Hey guys, we have a thriving community, that's very fun place to go. I would like to open a topic that mainly address choices of parties. For each individual we play our style, there is no need to argue over which style better. For each people contribute here we can see the beautiful of life, I'm still having fresh memories of good old days searching Paradise Valley, looting for Zeus plate armor.
For starting, my ideal party consist of the following:
1. Repair GM, thinking of elite team go wild explore with self-sufficient,
2. Disarm trap, for ease of playing,
3. ID item,
4. ID monster,
5. Merchant,
6. Light magic,
7. Alchemy,
8. Speed ranged attack
So my party will be Knight (repair), Vampire (ID monster), Patriarch (Merchant + Ranged attack), Druid (Alchemy), Priest of Sun (Light).
So what is your playing's style?
Teams/Parties for MMMerge, challenges, maximum damages
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- Pixie
- Posts: 117
- Joined: 18 Jan 2009
Re: Teams/Parties for MMMerge, challenges, maximum damages
You haven't mentioned GM self and elemental magics. I wouldn't feel comfortable without Lloyd's Beacon or GM Protection from Magic, not to mention improved Fly, Invisibility, and healing. I understand Druids can get all GMs in Merge, so your party works, but could you go without? Apart from magic, I only really need good Disarm (Master can suffice with a booster), everything else is negotiable.
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