sword, Dragonblade, is rumored to be buried deep within the desert tomb of the Dragon Pharaoh, and the forces of Good and Evil find themselves in a race to recover it."
"The forces of Evil are already inside the tomb, but if they took the wrong path you could certainly reach Dragonblade before they do. Whoever carries the Sword across the threshold of the tomb shall claim victory!"
"You were able to gain entry to the tomb first, but the forces of Good are not far behind. Whoever can carry Dragonblade across the threshold of the tomb shall claim victory!"
The Dragon Slayers wrote:"Prophecy speaks of a band of mortals who will slay Aragoth, the ancient Red Dragon and last true enemy of the Dragon Pharaoh of Xeen. Will you be the ones to fulfull this prophecy, or will you merely be Aragoth's next meal?"
"Besides immortality for yourselves, defeating this menace would be a great service to the entire kingdom! If you can not defeat the dragon, you must ensure that the minions of Evil do not claim the prize for themselves."
"The prophecy's promise of immortality is a true lure indeed, but the forces of Good seem to be after the prize themselves. If you can not defeat the dragon first, you must make sure that they can not defeat Aragoth at all."
Dungeon Rescue wrote:"Having kidnapped the daughter of King Rydric II, the captors have taken refuge in a long-unused dungeon near the town of Cliffside. The King's forces have tracked the Princess to the town, and now must attempt a rescue!"
"King Rydric has entrusted you with the safe return of his daughter. Enter the dungeon, find the Princess, and bring her to the Cliffside Inn where she will be safe."
"Though you have demanded what you feel is a fair ransom for the Princess, the talk around town is that the King is instead sending a rescue party. Perhaps wiping out these would-be rescuers will persuade the King into seeing things your way."
Dungeons of Dragadune wrote:"The once-abandoned Castle Dragadune is now been occupied by the forces of Evil. The King's daughter, Penelope, is being held hostage in Dragadune's dungeon, and it is up to the forces of Good to rescue her."
"Once inside the castle, seek out the detention level and free the Princess. She must safely reach the waiting carriage, but be quick - her captors are due to receive reinforcements, and you must be gone before they arrive."
"You have captured the Princess and sent word of your success to your superiors. They have agreed to send a garrison to help guard her, but you must hold out against a small rescue attempt until your reinforcements arrive."
Fahl'tee Tower wrote:"The Royal Princess of Phynaxia is being held hostage in the Tower of Fahl'tee, and the heroes of Good have launched an attack in the hopes of freeing her."
"You must enter the tower, locate the Princess, and see her safely to the stronghold's exit. Beware however, the reward offered for the heads of the Princess's captors have drawn numerous ""independent"" troops to the area."
"The Princess's capture caused quite a commotion. Not only has an organized force attacked in an attempt to rescue her, but several reward hungry mercenaries have become involved as well. Eliminate the forces of Good, and the others will likely abandon the fight."
Forgotten Keep wrote:"The forces of Good attempt to overthrow an Evil Warlord by sneaking into his hideout. The Warlord must choose - fight, or flee?"
"You have managed to enter the Warlord's keep through an underground tunnel obviously intended as an escape route. Since it is likely that at least one other exit exists, you must find and kill the Warlord before he can escape."
"Every tyrannical ruler eventually faces an uprising. Invaders have entered through the lower waterway, cutting off one of your two escape routes. You must now either crush these infidels or reach the other exit located behind the dining hall."
The Gauntlet wrote:"The annual Sword in the Stone competition draws teams from around the world to vie for the title of Arena Champions. This year brings a special treat, as the final rounds must be played between the forces of Good and Evil."
"Enter the arena, claim the sword, and bring it to the altar at the other end of the maze. Or, you could just be the last team standing."
"Enter the arena, claim the sword, and bring it to the altar at the other end of the maze. Or, you could just be the last team standing."
The Hideout wrote:"The daughter of Zealot, King Righteous, has been kidnapped and is being held in the town of Fountain Head for a few days until she can be delivered to King Malefactor, the Zealot family's main rival. However, loyalists of House Zealot have tipped off the King to the Princess's whereabouts!"
"Though no one in Fountain Head has ever seen King Malefactor, it is believed he maintains a summer house there. If so, it is likely where the Princess is being held. Find her and get her to the carriage that will take her back to her father at Castle Whiteshield."
"Your hopes of laying low for a few days fell to pieces when one of your men had too much to drink at a local inn and began bragging about the kidnapping. The King will send a small army to rescue his daughter, and you now must fight them off."
Isle of Fire wrote:"Fame, fortune, and rare magical artifacts. Why else would anyone dare to brave the Isle of Fire and challenge a fearsome dragon?"
"You have been sent to slay the dragon and return with his treasure for the glory of your kingdom. Knowing that your enemies seek the dragon's riches for themselves, you must complete your task first or make sure that they can not complete their own objective."
"A dragon's treasure will fill your coffers nicely, not to mention the prestige you would gain from completing such a task. The forces of Good think they can claim the prize first. Your job is to prove them wrong, no matter the cost."
On the Run wrote:"After a vicious attack against his castle by the forces of Evil, King Xabran has spent the last several months in hiding. Unfortunately, spies have learned of the King's whereabouts, and a strike force has been dispatched to eliminate Xabran once and for all."
"Your outriders have warned you of the enemy's approach, but King Xabran has nothing more than a handful of bodyguards at his disposal. The King must live to fight another day, either by defeating the invaders or escaping through one of the two exits."
"Though the King was able to escape the siege on Castle Xabran, your months of searching have led you here. Finish the job this time, the King must not be allowed to escape again."
Where I heard about this Xabran?
Secrets of the Sphinx wrote:"In the Northern Sphinx of Xeen, two groups have come seeking the fabled Scarab Sword, but only one party will be able to leave with it. Will it be yours?"
"King Burlock has sent you to the Northern Sphinx to claim the Scarab Sword, a blade which he intends to use in his next attempt to defeat the forces of Castle Basenji. To be victorious, you must find the sword and escape the Sphinx with it."
"Castle Basenji is once again threatened by the army of King Burlock, but if you can recover the Scarab Sword from the Northern Sphinx you might just be able to turn the tide and lead your forces to victory!"
Spiders' Den wrote:The Evil Warlord seeks the Gate to Another World, and it's up to the forces of Good to stop him!"
"The Evil Warlord, Maximus, seeks a magical Gate that will take him to another world, preferably one that is ripe for conquering. You have managed to set up an ambush for the Warlord, and now must keep him from entering the Gate."
"Maximus has at last discovered the location of the Gate to Another World. All that stands between him and his objective are the ever-present forces of Good, and the denizens of the Temple that you now must invade. The Warlord must reach the Gate!"
Stoneham wrote:"While traveling across the countryside, a stop at the city of Stoneham has landed Princess Persephone into the hands of the thieves and bandits who control the city."
"Though the Governor is loyal to the King, it is the crime lords who really run the city. One of them ordered the capture of the Princess when she stopped at the city two nights ago. You must rescue her from a tower on the far side of Stoneham."
"In a bold move, your leader ordered the capture of the Princess, hoping to send a message to the Governor, the King, and the other crime lords that it is he who is the true leader of Stoneham. The final task will be fighting off any rescue attempt."
Sword in the Stone wrote:The Sword of Ungodly Power has been kept within the city of Pierpont for over a hundred years. Today its safety is threatened as two rival groups have arrived to lay claim to it.
You know that the Sword is kept in the city's main cathedral. You must obtain the sword and escape before the forces of Evil can stop you.
"The Sword you seek is located in the cathedral of St. Pierpont. The simple matter of obtaining the Sword has been complicated by the presence of the forces of Good. You must reach the sword before they do, and escape with it."
Wedding Day wrote:"Imprisoned on her wedding day by a jealous Prince, the Princess must now wait for the forces of Good to rescue her." "The Princess is being kept in a cell at the base of the castle's bell tower. You will have to find a way to break her out, and see her safely to the chapel on the edge of town."
"Having learned that the King has promised his daughter to a wealthy Baron from across the sea, your Prince has locked the Princess in a cell and thrown away the key, giving you orders that she doesn't make it to her wedding, no matter the cost."
Xeen

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Unread postby Corlagon » 21 May 2008, 21:30

Kickass, nice info Avonu! :hail:

Seems that these dungeons are all over the place - some on Antagarich, some on Xeen, a few on Terra and one on Axeoth in the future (or so I presume, anyway). Blood Feud is especially interesting, proves that the Ironfist dynasty lived on.

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Unread postby Avonu » 23 May 2008, 15:15

Have someone any idea what this text means?
All four lords are standing before this person (so he can't be Morglin Ironfist or maybe?) but we never again heard about him (not even in Ironfist's letters to Ragnar).

Image

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Unread postby Corlagon » 23 May 2008, 15:29

Generic gameplay message?

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Unread postby UndeadHalfOrc » 23 May 2008, 18:21

One of my biggest disappointment in HoMM1 was finding out that this "generic" king never changed even after I had completed the campaign as Queen Lamanda

However, HoMM2's campaign kicked so much ass that everything was forgiven. :)

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Unread postby jeff4815 » 23 May 2008, 19:28

I have a question:

Who is Lloyd? (in reference to the 'Lloyd's Beacon' spell.)
And there was much rejoicing...
"You want a piece of me?!"
Ithilgore trying to Identify a Dragon: "Haven't seen one before..."

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Unread postby Macros the Black » 25 May 2008, 23:07

Marzhin wrote:Heroes of MM 1 introduced the land of Enroth. There is speculation if this could be the same world as MM1 (some characters are the same - Lord Ironfist, Lord Kilburn -, there is a place called Tomb of Varn in Enroth, etc) I HoMM1 Lord Ironfist becomes King of Enroth. Heroes of MM 2 takes place a generation later, after the Death of Lord Ironfist. His sons wage war against each other for the throne.
I believe that word is called "Colony", although I couldn't say where that word originated from - fans or developers?
Anyway, VARN just means the word is artificially created by the Ancients to form a colony. Basically, all the worlds we've seen in the series are colonies, whereas Axeoth might or might not have been a colony, but it sure is a colony now! ;)

The Tomb of Varn you visit in MM6 is the spaceship the ancestors of the people on Colony had used to get to that planet (according to various gossip from the people in MM6). There's also a certain Lord Haart in MM6, who also appears in MM1. And there's the Ironfist dynasty, and (New) Sorpigal.
What I think this means is that VARN (from M&M 1) was probably being flown into the sun by Sheltem, and the adventurers never realised it when they went to CRON. Think about it, that's what Sheltem was doing to all the other planets, why not with VARN as well?
So, even though Sheltem had to escape, VARN was still about to be destroyed. When the inhabitants of VARN found out, they used a spaceship (the Tomb of VARN) to escape the dieing planet. They landed on Colony.. But Colony was probably already inhabited by people, as the Oracle was already there, proving that Colony was a planet made by the Ancients.
I think though, that those people had migrated to Antagarich (or perhaps those of them that had lived on Enroth had died some centuries ago). That would explain why almost noone even knew Antagarich existed until Nicolas Griphonheart sent Roland a letter asking him to marry Catherine.

That's how I tie the loose ends together :)

The one thing I don't get, in this case, is how come the people from VARN have apparently lived on Colony long enough for them to mostly forget they're from another planet, while the adventurers from Terra later on crashlanded on Colony? Did they somehow live for centuries? Did they time-travel to the future?

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Unread postby Avonu » 26 May 2008, 07:18

Macros the Black wrote:I believe that word is called "Colony", although I couldn't say where that word originated from - fans or developers?
As far I know, no one who suggest Colony as a name for this planet, can't say where he/she heard directly that word in game (but nearly always someone pointing some texts with "colonies"). Strange isn't it?
For more details - read this topic (it's only 10 pages ;) ).
On page six I posted most of important info from first five MMs.
Macros the Black wrote:Anyway, VARN just means the word is artificially created by the Ancients to form a colony.
VARN is only a terraforming platform from CRON starship to colonize planet.
Macros the Black wrote:What I think this means is that VARN (from M&M 1) was probably being flown into the sun by Sheltem, and the adventurers never realised it when they went to CRON. Think about it, that's what Sheltem was doing to all the other planets, why not with VARN as well?
So, even though Sheltem had to escape, VARN was still about to be destroyed. When the inhabitants of VARN found out, they used a spaceship (the Tomb of VARN) to escape the dieing planet. They landed on Colony..
First - designation of VARNs are different (this one from MM1 was VARN4, from MM6 was MCMIV). Second Sheltem destroy one VARN (no VI). Four of CRON VARNs landed on Terra, rest fly out of this star system. Five - VARN on Enroth landed before Silence, action on VARN take place in more recent times (some years before HoMM1).
Macros the Black wrote:But Colony was probably already inhabited by people, as the Oracle was already there, proving that Colony was a planet made by the Ancients.
I think though, that those people had migrated to Antagarich (or perhaps those of them that had lived on Enroth had died some centuries ago). That would explain why almost noone even knew Antagarich existed until Nicolas Griphonheart sent Roland a letter asking him to marry Catherine.
Some Elves migrated to Antagarich before Silence, why humans (and other races) cooldn't too? ABout not hearing a word of another continents in HoMM1-2 - well, Morglin Ironfist was bulding his kingdom on this "new" word and Archie and Roland were tu busy fighting each others. And we don't know for sure where action of Price of Loyality takes place.

Macros the Black wrote:The one thing I don't get, in this case, is how come the people from VARN have apparently lived on Colony long enough for them to mostly forget they're from another planet, while the adventurers from Terra later on crashlanded on Colony? Did they somehow live for centuries? Did they time-travel to the future?
Oh, they remember - they knows legend of huge ship that landed on Dragonsand and of Time of Wonders. And Archibald know how to "speak" with Oracle.
Well, it pass more then 1000 years after Silence started. So without supplies from Ancients' homeworld advanced technology began to "silence" and people have to work which they have. I sure that you know some teories what will happen to civilization losing a technology.
As for Terrans - I mentioned about it above.

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Unread postby Corlagon » 26 May 2008, 10:14

Avonu wrote:As far I know, no one who suggest Colony as a name for this planet, can't say where he/she heard directly that word in game (but nearly always someone pointing some texts with "colonies"). Strange isn't it?
Because it's not in the NWC games... it's fan-lore. Just like LotA.
Avonu wrote:Five - VARN on Enroth landed before Silence, action on VARN take place in more recent times (some years before HoMM1).
But since the Terrans land on Colony about a year before Heroes III: AB, shouldn't Sheltem's activities have taken place chronologically during the events of Heroes II and Heroes IV?

Also, Lord Ironfist in MM1 seemed less "welcoming" to me than Morglin from Heroes I. I think he was Ragnar.
Avonu wrote:Some Elves migrated to Antagarich before Silence, why humans (and other races) cooldn't too? ABout not hearing a word of another continents in HoMM1-2 - well, Morglin Ironfist was bulding his kingdom on this "new" word and Archie and Roland were tu busy fighting each others.
Also I think it is mentioned somewhere that New Sorpigal acted as a town from which colonists departed on ships to populate the rest of the world, and that it was the last major town built in Enroth... :)
Macros the Black wrote:The one thing I don't get, in this case, is how come the people from VARN have apparently lived on Colony long enough for them to mostly forget they're from another planet, while the adventurers from Terra later on crashlanded on Colony? Did they somehow live for centuries? Did they time-travel to the future?
Terra was more in-contact with the Ancients than Colony - the Isles were formed from VARNs. Plus the Terrans found a journal from Corak himself, and they'd located a spaceship... Terrans and Colonists are no more long-lived than each other (to my knowledge), nor did they / can they time travel.

The Colonists have been active for thousands of years before the Silence, plus they had a 'nuclear war' (the Day of Fire), their Gates shut down and the Forges stopped working, so most of the technology they'd had ceased to exist.

The Oracle doesn't prove the Ancients created the world, just that they'd been there at some stage.

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Unread postby Avonu » 26 May 2008, 20:38

Corlagon wrote:
Avonu wrote:Five - VARN on Enroth landed before Silence, action on VARN take place in more recent times (some years before HoMM1).
But since the Terrans land on Colony about a year before Heroes III: AB, shouldn't Sheltem's activities have taken place chronologically during the events of Heroes II and Heroes IV?
Well, first I lose word "maybe" ("maybe some years before HoMM1").
Second - Gem, Crag Hack and Sandro were present in Successions Wars. So if we assume that these characters are from earlier MM games (why not, if Morglin can travel between worlds why other heroes can't?), then Sheltem and Corag saga take place before HoMM2.
Third - Morglin Ironfist reigned Enroth 25 years before he died. If he was the same lord as in MM1 (see below) then MM1 was 25+ years before HoMM2.
Fourth - you probably ask how it is possible that Kastore, Resurectra and Co. didn't died from old age? Well, they were in space - past of time there can be different then on planet. After all, Kastore have enough searching Ancients (I don't think that he will be bored after few months - after few years yes - few years for him, lots for people on Enroth or other planet)
Corlagon wrote:Also, Lord Ironfist in MM1 seemed less "welcoming" to me than Morglin from Heroes I. I think he was Ragnar.
Read last entry in Morglin Ironfist's letters to Ragnar - there he show his "true" nature (IMO). And don't you think that his name Ironfist mean something about his character and his reign (also Archibald inherit his character probably from one of parents and I don't think it was from his mother).
Also in MM1 Lord Ironfist asking adventurers to find lord Kilburn. We know from HoMM1 outro (game too - it's lord Kilburn who defend Castle Ironfist in campaign) and MM6 that Kilburn was on Enroth with Morglin Ironfist. And we know from his letters that Ironfist is from other world. So add 2 to 2 and we have 5*. ;)


*check meaning of "synergy"

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Unread postby Corlagon » 27 May 2008, 07:45

Avonu wrote:Gem, Crag Hack and Sandro were present in Successions Wars. So if we assume that these characters are from earlier MM games (why not, if Morglin can travel between worlds why other heroes can't?)
Because there's mucho evidence from Heroes III: SoD that all three were born on Enroth.
Avonu wrote:Third - Morglin Ironfist reigned Enroth 25 years before he died. If he was the same lord as in MM1 (see below) then MM1 was 25+ years before HoMM2.
Yet if he wasn't the same Lord Ironfist, then...
Avonu wrote:Fourth - you probably ask how it is possible that Kastore, Resurectra and Co. didn't died from old age? Well, they were in space - past of time there can be different then on planet. After all, Kastore have enough searching Ancients (I don't think that he will be bored after few months - after few years yes - few years for him, lots for people on Enroth or other planet)
But Corak II from MM7 witnessed the two Guardians crash landing on the Darkside of Xeen. If he saw that, it's pretty likely that he would have also noticed the huge explosion in Castle Alamar resulting from Corak's self-destruct - if it had happened yet. :hoo:
Avonu wrote:Read last entry in Morglin Ironfist's letters to Ragnar - there he show his "true" nature (IMO). And don't you think that his name Ironfist mean something about his character and his reign (also Archibald inherit his character probably from one of parents and I don't think it was from his mother).
He's just understandably furious at his cousin for

A) Ragnar's father's murder of Morglin's
B) Ragnar inheriting a throne which belonged to Morglin
C) Ragnar marrying his mistress
D) Ragnar heeding Guthbert instead of Morglin
E) Ragnar "ignoring" his letters and not sending any help

I mean, if everything he wrote was true, it's not like he has no reason to be angry. :)

If you remember, Roland wasn't so merciful with Archibald either (in HoMM II's evil ending, Roland is imprisoned, while in the good ending Roland has him turned to stone...)

And don't forget that Morglin appeared at the end of Heroes III: AB. Reading that text again (I can quote it if you like) it doesn't seem like Morglin is particularly villainous...
Avonu wrote:Also in MM1 Lord Ironfist asking adventurers to find lord Kilburn. We know from HoMM1 outro (game too - it's lord Kilburn who defend Castle Ironfist in campaign) and MM6 that Kilburn was on Enroth with Morglin Ironfist. And we know from his letters that Ironfist is from other world. So add 2 to 2 and we have 5*.
Who's to say Lord Kilburn from Might and Magic I wasn't the son / other relative of Kilburn from Heroes I / II / MM6? The older Kilburn would have travelled with Morglin and "disappeared", then his son grew up and became the Lord...

Plus, if Lord Ironfist from MM1 is Morglin... where is Ragnar hiding out? :|


EDIT: Wait a second... I just listened to the MM7 Good ending again. Why does Corak say the Kreegan infiltrated the Gate Web "900 years ago" instead of "1168/9 years ago"?

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Unread postby XEL II » 03 Jun 2008, 07:00

Corlagon wrote:EDIT: Wait a second... I just listened to the MM7 Good ending again. Why does Corak say the Kreegan infiltrated the Gate Web "900 years ago" instead of "1168/9 years ago"?
Obviously because the Guardians have different timeline/timesystem from colonists, as we can see in M&M1 (Soul Maze) and M&M5 (Sheltem's log).

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Unread postby XEL II » 03 Jun 2008, 07:09

Corak from Beta 5 didn't witness Corak and seltem crushing on XEEN. He said "he [Corak] may very well of die in that crush", which doesn't suggest that he saw Corak crushing. Beta 5 was cut-off from the rest of the Wire's system by that time.
It seem that Terrans left XEEN's orbit in year 1167 and by the time they landed on Enroth, Archibald has already become king of Deyja.

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Unread postby XEL II » 03 Jun 2008, 07:13

The fact Morglin wasn't te same Ironfist from M&M1 doesn't mean that M&M1 was before HoMM1. That Ironfist could be one of Ragnar's descendants.
And explanation of time changing (for human Terrans not dying of old age) is not relevant, since Ancients' ships seems to have faster-than-light or warp-space engines.

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Unread postby XEL II » 03 Jun 2008, 07:16

Corlagon wrote: Who's to say Lord Kilburn from Might and Magic I wasn't the son / other relative of Kilburn from Heroes I / II / MM6? The older Kilburn would have travelled with Morglin and "disappeared", then his son grew up and became the Lord...
+1

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Unread postby Corlagon » 03 Jun 2008, 11:18

Welcome back XEL II... ;) You know you can edit and expand one post instead of quadruple-posting, right?
Xel II wrote:It seem that Terrans left XEEN's orbit in year 1167 and by the time they landed on Enroth, Archibald has already become king of Deyja.
Contradicts this...
Resurrectra wrote:We arrived here a few years ago, weary of our search for the Ancients and two of their agents named Corak and Sheltem.
They more likely crashed into the Shoals around 1165 A.S. and spent a year or two in some sort of stasis before emerging in 1167. That's what I wrote in my timeline.

And please don't suggest that MM7 lasted longer than a year, since MM6 canonically lasted about six or seven months and took place in a larger "game-world".
Xel II wrote:Corak from Beta 5 didn't witness Corak and seltem crushing on XEEN. He said "he [Corak] may very well of die in that crush", which doesn't suggest that he saw Corak crushing.
It sort of does. How could he have known whether or not Corak could have died if he hadn't seen the crash firsthand? Otherwise he's just waffling and making strange assumptions :rolleyes:

Do you have indisputable proof that he didn't see it?

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Unread postby XEL II » 03 Jun 2008, 11:30

Well, Ressurectra said this in 1169 (Roland was captured in 1162 and it was directly (not roughly) stated in AB that he was held captive by the Kreegans for 7 years), so few years ago is sorta right. Anyway, they arrived when Archibald has already become the king of Deyja. I don't think that Ressurectra wouldn't state that they were in stasis, if they were in stasis.
Corlagon wrote: And please don't suggest that MM7 lasted longer than a year, since MM6 canonically lasted about six or seven months and took place in a larger "game-world".
Well, in M&M7 our party isn't just a group of adventurers, they are also lords of the kingdom of Harmondale, so they can spent some time in their land, instead of just traveling around the continent of Erathia*.
Corlagon wrote: It sort of does. How could he have known whether or not Corak could have died if he hadn't seen the crash firsthand? Otherwise he's just waffling and making strange assumptions :rolleyes:

Do you have indisputable proof that he didn't see it?
He said "may very well" and "perhaps not". Terrans said him that some other Corak 9he knew that Coraks are Guardians) crashed on XEEN, so he assumed that Corak could die in that crush, but knowing that the Guardians are powerful beings he suggested that he ["original' Corak] could survive. Besides, he never mentions Sheltem.

* Antagarich is known as both Erathia and Antagarich, since they were named both Erathia and Antagarich equally often and sometimes in same games (e.g. AB and SoD).
Last edited by XEL II on 03 Jun 2008, 11:39, edited 1 time in total.

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Unread postby Corlagon » 03 Jun 2008, 11:35

Xel II wrote:(Roland was captured in 1162 and it was directly (not roughly) stated in AB that he was held captive by the Kreegans for 7 years)
H3:AB - Roland Ironfist wrote:You had been held captive for nearly seven years


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