The folowing question and answer is taken from the www.mightandmagic.com website, it's the last of a recently posted set of dark messiah Q & A.
Basically, Ubi admits it made DMoMM not as a replacement for MMX, but rather as a completely new facet of the MM series. Ubi does admit that making an MMX would be challenging, but I think that they might also mean that since it's such a "long and chalenging process", they intend to start soon or have already begun.
Znork: Why make Dark Messiah instead of Might & Magic X?
Because we are making Dark Messiah does not mean that there will be no Might&Magic X in the future. Developing an RPG like Might&Magic is a very long and challenging process, especially if you want to renew your approach on the genre. We made Dark Messiah because there was an opportunity to bring a new approach to fantasy gaming, to make it more immersive and action-oriented.
NEWSFLASH - Ubi Dev Announces MMX Intentions!
- Lord_Haart
- Round Table Knight
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- Joined: 06 Jan 2006
About the same thing that Fabrice said 6 months ago... Nothing has ben announced or said since then
Posted this thing 27 february on castlegobs:
From the Celestial Heavens... this was the most interesting piece of news:
CH interview
Posted this thing 27 february on castlegobs:
From the Celestial Heavens... this was the most interesting piece of news:
all of it can be found here:Why did Ubisoft decide to make HoMM5 first rather than a Might and Magic role-playing game (MMX)? Was it felt that this was the stronger title?
If a Heroes game is complex to do well, it is even more complex to do a good RPG game in today’s standards. If we do one, we’ll want to have it compete with the best in the genre, and that means a lot of work. The first step, finding the perfect team with a track record, being already quite a high entry ticket. However, we are committed to reviving the brand as a whole, so there will be more news in the future…
CH interview
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