[WIP] Outdoor map

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
Holloweye
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[WIP] Outdoor map

Unread postby Holloweye » 22 Jan 2023, 16:59

Insipired by neutonm and his Custom Dungeon Mod & outdoor mapping.
I started messing round with a outdoor map. Thought I would share my progress.

Image
Image
Image

Holloweye
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Re: [WIP] Outdoor map

Unread postby Holloweye » 23 Jan 2023, 20:41

Continued on the town part:
Image

You can see the tavern to the right and the great lighthouse in the middle

Holloweye
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Re: [WIP] Outdoor map

Unread postby Holloweye » 26 Jan 2023, 16:53

Image
Image
Image

Some more progress. Also I have a question. The plant I have added in the last image. Can I fix the billboard to a specific direction and not always face the player. Or is this not a possibility? Thanks

Tomsod
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Re: [WIP] Outdoor map

Unread postby Tomsod » 26 Jan 2023, 17:49

Sprites can't rotate the same way 3D models do, as they're 2D images. It's possible to make several images that will each be displayed depending on party rotation, but it's rather janky-looking. If you want the plant to grow on wall, change the wall's texture instead.

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Echo
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Re: [WIP] Outdoor map

Unread postby Echo » 19 Feb 2023, 12:47

A bit more time and we will actually get a proper MM9 ;>

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Re: [WIP] Outdoor map

Unread postby proofcretin » 28 Mar 2023, 01:53

Tomsod wrote: 26 Jan 2023, 17:49 Sprites can't rotate the same way 3D models do, as they're 2D images. It's possible to make several images that will each be displayed depending on party rotation, but it's rather janky-looking. If you want the plant to grow on wall, change the wall's texture instead.
That would make a lot more sense. A great suggestion.


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